Player Matchup

Hachiman
Hachiman
Centxuri
Hachiman
Level 129
God Stats
18W - 16L
1,580 SR
Queue Stats
877W - 867L
1,541 Elo+
Solo
Bacchus
Bacchus
DeathMaztur
Bacchus
Level 154
God Stats
4W - 1L
1,463 SR
Queue Stats
128W - 116L
1,543 Elo+
Solo
Loki
Loki
Ghost95Wolfman
Loki
Level 146
God Stats
10W - 4L
1,687 SR
Queue Stats
188W - 161L
1,588 Elo+
Party 1
Tyr
Tyr
Phantasmaa90
Tyr
Level 53
God Stats
60W - 35L
1,640 SR
Queue Stats
177W - 125L
1,616 Elo+
Solo
Janus
Janus
Ritorys
Janus
Level 120
God Stats
4W - 4L
1,541 SR
Queue Stats
63W - 58L
1,612 Elo+
Party 1
Team Averages
Level 120
1,582 SR
1,580 Elo+

VS

Team Averages
Level 130
1,609 SR
1,590 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Kingo-Chillz
Arachne
Level 109
God Stats
57W - 40L
1,795 SR
Queue Stats
899W - 892L
1,683 Elo+
Solo
Zeus
Zeus
Monsu5107
Zeus
Level 160
God Stats
2W - 2L
1,505 SR
Queue Stats
739W - 675L
1,639 Elo+
Solo
Neith
Neith
Ryuuguuin
Neith
Level 107
God Stats
11W - 11L
1,603 SR
Queue Stats
112W - 119L
1,629 Elo+
Solo
Achilles
Achilles
tidy_bloodclut_T
Achilles
Level 115
God Stats
21W - 22L
1,643 SR
Queue Stats
411W - 412L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Centxuri
Hachiman
12
1 / 6 / 1
7,973
443
5,783
10,817
3,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
DeathMaztur
Bacchus
14
1 / 4 / 1
8,567
476
7,010
12,702
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 6 / 1
8,391
466
6,628
12,453
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 3
7,990
444
6,648
13,506
7,423
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Ritorys
Janus
13
1 / 5 / 1
7,835
435
5,538
9,035
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
1 / 3 / 8
10,121
562
9,219
16,780
16,136
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Kingo-Chillz
Arachne
19
7 / 0 / 7
11,085
616
8,456
11,971
5,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
17
8 / 2 / 2
10,508
584
10,155
6,359
2,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Ryuuguuin
Neith
17
6 / 2 / 2
10,702
595
9,353
9,280
3,709
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
3 / 1 / 13
9,512
528
3,423
13,182
12,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
8
Kills
25
25
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
3
8
1.67
L
Hachiman
Centxuri
Hachiman
1
6
1
0.25
L
Bacchus
DeathMaztur
Bacchus
1
4
1
0.38
L
3
6
1
0.58
W
Arachne
Kingo-Chillz
Arachne
7
0
7
10.5
W
Zeus
8
2
2
4.5
L
2
4
3
0.88
L
Janus
Ritorys
Janus
1
5
1
0.3
W
Neith
Ryuuguuin
Neith
6
2
2
3.5
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,607
Damage
40,606
58,513
Taken
57,572
23,861
Mitigated
40,372
14,463
Healing
25,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,219
1,008
582
8,465
16,780
16,136
0
5,961
10,131
4,114
59,006
L
Hachiman
Centxuri
Hachiman
5,783
2,997
0
2,653
10,817
3,546
57
114
10,703
0
43,601
L
Bacchus
DeathMaztur
Bacchus
7,010
1,194
0
3,972
12,702
6,230
0
94
12,608
50,033
0
L
6,628
1,228
0
3,354
12,453
4,066
0
2,026
10,427
0
56,240
W
Arachne
Kingo-Chillz
Arachne
8,456
5,459
0
4,167
11,971
5,527
105
2,231
9,490
0
98,348
W
Zeus
10,155
1,788
0
1,995
6,359
2,062
63
346
5,981
71,449
0
L
6,648
1,301
0
3,206
13,506
7,423
0
4,553
8,953
0
41,006
L
Janus
Ritorys
Janus
5,538
180
0
1,278
9,035
2,596
0
3,489
5,546
46,783
0
W
Neith
Ryuuguuin
Neith
9,353
3,393
0
4,308
9,280
3,709
2,468
404
8,836
0
75,054
W
3,423
744
0
5,767
13,182
12,938
334
2,320
10,586
0
12,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
51,928
486
Minions Killed
568
0
Camps Cleared
0
1,599,705
Distance Traveled
1,772,274
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,121
562
123
7
0
370,372
6
L
Hachiman
7,973
443
91
5
0
243,852
0
L
Bacchus
8,567
476
113
6
0
304,350
3
L
Loki
8,391
466
93
5
0
357,204
2
W
Arachne
11,085
616
154
9
0
428,443
0
W
Zeus
10,508
584
142
8
0
311,619
1
L
Tyr
7,990
444
73
4
0
376,080
13
L
Janus
7,835
435
116
6
0
318,219
2
W
Neith
10,702
595
130
7
0
298,710
2
W
Achilles
9,512
528
19
1
0
363,130
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role