Player Matchup

Gilgamesh
Gilgamesh
Achop1jo
Gilgamesh
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Danksior
Heimdallr
Level 108
God Stats
3W - 4L
1,302 SR
Queue Stats
86W - 100L
1,469 Elo+
Party 2
Discordia
Discordia
QUENNANABELLE
Discordia
Level 105
God Stats
7W - 7L
1,281 SR
Queue Stats
180W - 180L
1,494 Elo+
Solo
Da Ji
Da Ji
Wieleebny
Da Ji
Level 106
God Stats
6W - 9L
1,386 SR
Queue Stats
86W - 75L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
diablejo
Nu Wa
Level 64
God Stats
9W - 6L
1,448 SR
Queue Stats
67W - 66L
1,558 Elo+
Solo
Team Averages
Level 93
1,383 SR
1,504 Elo+

VS

Team Averages
Level 61
1,473 SR
1,420 Elo+
Chernobog
Chernobog
HenryGroodle
Chernobog
Level 107
God Stats
0W - 2L
1,294 SR
Queue Stats
74W - 56L
1,602 Elo+
Party 1
Janus
Janus
JhulienXoX
Janus
Level 43
God Stats
13W - 10L
1,471 SR
Queue Stats
315W - 346L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
Overdoase
Tsukuyomi
Level 35
God Stats
1W - 7L
1,343 SR
Queue Stats
65W - 59L
1,563 Elo+
Solo
Hel
Hel
darknessdwells
Hel
Level 29
God Stats
0W - 1L
1,756 SR
Queue Stats
0W - 6L
990 Elo+
Party 1
Cabrakan
Cabrakan
sikkmedia
Cabrakan
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Achop1jo
Gilgamesh
20
4 / 11 / 19
14,834
927
18,299
29,766
24,702
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
Danksior
Heimdallr
20
7 / 5 / 20
15,352
960
22,095
15,122
7,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
QUENNANABELLE
Discordia
20
8 / 1 / 21
16,925
1,058
41,369
10,583
4,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Wieleebny
Da Ji
20
12 / 3 / 17
16,018
1,001
13,824
13,568
7,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
diablejo
Nu Wa
20
9 / 1 / 18
16,686
1,043
29,150
13,982
6,176
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

49

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
HenryGroodle
Chernobog
20
8 / 7 / 10
16,462
1,029
22,349
26,377
11,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
20
3 / 8 / 10
14,061
879
8,364
23,332
8,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Overdoase
Tsukuyomi
20
6 / 12 / 13
15,512
970
30,573
28,994
12,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 10 / 6
14,000
875
9,036
25,729
11,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
sikkmedia
Cabrakan
20
2 / 3 / 15
16,025
1,002
9,419
24,798
38,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
75
40
Kills
21
21
Deaths
40
95
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Achop1jo
Gilgamesh
4
11
19
1.23
W
Heimdallr
Danksior
Heimdallr
7
5
20
3.4
L
Chernobog
HenryGroodle
Chernobog
8
7
10
1.86
L
Janus
3
8
10
1
L
Tsukuyomi
Overdoase
Tsukuyomi
6
12
13
1.04
W
Discordia
QUENNANABELLE
Discordia
8
1
21
18.5
W
Da Ji
Wieleebny
Da Ji
12
3
17
6.83
L
2
10
6
0.5
W
Nu Wa
diablejo
Nu Wa
9
1
18
18
L
Cabrakan
sikkmedia
Cabrakan
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,737
Damage
79,741
83,021
Taken
129,230
50,179
Mitigated
81,180
10,120
Healing
22,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Achop1jo
Gilgamesh
18,299
4,014
0
1,120
29,766
24,702
0
9,282
20,484
0
32,720
W
Heimdallr
Danksior
Heimdallr
22,095
9,350
0
1,664
15,122
7,432
0
6,995
8,127
0
44,041
L
Chernobog
HenryGroodle
Chernobog
22,349
10,834
0
0
26,377
11,003
0
13,667
12,710
0
78,517
L
Janus
8,364
712
0
1,274
23,332
8,864
0
14,533
8,799
52,173
0
L
Tsukuyomi
Overdoase
Tsukuyomi
30,573
12,247
0
1,790
28,994
12,002
0
15,441
13,553
0
60,928
W
Discordia
QUENNANABELLE
Discordia
41,369
1,750
0
1,785
10,583
4,614
0
3,332
7,251
85,631
0
W
Da Ji
Wieleebny
Da Ji
13,824
4,853
498
1,439
13,568
7,255
0
2,624
10,944
0
15,333
L
9,036
629
8,718
8,242
25,729
11,114
0
13,426
12,301
45,826
0
W
Nu Wa
diablejo
Nu Wa
29,150
6,437
365
3,249
13,982
6,176
0
4,586
9,396
65,815
0
L
Cabrakan
sikkmedia
Cabrakan
9,419
1,166
0
2,641
24,798
38,197
0
13,452
11,346
25,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,815
Gold Earned
76,060
280
Minions Killed
377
8
Camps Cleared
14
1,447,018
Distance Traveled
1,705,538
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,834
927
28
2
6
289,677
0
W
Heimdallr
15,352
960
61
4
0
261,991
0
L
Chernobog
16,462
1,029
96
6
4
290,900
0
L
Janus
14,061
879
111
7
0
334,131
0
L
Tsukuyomi
15,512
970
26
2
6
335,979
1
W
Discordia
16,925
1,058
125
8
2
308,485
2
W
Da Ji
16,018
1,001
1
0
0
297,648
0
L
Hel
14,000
875
111
7
1
345,210
0
W
Nu Wa
16,686
1,043
65
4
0
289,217
3
L
Cabrakan
16,025
1,002
33
2
3
399,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role