Player Matchup

Izanami
Izanami
BallerLos
Izanami
Level 27
God Stats
8W - 22L
1,467 SR
Queue Stats
23W - 41L
1,451 Elo+
Party 2
Kuzenbo
Kuzenbo
Dragonex05
Kuzenbo
Level 28
God Stats
10W - 11L
1,817 SR
Queue Stats
23W - 40L
1,433 Elo+
Party 2
Heimdallr
Heimdallr
EnricoDerEchte
Heimdallr
Level 27
God Stats
1W - 1L
1,733 SR
Queue Stats
14W - 38L
1,381 Elo+
Party 2
Susano
Susano
IStuckInYou
Susano
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 32L
1,422 Elo+
Party 2
Medusa
Medusa
Lukas02
Medusa
Level 29
God Stats
1W - 1L
1,733 SR
Queue Stats
23W - 42L
1,440 Elo+
Party 2
Team Averages
Level 27
1,650 SR
1,425 Elo+

VS

Team Averages
Level 21
1,486 SR
1,471 Elo+
Ra
Ra
Inner13
Ra
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,407 Elo+
Party 1
Sol
Sol
Kronus1243
Sol
Level 29
God Stats
3W - 2L
1,270 SR
Queue Stats
47W - 43L
1,533 Elo+
Party 1
Fenrir
Fenrir
Rapid6969
Fenrir
Level 23
God Stats
21W - 15L
1,657 SR
Queue Stats
132W - 128L
1,480 Elo+
Solo
Bellona
Bellona
Thanananatos
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,458 Elo+
Solo
Xing Tian
Xing Tian
XxavoxX
Xing Tian
Level 27
God Stats
13W - 5L
1,504 SR
Queue Stats
89W - 71L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BallerLos
Izanami
8
0 / 13 / 1
6,097
321
3,239
12,386
2,892
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Dragonex05
Kuzenbo
12
1 / 7 / 1
7,311
385
4,625
16,790
19,421
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
EnricoDerEchte
Heimdallr
11
1 / 9 / 0
7,391
389
4,896
14,101
5,631
Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
10
1 / 13 / 2
7,725
407
10,131
17,180
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Lukas02
Medusa
11
1 / 11 / 2
7,425
391
5,622
12,872
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 19
11,221
591
10,189
11,042
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
20 / 1 / 9
12,121
638
23,964
14,574
5,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Rapid6969
Fenrir
18
6 / 0 / 5
11,336
597
7,357
12,919
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bellona
Thanananatos
Bellona
18
17 / 1 / 4
12,660
666
13,505
14,916
17,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
XxavoxX
Xing Tian
16
6 / 1 / 21
11,259
593
7,205
15,501
15,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
111
4
Kills
53
53
Deaths
4
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Izanami
BallerLos
Izanami
0
13
1
0.04
L
Kuzenbo
Dragonex05
Kuzenbo
1
7
1
0.21
L
Heimdallr
EnricoDerEchte
Heimdallr
1
9
0
0.11
L
Susano
1
13
2
0.15
W
4
1
19
13.5
W
20
1
9
24.5
L
Medusa
Lukas02
Medusa
1
11
2
0.18
W
Fenrir
Rapid6969
Fenrir
6
0
5
8.5
W
Bellona
Thanananatos
Bellona
17
1
4
19
W
Xing Tian
XxavoxX
Xing Tian
6
1
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,513
Damage
62,220
73,329
Taken
68,952
37,062
Mitigated
51,762
4,680
Healing
32,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BallerLos
Izanami
3,239
2,183
0
0
12,386
2,892
0
3,709
8,561
0
15,828
L
Kuzenbo
Dragonex05
Kuzenbo
4,625
1,437
0
500
16,790
19,421
0
10,985
5,712
21,947
0
L
Heimdallr
EnricoDerEchte
Heimdallr
4,896
2,089
0
1,367
14,101
5,631
0
7,703
6,200
0
25,149
L
Susano
10,131
1,726
183
2,630
17,180
5,290
0
9,023
7,973
0
36,459
W
10,189
645
2,405
5,771
11,042
5,287
1,936
284
10,758
61,467
0
W
23,964
11,380
0
10,122
14,574
5,947
7,815
1,555
13,019
80,394
0
L
Medusa
Lukas02
Medusa
5,622
2,014
0
0
12,872
3,828
0
9,347
3,525
0
34,660
W
Fenrir
Rapid6969
Fenrir
7,357
866
0
7,566
12,919
7,155
364
179
12,484
0
91,642
W
Bellona
Thanananatos
Bellona
13,505
6,386
0
4,319
14,916
17,534
4,537
730
14,186
0
86,061
W
Xing Tian
XxavoxX
Xing Tian
7,205
710
0
2,547
15,501
15,839
807
1,877
13,441
33,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,949
Gold Earned
58,597
234
Minions Killed
622
0
Camps Cleared
0
1,433,487
Distance Traveled
1,911,592
3
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,097
321
31
2
0
274,378
0
L
Kuzenbo
7,311
385
30
2
0
332,773
2
L
Heimdallr
7,391
389
50
3
0
248,097
0
L
Susano
7,725
407
61
3
0
292,863
0
W
Ra
11,221
591
123
6
0
390,808
3
W
Sol
12,121
638
137
7
0
332,705
3
L
Medusa
7,425
391
62
3
0
285,376
1
W
Fenrir
11,336
597
152
8
0
428,605
6
W
Bellona
12,660
666
170
9
0
374,156
4
W
Xing Tian
11,259
593
40
2
0
385,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role