Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ANNDI9047
Izanami
Level 62
God Stats
23W - 19L
1,494 SR
Queue Stats
318W - 357L
1,453 Elo+
Party 1
Athena
Athena
SephirothBR8778
Athena
Level 146
God Stats
7W - 8L
1,576 SR
Queue Stats
281W - 292L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
Whomsus
Gilgamesh
Level 69
God Stats
5W - 6L
1,695 SR
Queue Stats
105W - 100L
1,467 Elo+
Party 3
Chang'e
Chang'e
pieboy ape
Chang'e
Level 120
God Stats
5W - 3L
1,732 SR
Queue Stats
59W - 49L
1,486 Elo+
Party 3
Team Averages
Level 111
1,599 SR
1,483 Elo+

VS

Team Averages
Level 83
1,455 SR
1,486 Elo+
Merlin
Merlin
Azraelux
Merlin
Level 97
God Stats
4W - 5L
1,326 SR
Queue Stats
198W - 182L
1,506 Elo+
Party 2
Aphrodite
Aphrodite
Fakeout12
Aphrodite
Level 68
God Stats
183W - 141L
1,610 SR
Queue Stats
275W - 273L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
NutSploogn
Gilgamesh
Level 127
God Stats
2W - 2L
1,547 SR
Queue Stats
263W - 208L
1,481 Elo+
Party 2
Chiron
Chiron
Teanobagger
Chiron
Level 66
God Stats
0W - 4L
1,291 SR
Queue Stats
116W - 132L
1,443 Elo+
Solo
Ares
Ares
bonesOfGold
Ares
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
69W - 96L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 1
6,241
624
3,735
7,958
2,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ANNDI9047
Izanami
11
2 / 0 / 2
6,042
604
1,442
3,014
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 1 / 3
5,290
529
2,556
6,147
2,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Whomsus
Gilgamesh
8
1 / 3 / 4
5,166
517
3,369
5,929
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
pieboy ape
Chang'e
9
2 / 2 / 1
5,358
536
2,683
5,107
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azraelux
Merlin
9
3 / 1 / 2
5,450
545
4,233
3,071
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Aphrodite
Fakeout12
Aphrodite
8
3 / 3 / 2
5,267
527
3,808
5,092
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
NutSploogn
Gilgamesh
11
1 / 0 / 4
6,030
603
2,895
5,569
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
8
0 / 0 / 1
4,780
478
2,463
1,900
644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 5 / 1
5,129
513
2,070
7,286
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
9
Kills
9
9
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
1
1.17
W
Izanami
ANNDI9047
Izanami
2
0
2
3
L
Merlin
Azraelux
Merlin
3
1
2
4
L
Aphrodite
Fakeout12
Aphrodite
3
3
2
1.33
L
Gilgamesh
NutSploogn
Gilgamesh
1
0
4
3
W
1
1
3
2.5
L
Chiron
0
0
1
0.5
W
Gilgamesh
Whomsus
Gilgamesh
1
3
4
1
L
2
5
1
0.5
W
Chang'e
pieboy ape
Chang'e
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,785
Damage
15,469
28,155
Taken
22,918
9,349
Mitigated
8,473
9,260
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,735
594
0
2,268
7,958
2,777
620
3,035
4,903
0
26,081
W
Izanami
ANNDI9047
Izanami
1,442
694
0
1,497
3,014
758
742
292
2,722
0
32,890
L
Merlin
Azraelux
Merlin
4,233
149
0
1,054
3,071
935
0
606
2,391
19,710
0
L
Aphrodite
Fakeout12
Aphrodite
3,808
886
203
2,149
5,092
2,097
108
427
4,631
18,254
1,358
L
Gilgamesh
NutSploogn
Gilgamesh
2,895
799
0
3,513
5,569
1,966
0
547
4,984
0
34,783
W
2,556
611
0
2,443
6,147
2,205
232
2,189
3,814
12,273
0
L
Chiron
2,463
1,190
205
578
1,900
644
0
906
994
0
17,333
W
Gilgamesh
Whomsus
Gilgamesh
3,369
819
0
412
5,929
2,282
0
1,648
4,210
0
18,836
L
2,070
182
0
253
7,286
2,831
0
2,513
4,679
16,963
0
W
Chang'e
pieboy ape
Chang'e
2,683
410
646
1,994
5,107
1,327
688
2,198
2,633
23,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,097
Gold Earned
26,656
248
Minions Killed
217
0
Camps Cleared
0
954,579
Distance Traveled
839,653
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,241
624
62
6
0
165,369
1
W
Izanami
6,042
604
76
8
0
168,153
2
L
Merlin
5,450
545
48
5
0
185,787
1
L
Aphrodite
5,267
527
33
3
0
129,238
1
L
Gilgamesh
6,030
603
65
7
0
213,655
2
W
Athena
5,290
529
25
3
0
203,150
3
L
Chiron
4,780
478
45
5
0
136,363
2
W
Gilgamesh
5,166
517
41
4
0
224,545
0
L
Ares
5,129
513
26
3
0
174,610
6
W
Chang'e
5,358
536
44
4
0
193,362
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role