Player Matchup

Tyr
Tyr
Acrlewis
Tyr
Level 21
God Stats
14W - 4L
1,659 SR
Queue Stats
59W - 41L
1,460 Elo+
Solo
Kukulkan
Kukulkan
CptMaximo
Kukulkan
Level 16
God Stats
5W - 1L
1,679 SR
Queue Stats
12W - 11L
1,376 Elo+
Solo
Sobek
Sobek
McOlek
Sobek
Level 8
God Stats
2W - 1L
1,514 SR
Queue Stats
4W - 3L
1,409 Elo+
Party 3
Da Ji
Da Ji
Meeloooo
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,538 Elo+
Party 3
Gilgamesh
Gilgamesh
OnkelBenzo
Gilgamesh
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,428 Elo+
Party 3
Team Averages
Level 16
1,570 SR
1,442 Elo+

VS

Team Averages
Level 18
1,770 SR
1,456 Elo+
Hel
Hel
D0n43Sk0Y
Hel
Level 14
God Stats
0W - 2L
2,058 SR
Queue Stats
54W - 55L
1,515 Elo+
Party 2
He Bo
He Bo
Estusss
He Bo
Level 15
God Stats
0W - 2L
1,720 SR
Queue Stats
9W - 11L
1,491 Elo+
Solo
Nemesis
Nemesis
Veli7obe
Nemesis
Level 25
God Stats
9W - 10L
1,715 SR
Queue Stats
120W - 139L
1,394 Elo+
Party 2
Chiron
Chiron
kostaskord77
Chiron
Level 17
God Stats
0W - 1L
1,721 SR
Queue Stats
8W - 4L
1,458 Elo+
Party 1
Kuzenbo
Kuzenbo
petros69zel
Kuzenbo
Level 21
God Stats
3W - 2L
1,634 SR
Queue Stats
35W - 30L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 6
11,989
545
11,474
17,347
17,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kukulkan
CptMaximo
Kukulkan
20
4 / 1 / 3
12,751
580
12,323
9,885
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
McOlek
Sobek
15
4 / 5 / 8
10,693
486
7,674
16,872
19,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Meeloooo
Da Ji
17
5 / 5 / 4
10,917
496
11,173
15,338
6,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
OnkelBenzo
Gilgamesh
14
5 / 7 / 7
9,596
436
10,564
13,018
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
10,774
490
9,355
14,079
8,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Estusss
He Bo
19
6 / 5 / 0
12,061
548
12,068
14,643
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Veli7obe
Nemesis
15
1 / 4 / 5
9,321
424
4,274
16,261
9,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
14
3 / 6 / 7
9,175
417
6,469
13,128
5,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
petros69zel
Kuzenbo
15
5 / 3 / 7
10,535
479
8,847
16,548
19,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
22
Kills
18
19
Deaths
22
28
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Kukulkan
CptMaximo
Kukulkan
4
1
3
5.5
L
3
4
3
1.13
L
He Bo
Estusss
He Bo
6
5
0
1.2
W
Sobek
McOlek
Sobek
4
5
8
1.6
W
Da Ji
Meeloooo
Da Ji
5
5
4
1.4
W
Gilgamesh
OnkelBenzo
Gilgamesh
5
7
7
1.21
L
Nemesis
Veli7obe
Nemesis
1
4
5
0.88
L
Chiron
3
6
7
1.08
L
Kuzenbo
petros69zel
Kuzenbo
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,208
Damage
41,013
72,460
Taken
74,659
54,621
Mitigated
47,767
15,141
Healing
24,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,474
1,048
0
4,506
17,347
17,271
604
7,295
9,972
0
77,801
W
Kukulkan
CptMaximo
Kukulkan
12,323
1,228
123
2,996
9,885
4,390
848
4,803
4,650
112,604
0
L
9,355
673
3,415
7,002
14,079
8,255
225
6,617
7,462
67,880
0
L
He Bo
Estusss
He Bo
12,068
623
0
5,176
14,643
5,016
2,393
621
14,022
77,844
0
W
Sobek
McOlek
Sobek
7,674
1,419
0
2,761
16,872
19,501
63
6,244
10,476
20,271
0
W
Da Ji
Meeloooo
Da Ji
11,173
3,228
0
4,402
15,338
6,393
2,042
5,226
9,936
0
74,917
W
Gilgamesh
OnkelBenzo
Gilgamesh
10,564
2,541
0
353
13,018
7,066
908
5,862
7,156
1,633
41,788
L
Nemesis
Veli7obe
Nemesis
4,274
1,680
0
3,165
16,261
9,389
0
5,216
11,045
0
58,079
L
Chiron
6,469
1,781
1,500
2,919
13,128
5,325
0
3,880
9,214
0
47,684
L
Kuzenbo
petros69zel
Kuzenbo
8,847
2,738
0
1,016
16,548
19,782
0
4,484
12,064
35,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,946
Gold Earned
51,866
559
Minions Killed
502
0
Camps Cleared
0
2,025,741
Distance Traveled
2,050,088
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,989
545
150
7
0
432,018
8
W
Kukulkan
12,751
580
201
9
0
409,616
4
L
Hel
10,774
490
150
7
0
401,830
4
L
He Bo
12,061
548
143
7
0
389,175
2
W
Sobek
10,693
486
21
1
0
421,208
1
W
Da Ji
10,917
496
114
5
0
404,741
0
W
Gilgamesh
9,596
436
73
3
0
358,158
0
L
Nemesis
9,321
424
88
4
0
484,089
1
L
Chiron
9,175
417
81
4
0
342,254
3
L
Kuzenbo
10,535
479
40
2
0
432,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role