Player Matchup

Jormungandr
Jormungandr
END-OF-GAME3
Jormungandr
Level 22
God Stats
14W - 7L
1,582 SR
Queue Stats
196W - 175L
1,430 Elo+
Party 3
Sol
Sol
HeinzBeamZ
Sol
Level 22
God Stats
72W - 61L
1,345 SR
Queue Stats
76W - 65L
1,378 Elo+
Solo
Zeus
Zeus
ProfessorDada
Zeus
Level 25
God Stats
120W - 116L
1,547 SR
Queue Stats
133W - 141L
1,484 Elo+
Party 2
Cernunnos
Cernunnos
Triage_xX
Cernunnos
Level 22
God Stats
61W - 60L
1,465 SR
Queue Stats
98W - 130L
1,408 Elo+
Party 2
Gilgamesh
Gilgamesh
ouyitre
Gilgamesh
Level 20
God Stats
9W - 14L
1,305 SR
Queue Stats
130W - 115L
1,443 Elo+
Party 3
Team Averages
Level 22
1,449 SR
1,429 Elo+

VS

Team Averages
Level 19
1,415 SR
1,404 Elo+
Yemoja
Yemoja
FRICKING REEEE
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,286 Elo+
Party 1
Ra
Ra
HeinrichHeine10
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,785 Elo+
Party 4
Neith
Neith
Kori_Mitchel
Neith
Level 16
God Stats
7W - 8L
1,447 SR
Queue Stats
25W - 29L
1,351 Elo+
Solo
Zeus
Zeus
ProfessorPilz
Zeus
Level 27
God Stats
6W - 10L
1,563 SR
Queue Stats
20W - 32L
1,367 Elo+
Party 4
Chernobog
Chernobog
Sluuc nuuc
Chernobog
Level 7
God Stats
0W - 5L
1,063 SR
Queue Stats
2W - 8L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
END-OF-GAME3
Jormungandr
16
3 / 2 / 7
9,907
991
7,151
7,003
4,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 1 / 4
9,678
968
7,349
4,662
1,563
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
7 / 0 / 5
11,060
1,106
16,002
2,342
776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Triage_xX
Cernunnos
15
0 / 4 / 10
9,333
933
5,628
10,822
4,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ouyitre
Gilgamesh
15
1 / 0 / 5
9,146
915
4,290
5,103
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

296

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,873
787
344
2,207
1,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 3 / 3
9,347
935
6,181
12,138
4,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 5
9,686
969
6,801
12,717
4,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 2
8,924
892
7,779
9,707
3,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Sluuc nuuc
Chernobog
14
2 / 4 / 2
8,921
892
3,576
6,506
2,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
14
Kills
7
7
Deaths
14
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
END-OF-GAME3
Jormungandr
3
2
7
3.25
L
0
2
0
0
L
2
3
3
1.17
W
3
1
4
5
L
2
2
5
2.25
W
7
0
5
9.5
L
1
3
2
0.67
L
Chernobog
Sluuc nuuc
Chernobog
2
4
2
0.75
W
Cernunnos
Triage_xX
Cernunnos
0
4
10
1.25
W
Gilgamesh
ouyitre
Gilgamesh
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,420
Damage
24,681
29,932
Taken
43,275
13,143
Mitigated
15,151
4,381
Healing
1,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
END-OF-GAME3
Jormungandr
7,151
1,180
0
759
7,003
4,419
0
2,658
4,345
19,941
0
L
344
122
118
48
2,207
1,097
0
1,434
773
1,018
0
L
6,181
282
24
114
12,138
4,181
0
8,962
3,176
26,083
0
W
7,349
1,129
403
1,954
4,662
1,563
0
2,359
2,303
22,589
0
L
6,801
2,791
0
1,348
12,717
4,464
0
8,654
4,063
0
25,492
W
16,002
387
0
0
2,342
776
0
1,052
1,290
30,443
0
L
7,779
951
0
0
9,707
3,311
0
7,117
2,590
25,291
0
L
Chernobog
Sluuc nuuc
Chernobog
3,576
2,651
0
288
6,506
2,098
0
4,335
2,171
0
6,642
W
Cernunnos
Triage_xX
Cernunnos
5,628
2,037
0
961
10,822
4,095
0
5,174
5,648
0
20,864
W
Gilgamesh
ouyitre
Gilgamesh
4,290
762
0
304
5,103
2,290
0
3,061
2,042
0
14,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,124
Gold Earned
44,751
147
Minions Killed
149
3
Camps Cleared
2
902,057
Distance Traveled
705,860
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,907
991
25
3
0
183,807
0
L
Yemoja
7,873
787
1
0
0
34,424
1
L
Ra
9,347
935
56
6
0
192,974
0
W
Sol
9,678
968
40
4
0
141,357
2
L
Neith
9,686
969
45
5
0
186,726
0
W
Zeus
11,060
1,106
26
3
0
208,189
0
L
Zeus
8,924
892
43
4
2
188,743
0
L
Chernobog
8,921
892
4
0
0
102,993
0
W
Cernunnos
9,333
933
34
3
2
167,481
0
W
Gilgamesh
9,146
915
22
2
1
201,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role