Player Matchup

Janus
Janus
ELiMi-
Janus
Level 105
God Stats
2W - 11L
1,567 SR
Queue Stats
133W - 185L
1,418 Elo+
Party 1
Heimdallr
Heimdallr
El_invasor77
Heimdallr
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 109L
1,508 Elo+
Party 1
Tyr
Tyr
Pe84ter
Tyr
Level 101
God Stats
2W - 2L
1,460 SR
Queue Stats
79W - 141L
1,331 Elo+
Party 1
Baron Samedi
Baron Samedi
Red_King_19
Baron Samedi
Level 124
God Stats
2W - 4L
1,147 SR
Queue Stats
229W - 299L
1,458 Elo+
Party 1
Chaac
Chaac
xXDELTA999Xx
Chaac
Level 101
God Stats
1W - 2L
1,778 SR
Queue Stats
101W - 141L
1,421 Elo+
Party 1
Team Averages
Level 93
1,491 SR
1,427 Elo+

VS

Team Averages
Level 68
1,380 SR
1,402 Elo+
Ra
Ra
Exitiumnoob
Ra
Level 72
God Stats
7W - 8L
1,391 SR
Queue Stats
118W - 160L
1,357 Elo+
Party 2
Izanami
Izanami
RainzZ Sn
Izanami
Level 31
God Stats
11W - 10L
1,531 SR
Queue Stats
55W - 58L
1,474 Elo+
Party 2
Gilgamesh
Gilgamesh
Remix Sn
Gilgamesh
Level 99
God Stats
7W - 6L
1,341 SR
Queue Stats
190W - 230L
1,449 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Viperz Sn
Tsukuyomi
Level 35
God Stats
8W - 12L
1,514 SR
Queue Stats
39W - 63L
1,374 Elo+
Party 2
Baron Samedi
Baron Samedi
WoodierSIMO
Baron Samedi
Level 105
God Stats
2W - 3L
1,124 SR
Queue Stats
501W - 631L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ELiMi-
Janus
14
1 / 8 / 6
8,801
419
8,654
13,069
4,003
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
El_invasor77
Heimdallr
8
1 / 5 / 6
7,186
342
4,598
7,445
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
14
5 / 6 / 5
10,056
479
11,506
17,459
16,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Red_King_19
Baron Samedi
18
6 / 3 / 6
11,171
532
13,229
13,047
7,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 7 / 2
10,605
505
12,388
21,193
19,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 3
11,826
563
12,513
15,064
6,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
RainzZ Sn
Izanami
18
3 / 6 / 7
11,422
544
9,388
16,468
6,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Remix Sn
Gilgamesh
18
14 / 1 / 7
12,527
597
17,155
13,469
13,152
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Viperz Sn
Tsukuyomi
17
4 / 4 / 5
10,812
515
5,548
15,170
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
WoodierSIMO
Baron Samedi
17
4 / 2 / 4
10,971
522
8,280
10,942
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
19
Kills
29
29
Deaths
19
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
ELiMi-
Janus
1
8
6
0.5
L
Heimdallr
El_invasor77
Heimdallr
1
5
6
0.8
W
4
6
3
0.92
L
Tyr
5
6
5
1.25
W
Izanami
RainzZ Sn
Izanami
3
6
7
1.08
L
Baron Samedi
Red_King_19
Baron Samedi
6
3
6
3
W
Gilgamesh
Remix Sn
Gilgamesh
14
1
7
17.5
W
Tsukuyomi
Viperz Sn
Tsukuyomi
4
4
5
1.63
W
Baron Samedi
WoodierSIMO
Baron Samedi
4
2
4
3
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,375
Damage
52,884
72,213
Taken
71,113
49,474
Mitigated
37,643
17,128
Healing
28,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ELiMi-
Janus
8,654
608
110
869
13,069
4,003
530
4,851
8,152
47,630
0
L
Heimdallr
El_invasor77
Heimdallr
4,598
1,951
0
600
7,445
1,934
0
727
6,718
0
16,995
W
12,513
1,005
549
5,151
15,064
6,982
390
5,756
8,761
72,999
0
L
Tyr
11,506
2,639
0
3,845
17,459
16,545
0
3,235
14,186
0
28,566
W
Izanami
RainzZ Sn
Izanami
9,388
6,833
0
6,338
16,468
6,152
5,653
3,896
12,572
0
77,219
L
Baron Samedi
Red_King_19
Baron Samedi
13,229
1,419
1,233
3,390
13,047
7,154
2,405
1,806
11,155
73,319
0
W
Gilgamesh
Remix Sn
Gilgamesh
17,155
5,046
0
2,885
13,469
13,152
0
2,178
11,216
215
57,183
W
Tsukuyomi
Viperz Sn
Tsukuyomi
5,548
1,274
342
7,121
15,170
6,151
0
4,931
10,121
0
63,231
W
Baron Samedi
WoodierSIMO
Baron Samedi
8,280
1,299
1,050
4,620
10,942
5,206
907
5,122
5,795
60,931
0
L
12,388
1,671
0
7,081
21,193
19,838
210
9,541
10,994
0
52,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,819
Gold Earned
57,558
343
Minions Killed
608
0
Camps Cleared
0
1,709,580
Distance Traveled
1,881,279
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,801
419
75
4
0
366,765
3
L
Heimdallr
7,186
342
25
1
0
234,981
0
W
Ra
11,826
563
164
8
0
328,699
2
L
Tyr
10,056
479
48
2
0
384,177
3
W
Izanami
11,422
544
130
6
0
331,055
1
L
Baron Samedi
11,171
532
110
5
0
386,487
1
W
Gilgamesh
12,527
597
77
4
0
450,765
8
W
Tsukuyomi
10,812
515
113
5
0
465,092
0
W
Baron Samedi
10,971
522
124
6
0
305,668
0
L
Chaac
10,605
505
85
4
0
337,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role