Player Matchup

Gilgamesh
Gilgamesh
GaJuAr
Gilgamesh
Level 27
God Stats
44W - 23L
1,792 SR
Queue Stats
181W - 162L
1,633 Elo+
Party 1
Da Ji
Da Ji
HappyStore
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,826 Elo+
Solo
Baron Samedi
Baron Samedi
Honka5
Baron Samedi
Level 27
God Stats
9W - 4L
1,658 SR
Queue Stats
91W - 66L
1,554 Elo+
Solo
Cthulhu
Cthulhu
MiazJJ
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
onizuka135
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,592 Elo+
Solo
Team Averages
Level 19
1,590 SR
1,621 Elo+

VS

Team Averages
Level 15
1,453 SR
1,517 Elo+
Achilles
Achilles
Arvesik
Achilles
Level 8
God Stats
2W - 4L
1,443 SR
Queue Stats
8W - 12L
1,461 Elo+
Party 2
Horus
Horus
BobBro
Horus
Level 21
God Stats
2W - 6L
1,348 SR
Queue Stats
29W - 32L
1,470 Elo+
Party 2
Eset
Eset
Makakokingo
Eset
Level 18
God Stats
1W - 2L
1,754 SR
Queue Stats
42W - 34L
1,623 Elo+
Solo
Xing Tian
Xing Tian
Pokurwecko
Xing Tian
Level 14
God Stats
0W - 2L
1,317 SR
Queue Stats
20W - 18L
1,522 Elo+
Party 2
Izanami
Izanami
szczupal
Izanami
Level 16
God Stats
1W - 4L
1,404 SR
Queue Stats
24W - 24L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GaJuAr
Gilgamesh
20
11 / 3 / 9
14,730
614
22,376
21,697
21,081
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
15
2 / 8 / 11
10,137
422
7,344
19,529
7,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Honka5
Baron Samedi
19
3 / 4 / 17
11,967
499
22,851
22,416
11,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
MiazJJ
Cthulhu
17
5 / 4 / 19
11,583
483
14,424
24,134
20,709
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
19
11 / 6 / 10
12,967
540
15,497
18,643
7,351
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arvesik
Achilles
16
3 / 4 / 3
10,588
441
10,987
19,529
27,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
BobBro
Horus
17
6 / 6 / 9
10,970
457
12,952
21,458
13,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
8 / 5 / 4
12,263
511
19,635
15,745
8,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Pokurwecko
Xing Tian
14
2 / 9 / 11
9,874
411
8,453
23,634
24,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
szczupal
Izanami
18
5 / 8 / 8
11,685
487
25,439
24,914
10,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
59
32
Kills
24
25
Deaths
32
66
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
Arvesik
Achilles
3
4
3
1.13
L
Horus
BobBro
Horus
6
6
9
1.75
W
Gilgamesh
GaJuAr
Gilgamesh
11
3
9
5.17
W
Da Ji
2
8
11
0.94
W
Baron Samedi
Honka5
Baron Samedi
3
4
17
2.88
L
8
5
4
2
W
Cthulhu
MiazJJ
Cthulhu
5
4
19
3.63
L
Xing Tian
Pokurwecko
Xing Tian
2
9
11
0.83
W
Neith
11
6
10
2.67
L
Izanami
szczupal
Izanami
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,492
Damage
77,466
106,419
Taken
105,280
67,542
Mitigated
84,011
38,674
Healing
29,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Arvesik
Achilles
10,987
4,047
0
4,094
19,529
27,254
777
7,355
12,174
0
51,998
L
Horus
BobBro
Horus
12,952
6,410
1,307
4,178
21,458
13,840
246
7,226
14,232
0
72,122
W
Gilgamesh
GaJuAr
Gilgamesh
22,376
6,322
0
5,663
21,697
21,081
2,086
5,555
15,637
4,280
65,963
W
Da Ji
7,344
1,562
0
5,090
19,529
7,334
22
5,033
14,200
0
45,786
W
Baron Samedi
Honka5
Baron Samedi
22,851
2,873
2,977
9,300
22,416
11,067
546
5,810
16,281
99,308
0
L
19,635
1,502
3,904
5,093
15,745
8,716
649
6,875
8,870
86,076
0
W
Cthulhu
MiazJJ
Cthulhu
14,424
1,140
2,399
4,459
24,134
20,709
1,007
7,853
15,871
30,985
0
L
Xing Tian
Pokurwecko
Xing Tian
8,453
1,003
0
1,732
23,634
24,137
92
9,352
14,282
21,841
0
W
Neith
15,497
8,976
0
8,786
18,643
7,351
4,428
2,961
15,611
0
92,620
L
Izanami
szczupal
Izanami
25,439
19,896
0
8,962
24,914
10,064
592
8,336
16,578
0
93,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,384
Gold Earned
55,380
514
Minions Killed
533
0
Camps Cleared
0
2,163,733
Distance Traveled
1,997,308
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,588
441
101
4
0
406,122
4
L
Horus
10,970
457
102
4
0
457,814
1
W
Gilgamesh
14,730
614
117
5
0
488,639
2
W
Da Ji
10,137
422
63
3
0
407,754
3
W
Baron Samedi
11,967
499
159
7
0
412,592
4
L
Eset
12,263
511
168
7
0
388,646
1
W
Cthulhu
11,583
483
44
2
0
476,222
6
L
Xing Tian
9,874
411
18
1
0
387,166
6
W
Neith
12,967
540
131
5
0
378,526
10
L
Izanami
11,685
487
144
6
0
357,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role