Player Matchup

Izanami
Izanami
Baziklet
Izanami
Level 29
God Stats
11W - 6L
1,707 SR
Queue Stats
59W - 67L
1,422 Elo+
Party 1
Loki
Loki
Legendaryone94
Loki
Level 29
God Stats
1W - 6L
1,293 SR
Queue Stats
102W - 95L
1,457 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MishkaZy
Kumbhakarna
Level 27
God Stats
1W - 2L
1,885 SR
Queue Stats
59W - 67L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
Rhaemy
Nu Wa
Level 20
God Stats
8W - 9L
1,628 SR
Queue Stats
32W - 35L
1,469 Elo+
Party 3
Nike
Nike
eoda
Nike
Level 29
God Stats
11W - 16L
1,471 SR
Queue Stats
61W - 65L
1,461 Elo+
Solo
Team Averages
Level 27
1,597 SR
1,446 Elo+

VS

Team Averages
Level 30
1,619 SR
1,480 Elo+
Erlang Shen
Erlang Shen
Aquariuqs
Erlang Shen
Level 27
God Stats
20W - 18L
1,473 SR
Queue Stats
420W - 384L
1,433 Elo+
Solo
Ra
Ra
GuitmitrePT
Ra
Level 33
God Stats
2W - 0L
1,732 SR
Queue Stats
34W - 23L
1,456 Elo+
Party 2
Bacchus
Bacchus
Immortal323
Bacchus
Level 45
God Stats
4W - 0L
1,590 SR
Queue Stats
55W - 51L
1,469 Elo+
Party 2
Arachne
Arachne
Krycopton
Arachne
Level 29
God Stats
5W - 0L
1,801 SR
Queue Stats
24W - 17L
1,521 Elo+
Party 2
Apollo
Apollo
LyZaR0r
Apollo
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 24L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Baziklet
Izanami
14
4 / 7 / 5
8,585
477
10,425
11,979
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 10 / 1
8,482
471
7,093
15,335
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
MishkaZy
Kumbhakarna
14
3 / 3 / 4
9,177
510
5,680
13,531
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Rhaemy
Nu Wa
14
4 / 7 / 0
8,588
477
10,915
10,013
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
eoda
Nike
14
2 / 5 / 2
8,898
494
8,243
13,749
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aquariuqs
Erlang Shen
13
3 / 2 / 6
8,861
492
4,820
10,315
6,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

17
11 / 2 / 6
10,849
603
12,817
12,547
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Immortal323
Bacchus
14
5 / 5 / 11
9,706
539
11,368
17,151
13,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Krycopton
Arachne
15
7 / 3 / 11
9,793
544
10,879
16,032
7,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
LyZaR0r
Apollo
15
6 / 5 / 7
9,676
538
8,683
11,535
4,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
16
Kills
32
32
Deaths
17
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Aquariuqs
Erlang Shen
3
2
6
3
L
Izanami
Baziklet
Izanami
4
7
5
0.93
W
11
2
6
7
W
Bacchus
Immortal323
Bacchus
5
5
11
2.1
W
Arachne
Krycopton
Arachne
7
3
11
4.17
L
3
10
1
0.35
W
Apollo
LyZaR0r
Apollo
6
5
7
1.9
L
Kumbhakarna
MishkaZy
Kumbhakarna
3
3
4
1.67
L
Nu Wa
Rhaemy
Nu Wa
4
7
0
0.57
L
Nike
eoda
Nike
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,356
Damage
48,567
64,607
Taken
67,580
34,767
Mitigated
36,242
9,684
Healing
28,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Aquariuqs
Erlang Shen
4,820
2,465
0
3,997
10,315
6,457
897
1,398
8,447
195
28,115
L
Izanami
Baziklet
Izanami
10,425
6,684
348
2,577
11,979
5,438
738
4,635
7,276
0
58,726
W
12,817
1,132
4,835
6,711
12,547
4,910
1,505
3,690
8,581
69,368
0
W
Bacchus
Immortal323
Bacchus
11,368
1,089
0
4,593
17,151
13,171
0
4,148
12,765
43,161
0
W
Arachne
Krycopton
Arachne
10,879
6,654
0
6,315
16,032
7,098
1,135
3,144
12,602
0
47,521
L
7,093
1,753
0
2,679
15,335
5,581
0
5,050
10,121
0
48,600
W
Apollo
LyZaR0r
Apollo
8,683
5,780
0
1,714
11,535
4,606
813
3,925
7,470
0
52,061
L
Kumbhakarna
MishkaZy
Kumbhakarna
5,680
807
0
812
13,531
10,228
258
4,679
8,754
25,331
0
L
Nu Wa
Rhaemy
Nu Wa
10,915
1,675
0
392
10,013
3,595
693
6,172
3,605
38,755
0
L
Nike
eoda
Nike
8,243
1,397
0
2,876
13,749
9,925
18
3,163
10,506
45
48,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,730
Gold Earned
48,885
397
Minions Killed
424
0
Camps Cleared
0
1,578,626
Distance Traveled
1,666,775
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,861
492
55
3
0
309,183
4
L
Izanami
8,585
477
100
6
0
302,651
5
W
Ra
10,849
603
145
8
0
350,938
0
W
Bacchus
9,706
539
64
4
0
353,357
11
W
Arachne
9,793
544
59
3
0
354,186
5
L
Loki
8,482
471
69
4
0
308,707
0
W
Apollo
9,676
538
101
6
0
299,111
3
L
Kumbhakarna
9,177
510
41
2
0
386,331
7
L
Nu Wa
8,588
477
66
4
0
279,467
0
L
Nike
8,898
494
121
7
0
301,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role