Player Matchup

Merlin
Merlin
Babboy32
Merlin
Level 28
God Stats
0W - 2L
1,922 SR
Queue Stats
62W - 47L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
JohnHoca
Jing Wei
Level 5
God Stats
0W - 2L
1,246 SR
Queue Stats
3W - 7L
1,174 Elo+
Solo
Camazotz
Camazotz
KaptainEik2
Camazotz
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,122 Elo+
Party 1
Gilgamesh
Gilgamesh
LoonyHS
Gilgamesh
Level 12
God Stats
5W - 6L
1,843 SR
Queue Stats
62W - 54L
1,122 Elo+
Party 1
Ganesha
Ganesha
dersupporter
Ganesha
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
272W - 326L
1,454 Elo+
Solo
Team Averages
Level 16
1,602 SR
1,275 Elo+

VS

Team Averages
Level 9
1,542 SR
1,395 Elo+
Guan Yu
Guan Yu
GERSTENMANN
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,339 Elo+
Party 2
Bacchus
Bacchus
Legende14
Bacchus
Level 13
God Stats
4W - 0L
1,731 SR
Queue Stats
10W - 6L
1,373 Elo+
Party 2
Nemesis
Nemesis
Tobinator917k
Nemesis
Level 7
God Stats
3W - 2L
1,489 SR
Queue Stats
6W - 3L
1,374 Elo+
Party 2
Anubis
Anubis
lIlQlIl
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
whitebullshark
Hachiman
Level 16
God Stats
8W - 6L
1,492 SR
Queue Stats
18W - 13L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Babboy32
Merlin
18
10 / 5 / 5
13,340
534
14,512
14,422
7,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
JohnHoca
Jing Wei
19
3 / 7 / 5
11,971
479
8,181
14,425
6,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
KaptainEik2
Camazotz
16
3 / 10 / 9
11,006
440
7,730
24,210
8,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
LoonyHS
Gilgamesh
16
9 / 10 / 4
12,254
490
15,807
22,990
15,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
dersupporter
Ganesha
17
1 / 5 / 10
12,108
484
9,171
23,130
22,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GERSTENMANN
Guan Yu
16
2 / 6 / 6
10,967
439
5,231
17,802
18,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Legende14
Bacchus
17
5 / 6 / 17
12,335
493
14,835
18,225
22,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Nemesis
18
4 / 4 / 2
11,475
459
3,231
15,042
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
lIlQlIl
Anubis
16
2 / 9 / 13
10,823
433
7,996
14,156
6,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
20
22 / 3 / 8
15,305
612
41,003
22,589
8,321
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
81
26
Kills
35
37
Deaths
28
33
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Merlin
Babboy32
Merlin
10
5
5
2.5
W
Guan Yu
GERSTENMANN
Guan Yu
2
6
6
0.83
L
Jing Wei
JohnHoca
Jing Wei
3
7
5
0.79
L
Camazotz
KaptainEik2
Camazotz
3
10
9
0.75
W
Bacchus
Legende14
Bacchus
5
6
17
2.25
L
Gilgamesh
LoonyHS
Gilgamesh
9
10
4
1.1
W
Nemesis
4
4
2
1.25
L
Ganesha
dersupporter
Ganesha
1
5
10
1.2
W
Anubis
lIlQlIl
Anubis
2
9
13
0.94
W
Hachiman
22
3
8
8.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,401
Damage
72,296
99,177
Taken
87,814
60,016
Mitigated
61,973
13,533
Healing
29,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Babboy32
Merlin
14,512
1,042
213
680
14,422
7,390
887
4,522
9,850
67,823
0
W
Guan Yu
GERSTENMANN
Guan Yu
5,231
1,228
1,474
4,938
17,802
18,086
1,015
5,348
12,254
0
48,156
L
Jing Wei
JohnHoca
Jing Wei
8,181
5,905
0
78
14,425
6,040
3,522
4,544
9,856
0
68,272
L
Camazotz
KaptainEik2
Camazotz
7,730
1,534
0
6,876
24,210
8,739
476
5,138
19,047
0
58,842
W
Bacchus
Legende14
Bacchus
14,835
1,528
0
1,497
18,225
22,233
400
7,950
9,960
38,323
0
L
Gilgamesh
LoonyHS
Gilgamesh
15,807
4,716
0
1,852
22,990
15,184
1,710
3,246
19,469
619
62,434
W
Nemesis
3,231
1,362
0
5,805
15,042
7,136
0
2,840
12,198
0
81,123
L
Ganesha
dersupporter
Ganesha
9,171
308
0
3,834
23,130
22,663
327
5,547
17,458
29,559
0
W
Anubis
lIlQlIl
Anubis
7,996
424
0
1,983
14,156
6,197
640
4,614
9,276
35,889
0
W
Hachiman
41,003
18,503
0
13,460
22,589
8,321
2,611
7,610
14,750
0
133,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,679
Gold Earned
60,905
454
Minions Killed
466
0
Camps Cleared
0
2,240,079
Distance Traveled
2,116,463
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,340
534
140
6
0
447,024
4
W
Guan Yu
10,967
439
94
4
0
474,706
0
L
Jing Wei
11,971
479
139
6
0
496,577
1
L
Camazotz
11,006
440
92
4
0
430,380
1
W
Bacchus
12,335
493
36
1
0
451,536
4
L
Gilgamesh
12,254
490
75
3
0
454,258
1
W
Nemesis
11,475
459
115
5
0
386,886
0
L
Ganesha
12,108
484
8
0
0
411,840
1
W
Anubis
10,823
433
53
2
0
363,389
0
W
Hachiman
15,305
612
168
7
0
439,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role