Player Matchup

Neith
Neith
CwistSilv3r
Neith
Level 62
God Stats
125W - 110L
1,607 SR
Queue Stats
180W - 174L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
DerCount
Gilgamesh
Level 59
God Stats
3W - 2L
1,559 SR
Queue Stats
12W - 9L
1,616 Elo+
Party 2
Nox
Nox
Robinson277
Nox
Level 126
God Stats
12W - 5L
1,679 SR
Queue Stats
105W - 101L
1,551 Elo+
Party 2
Team Averages
Level 82
1,615 SR
1,566 Elo+

VS

Team Averages
Level 95
1,473 SR
1,424 Elo+
Danzaburou
Danzaburou
Axtrch
Danzaburou
Level 103
God Stats
39W - 40L
1,404 SR
Queue Stats
277W - 379L
1,417 Elo+
Party 1
Hercules
Hercules
GreenMobBarley
Hercules
Level 120
God Stats
14W - 21L
1,514 SR
Queue Stats
370W - 503L
1,497 Elo+
Party 1
Scylla
Scylla
fotisliask
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 9
8,750
795
9,896
6,723
2,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
DerCount
Gilgamesh
13
11 / 0 / 6
9,903
900
12,471
6,870
3,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 1 / 13
8,053
732
5,581
6,859
3,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Axtrch
Danzaburou
11
2 / 6 / 1
7,789
708
5,943
9,819
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
10
1 / 5 / 1
6,932
630
4,058
16,507
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
fotisliask
Scylla
9
0 / 8 / 2
6,552
596
3,604
7,593
2,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
19
Kills
3
3
Deaths
19
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Axtrch
Danzaburou
2
6
1
0.42
W
6
2
9
5.25
W
Gilgamesh
DerCount
Gilgamesh
11
0
6
14
L
Hercules
1
5
1
0.3
W
2
1
13
8.5
L
Scylla
fotisliask
Scylla
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,948
Damage
13,605
20,452
Taken
33,919
9,407
Mitigated
15,984
3,447
Healing
6,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Axtrch
Danzaburou
5,943
1,509
0
1,753
9,819
3,446
90
1,464
8,180
0
25,178
W
9,896
4,774
0
1,152
6,723
2,386
1,434
692
5,906
0
31,863
W
Gilgamesh
DerCount
Gilgamesh
12,471
4,476
0
983
6,870
3,957
817
1,416
5,304
0
30,015
L
Hercules
4,058
962
0
4,053
16,507
10,250
0
2,185
14,172
0
14,094
W
5,581
982
0
1,312
6,859
3,064
861
1,548
5,261
32,771
0
L
Scylla
fotisliask
Scylla
3,604
622
0
375
7,593
2,288
0
2,012
5,439
24,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,706
Gold Earned
21,273
132
Minions Killed
111
0
Camps Cleared
0
584,985
Distance Traveled
498,951
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,789
708
68
6
0
162,586
1
W
Neith
8,750
795
47
4
0
189,840
3
W
Gilgamesh
9,903
900
33
3
0
213,937
1
L
Hercules
6,932
630
17
2
0
187,866
2
W
Nox
8,053
732
52
5
0
181,208
1
L
Scylla
6,552
596
26
2
0
148,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role