Player Matchup

Tsukuyomi
Tsukuyomi
BTW Tank
Tsukuyomi
Level 40
God Stats
18W - 13L
1,617 SR
Queue Stats
225W - 233L
1,481 Elo+
Party 3
Gilgamesh
Gilgamesh
Divine Mig
Gilgamesh
Level 107
God Stats
14W - 15L
1,500 SR
Queue Stats
457W - 439L
1,517 Elo+
Party 3
Neith
Neith
LeQuincy
Neith
Level 40
God Stats
13W - 8L
1,825 SR
Queue Stats
104W - 118L
1,460 Elo+
Solo
Janus
Janus
Lucurto
Janus
Level 55
God Stats
18W - 15L
1,621 SR
Queue Stats
435W - 451L
1,479 Elo+
Party 3
Sobek
Sobek
WillyNoSquilly
Sobek
Level 82
God Stats
29W - 17L
1,450 SR
Queue Stats
510W - 524L
1,368 Elo+
Party 3
Team Averages
Level 65
1,603 SR
1,461 Elo+

VS

Team Averages
Level 71
1,527 SR
1,511 Elo+
Hel
Hel
Chlorene
Hel
Level 80
God Stats
16W - 12L
1,658 SR
Queue Stats
146W - 122L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
DemonTimez_ytis
Guan Yu
Level 45
God Stats
4W - 7L
1,402 SR
Queue Stats
208W - 276L
1,422 Elo+
Party 1
Merlin
Merlin
SD-Sskz-
Merlin
Level 108
God Stats
24W - 13L
1,715 SR
Queue Stats
447W - 430L
1,529 Elo+
Party 1
Arachne
Arachne
iSoldYaa
Arachne
Level 88
God Stats
21W - 24L
1,552 SR
Queue Stats
237W - 279L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
olimarfunk
Gilgamesh
Level 33
God Stats
0W - 2L
1,306 SR
Queue Stats
80W - 56L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BTW Tank
Tsukuyomi
12
2 / 2 / 3
7,664
511
3,518
7,397
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Divine Mig
Gilgamesh
15
7 / 0 / 3
8,919
595
11,757
10,727
6,202
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
LeQuincy
Neith
13
2 / 2 / 6
7,643
510
7,465
8,439
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Lucurto
Janus
15
6 / 2 / 3
8,992
599
4,716
5,488
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 5
7,385
492
5,610
10,206
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,660
511
5,487
10,034
4,212
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 0
6,358
424
3,080
9,868
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
SD-Sskz-
Merlin
12
3 / 3 / 2
7,375
492
6,448
8,041
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
iSoldYaa
Arachne
10
1 / 4 / 1
6,260
417
3,342
8,749
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
olimarfunk
Gilgamesh
10
0 / 4 / 1
6,526
435
4,653
12,333
6,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
19
Kills
7
7
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BTW Tank
Tsukuyomi
2
2
3
1.75
L
2
3
2
1
L
1
5
0
0.2
W
Gilgamesh
Divine Mig
Gilgamesh
7
0
3
8.5
W
Neith
LeQuincy
Neith
2
2
6
2.5
W
Janus
Lucurto
Janus
6
2
3
3.75
L
Merlin
SD-Sskz-
Merlin
3
3
2
1.33
W
2
1
5
4.5
L
Arachne
iSoldYaa
Arachne
1
4
1
0.38
L
Gilgamesh
olimarfunk
Gilgamesh
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,066
Damage
23,010
42,257
Taken
49,025
21,386
Mitigated
22,025
17,077
Healing
16,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BTW Tank
Tsukuyomi
3,518
781
0
3,162
7,397
2,515
0
1,108
6,239
0
44,340
L
5,487
357
2,356
4,613
10,034
4,212
204
2,058
7,976
44,952
0
L
3,080
556
35
2,108
9,868
5,082
0
807
9,021
0
24,740
W
Gilgamesh
Divine Mig
Gilgamesh
11,757
2,942
0
3,833
10,727
6,202
0
1,327
9,200
0
54,127
W
Neith
LeQuincy
Neith
7,465
3,358
0
4,128
8,439
2,785
659
2,742
5,697
0
54,485
W
Janus
Lucurto
Janus
4,716
212
0
516
5,488
1,868
261
3,822
1,666
44,970
0
L
Merlin
SD-Sskz-
Merlin
6,448
360
0
2,754
8,041
2,963
0
2,036
5,831
36,035
0
W
5,610
643
371
5,067
10,206
8,016
241
2,936
7,270
18,637
0
L
Arachne
iSoldYaa
Arachne
3,342
2,050
0
1,559
8,749
3,501
17
721
7,945
0
26,602
L
Gilgamesh
olimarfunk
Gilgamesh
4,653
432
258
3,025
12,333
6,267
216
4,335
7,926
0
20,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
34,179
411
Minions Killed
276
0
Camps Cleared
0
1,434,425
Distance Traveled
1,409,878
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,664
511
89
6
0
325,450
0
L
Hel
7,660
511
88
6
0
274,404
3
L
Guan Yu
6,358
424
45
3
0
268,490
0
W
Gilgamesh
8,919
595
98
7
0
270,572
1
W
Neith
7,643
510
101
7
0
247,103
4
W
Janus
8,992
599
101
7
0
296,065
3
L
Merlin
7,375
492
66
4
0
247,211
3
W
Sobek
7,385
492
22
1
0
295,235
6
L
Arachne
6,260
417
47
3
0
286,077
0
L
Gilgamesh
6,526
435
30
2
0
333,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role