Player Matchup

Artemis
Artemis
DENDE IS HERE
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 20L
1,553 Elo+
Solo
Fenrir
Fenrir
IonicZayzack172
Fenrir
Level 7
God Stats
8W - 2L
1,500 SR
Queue Stats
62W - 28L
1,705 Elo+
Solo
Xing Tian
Xing Tian
KDavies1992
Xing Tian
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,492 Elo+
Solo
Ra
Ra
Roijefe
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 84L
1,586 Elo+
Solo
Gilgamesh
Gilgamesh
ShivasGhost
Gilgamesh
Level 25
God Stats
4W - 4L
1,549 SR
Queue Stats
4W - 6L
1,557 Elo+
Solo
Team Averages
Level 14
1,510 SR
1,578 Elo+

VS

Team Averages
Level 23
1,671 SR
1,584 Elo+
Cerberus
Cerberus
Bryan_Cal-45
Cerberus
Level 20
God Stats
1W - 3L
1,476 SR
Queue Stats
4W - 10L
1,453 Elo+
Solo
Apollo
Apollo
Ducknesz
Apollo
Level 29
God Stats
8W - 2L
1,878 SR
Queue Stats
144W - 159L
1,578 Elo+
Party 1
Nemesis
Nemesis
Mezzay88
Nemesis
Level 28
God Stats
11W - 11L
1,603 SR
Queue Stats
146W - 175L
1,571 Elo+
Party 1
Cernunnos
Cernunnos
XMuisemonX
Cernunnos
Level 23
God Stats
74W - 39L
1,694 SR
Queue Stats
202W - 181L
1,680 Elo+
Solo
Gilgamesh
Gilgamesh
mestre-celiaco
Gilgamesh
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
116W - 86L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
7 / 2 / 4
14,049
639
18,641
20,229
9,174
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
13 / 4 / 7
13,304
605
22,526
19,983
10,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
KDavies1992
Xing Tian
9
0 / 6 / 0
7,805
355
479
12,167
6,534
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
3 / 1 / 10
13,210
600
12,768
9,857
8,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
ShivasGhost
Gilgamesh
20
5 / 5 / 1
12,874
585
10,612
15,892
9,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bryan_Cal-45
Cerberus
6
1 / 2 / 0
7,008
319
791
5,278
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Ducknesz
Apollo
17
4 / 4 / 1
10,840
493
8,553
22,837
12,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Mezzay88
Nemesis
17
5 / 8 / 4
11,068
503
6,224
17,695
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
XMuisemonX
Cernunnos
16
0 / 7 / 3
10,591
481
12,032
21,833
7,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
mestre-celiaco
Gilgamesh
19
7 / 7 / 0
11,770
535
12,974
22,569
17,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
28
Kills
17
18
Deaths
28
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bryan_Cal-45
Cerberus
1
2
0
0.5
W
Artemis
7
2
4
4.5
L
Apollo
Ducknesz
Apollo
4
4
1
1.13
W
13
4
7
4.13
W
Xing Tian
KDavies1992
Xing Tian
0
6
0
0
L
Nemesis
Mezzay88
Nemesis
5
8
4
0.88
W
3
1
10
8
W
Gilgamesh
ShivasGhost
Gilgamesh
5
5
1
1.1
L
Cernunnos
XMuisemonX
Cernunnos
0
7
3
0.21
L
Gilgamesh
mestre-celiaco
Gilgamesh
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,026
Damage
40,574
78,128
Taken
90,212
45,317
Mitigated
47,365
36,050
Healing
20,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bryan_Cal-45
Cerberus
791
145
0
824
5,278
1,944
78
0
5,278
10,562
0
W
Artemis
18,641
10,726
0
14,996
20,229
9,174
1,366
364
19,865
0
146,830
L
Apollo
Ducknesz
Apollo
8,553
5,417
0
8,652
22,837
12,047
0
5,982
16,519
0
78,688
W
22,526
6,819
0
7,861
19,983
10,989
587
957
19,026
0
75,521
W
Xing Tian
KDavies1992
Xing Tian
479
161
54
1,338
12,167
6,534
0
2,126
10,041
19,020
0
L
Nemesis
Mezzay88
Nemesis
6,224
3,287
0
749
17,695
7,851
0
2,299
15,316
0
67,427
W
12,768
1,138
3,790
5,215
9,857
8,679
908
657
9,200
89,523
0
W
Gilgamesh
ShivasGhost
Gilgamesh
10,612
4,241
0
2,796
15,892
9,941
741
0
15,892
1,776
77,498
L
Cernunnos
XMuisemonX
Cernunnos
12,032
6,768
0
6,762
21,833
7,900
0
1,792
19,913
0
80,346
L
Gilgamesh
mestre-celiaco
Gilgamesh
12,974
4,827
0
3,757
22,569
17,623
360
2,878
19,557
0
79,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,242
Gold Earned
51,277
642
Minions Killed
549
0
Camps Cleared
0
1,874,450
Distance Traveled
1,717,536
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,008
319
28
1
0
135,391
1
W
Artemis
14,049
639
202
9
0
370,410
3
L
Apollo
10,840
493
144
7
0
412,127
1
W
Fenrir
13,304
605
84
4
0
453,402
3
W
Xing Tian
7,805
355
27
1
0
199,887
1
L
Nemesis
11,068
503
116
5
0
432,857
5
W
Ra
13,210
600
176
8
0
447,786
4
W
Gilgamesh
12,874
585
153
7
0
402,965
0
L
Cernunnos
10,591
481
130
6
0
360,674
3
L
Gilgamesh
11,770
535
131
6
0
376,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role