Player Matchup

Cerberus
Cerberus
AILLLLLY97
Cerberus
Level 67
God Stats
3W - 7L
1,500 SR
Queue Stats
72W - 87L
1,440 Elo+
Solo
Sol
Sol
Jaden_Arlean
Sol
Level 65
God Stats
8W - 5L
1,494 SR
Queue Stats
241W - 263L
1,399 Elo+
Solo
Chiron
Chiron
Spontaneous_Nut
Chiron
Level 77
God Stats
4W - 3L
1,739 SR
Queue Stats
260W - 312L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
Tobarone
Gilgamesh
Level 66
God Stats
8W - 7L
1,364 SR
Queue Stats
454W - 458L
1,433 Elo+
Party 1
Mulan
Mulan
smirkydorito07
Mulan
Level 63
God Stats
3W - 3L
1,156 SR
Queue Stats
217W - 218L
1,459 Elo+
Party 1
Team Averages
Level 68
1,451 SR
1,430 Elo+

VS

Team Averages
Level 90
1,524 SR
1,431 Elo+
Sun Wukong
Sun Wukong
R_B1N_0Z
Sun Wukong
Level 75
God Stats
5W - 5L
1,777 SR
Queue Stats
77W - 68L
1,540 Elo+
Solo
Janus
Janus
XIVPanasXIV
Janus
Level 106
God Stats
1W - 2L
1,491 SR
Queue Stats
168W - 171L
1,424 Elo+
Solo
Chiron
Chiron
eGO-030
Chiron
Level 95
God Stats
4W - 5L
1,599 SR
Queue Stats
227W - 245L
1,426 Elo+
Solo
Cthulhu
Cthulhu
juanhugo2012
Cthulhu
Level 86
God Stats
0W - 1L
1,299 SR
Queue Stats
29W - 32L
1,366 Elo+
Party 2
Susano
Susano
manurb13
Susano
Level 86
God Stats
1W - 2L
1,454 SR
Queue Stats
32W - 32L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AILLLLLY97
Cerberus
13
2 / 0 / 4
7,507
500
4,056
8,207
6,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 1 / 1
8,131
542
5,018
7,573
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 3
7,305
487
5,261
6,079
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Tobarone
Gilgamesh
15
7 / 1 / 7
8,761
584
11,038
10,315
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
7 / 3 / 5
8,615
574
8,918
11,331
8,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
R_B1N_0Z
Sun Wukong
12
3 / 8 / 1
7,853
524
6,535
13,316
9,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 4 / 2
7,327
488
6,194
8,122
2,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
eGO-030
Chiron
12
0 / 1 / 0
6,641
443
4,286
8,282
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
juanhugo2012
Cthulhu
10
1 / 4 / 1
6,618
441
5,917
12,746
5,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
manurb13
Susano
11
1 / 3 / 0
6,603
440
5,137
10,085
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
20
Kills
6
6
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AILLLLLY97
Cerberus
2
0
4
4
W
3
1
1
3.5
L
Sun Wukong
R_B1N_0Z
Sun Wukong
3
8
1
0.44
W
1
1
3
2.5
W
Gilgamesh
Tobarone
Gilgamesh
7
1
7
10.5
L
1
4
2
0.5
L
Chiron
eGO-030
Chiron
0
1
0
0
L
Cthulhu
juanhugo2012
Cthulhu
1
4
1
0.38
L
Susano
manurb13
Susano
1
3
0
0.33
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
28,069
43,505
Taken
52,551
24,527
Mitigated
23,114
16,572
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AILLLLLY97
Cerberus
4,056
242
0
2,661
8,207
6,464
95
2,248
5,959
24,479
0
W
5,018
513
0
3,754
7,573
3,103
2,156
3,117
4,456
42,836
2,185
L
Sun Wukong
R_B1N_0Z
Sun Wukong
6,535
1,573
0
642
13,316
9,926
0
115
12,801
0
34,564
W
5,261
2,216
897
1,830
6,079
1,941
726
2,371
3,708
0
44,389
W
Gilgamesh
Tobarone
Gilgamesh
11,038
3,050
562
3,988
10,315
4,159
1,687
2,745
7,570
0
50,709
L
6,194
246
0
1,250
8,122
2,470
0
1,734
6,338
42,773
0
L
Chiron
eGO-030
Chiron
4,286
2,003
560
3,994
8,282
2,350
536
1,594
6,688
0
41,191
L
Cthulhu
juanhugo2012
Cthulhu
5,917
191
129
2,553
12,746
5,024
46
3,175
9,546
21,226
0
L
Susano
manurb13
Susano
5,137
832
0
2,542
10,085
3,344
0
2,385
7,625
0
38,026
W
8,918
1,423
0
2,880
11,331
8,860
756
1,630
9,701
0
37,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,319
Gold Earned
35,042
388
Minions Killed
353
0
Camps Cleared
0
1,393,888
Distance Traveled
1,385,757
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,507
500
47
3
0
280,174
6
W
Sol
8,131
542
97
6
0
257,065
0
L
Sun Wukong
7,853
524
73
5
0
276,921
2
W
Chiron
7,305
487
79
5
0
259,155
0
W
Gilgamesh
8,761
584
83
6
0
326,723
0
L
Janus
7,327
488
93
6
0
265,296
4
L
Chiron
6,641
443
77
5
0
270,071
0
L
Cthulhu
6,618
441
40
3
0
267,479
2
L
Susano
6,603
440
70
5
0
305,990
0
W
Mulan
8,615
574
82
5
0
270,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role