Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum III
CristaLalaa
Ah Muzen Cab
Platinum III
Level 160
God Stats
10W - 9L
1,343 SR
Queue Stats
791W - 779L
1,996 MMR
Solo
Apollo
Apollo
Platinum I
EvSharKyy
Apollo
Platinum I
Level 159
God Stats
2W - 1L
1,738 SR
Queue Stats
179W - 156L
1,921 MMR
Party 1
Sobek
Sobek
Platinum I
KalleLel
Sobek
Platinum I
Level 125
God Stats
10W - 10L
1,605 SR
Queue Stats
206W - 192L
2,030 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
Livedestroyer
Erlang Shen
Platinum II
Level 91
God Stats
4W - 5L
1,525 SR
Queue Stats
80W - 73L
1,811 MMR
Solo
Janus
Janus
Platinum I
NicoMUI
Janus
Platinum I
Level 160
God Stats
28W - 35L
1,519 SR
Queue Stats
439W - 413L
1,866 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,546 SR
1,925 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,545 SR
1,690 MMR
Fafnir
Fafnir
Platinum IV
Aurorα
Fafnir
Platinum IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum IV
HealiBiLy
Ra
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Diamond V
LameDeity
Nemesis
Diamond V
Level 158
God Stats
6W - 6L
1,523 SR
Queue Stats
194W - 190L
2,008 MMR
Party 3
Cu Chulainn
Cu Chulainn
Platinum II
Tanskuuu
Cu Chulainn
Platinum II
Level 158
God Stats
29W - 26L
1,603 SR
Queue Stats
358W - 347L
1,863 MMR
Party 2
Rama
Rama
Gold II
maikko
Rama
Gold II
Level 147
God Stats
12W - 5L
1,598 SR
Queue Stats
428W - 425L
1,579 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CristaLalaa
Ah Muzen Cab
19
4 / 4 / 7
13,049
621
17,854
14,546
6,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Apollo
EvSharKyy
Apollo
20
3 / 0 / 7
14,432
687
11,708
13,617
7,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
KalleLel
Sobek
18
2 / 0 / 14
12,151
579
6,865
16,479
19,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Livedestroyer
Erlang Shen
19
7 / 1 / 10
12,827
611
10,841
13,460
11,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
NicoMUI
Janus
20
3 / 0 / 11
13,262
632
9,108
9,107
3,717
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatGuan YuAthenaDanzaburouAphrodite

VS

Bans
SetTyrScyllaAmaterasuCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Aurorα
Fafnir
14
0 / 4 / 2
9,243
440
5,111
15,471
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
1 / 3 / 0
11,700
557
8,489
10,014
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
LameDeity
Nemesis
17
0 / 4 / 3
9,978
475
6,919
14,936
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Tanskuuu
Cu Chulainn
18
4 / 5 / 1
10,677
508
11,648
25,237
22,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
maikko
Rama
17
0 / 3 / 2
10,549
502
4,780
11,020
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
13
19
Kills
5
5
Deaths
19
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Aurorα
Fafnir
0
4
2
0.25
W
Ah Muzen Cab
CristaLalaa
Ah Muzen Cab
4
4
7
1.88
W
Apollo
EvSharKyy
Apollo
3
0
7
6.5
L
1
3
0
0.33
W
Sobek
KalleLel
Sobek
2
0
14
9
L
Nemesis
LameDeity
Nemesis
0
4
3
0.38
W
Erlang Shen
Livedestroyer
Erlang Shen
7
1
10
12
W
Janus
NicoMUI
Janus
3
0
11
8.5
L
Cu Chulainn
Tanskuuu
Cu Chulainn
4
5
1
0.9
L
Rama
maikko
Rama
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,376
Damage
36,947
67,209
Taken
76,678
48,341
Mitigated
53,351
29,992
Healing
26,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Aurorα
Fafnir
5,111
573
0
2,470
15,471
15,598
0
4,282
11,081
19,539
0
W
Ah Muzen Cab
CristaLalaa
Ah Muzen Cab
17,854
6,998
0
4,404
14,546
6,751
6,089
1,462
13,078
0
93,293
W
Apollo
EvSharKyy
Apollo
11,708
8,408
0
8,532
13,617
7,258
4,077
1,856
11,759
0
126,910
L
8,489
381
2,124
4,136
10,014
4,611
0
4,407
5,435
109,691
0
W
Sobek
KalleLel
Sobek
6,865
795
0
7,535
16,479
19,467
686
5,222
11,077
32,556
0
L
Nemesis
LameDeity
Nemesis
6,919
1,350
0
5,742
14,936
7,054
0
2,168
12,632
0
78,771
W
Erlang Shen
Livedestroyer
Erlang Shen
10,841
5,421
0
6,831
13,460
11,148
831
4,007
9,327
0
75,992
W
Janus
NicoMUI
Janus
9,108
814
125
2,565
9,107
3,717
2,132
2,219
6,682
106,574
0
L
Cu Chulainn
Tanskuuu
Cu Chulainn
11,648
1,050
0
8,602
25,237
22,480
0
2,548
22,653
861
72,497
L
Rama
maikko
Rama
4,780
4,196
0
3,599
11,020
3,608
2,013
2,116
8,904
0
81,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,721
Gold Earned
52,147
746
Minions Killed
750
0
Camps Cleared
0
2,204,442
Distance Traveled
2,126,767
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,243
440
34
2
0
433,063
4
W
Ah Muzen Cab
13,049
621
153
7
0
380,209
4
W
Apollo
14,432
687
209
10
0
416,470
9
L
Ra
11,700
557
239
11
0
444,153
8
W
Sobek
12,151
579
41
2
0
442,731
11
L
Nemesis
9,978
475
157
7
0
478,613
5
W
Erlang Shen
12,827
611
130
6
0
492,959
3
W
Janus
13,262
632
213
10
0
472,073
7
L
Cu Chulainn
10,677
508
147
7
0
393,219
4
L
Rama
10,549
502
173
8
0
377,719
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role