Player Matchup

Ra
Ra
DrTungg
Ra
Level 159
God Stats
22W - 27L
1,478 SR
Queue Stats
440W - 480L
1,358 Elo+
Solo
Kuzenbo
Kuzenbo
Jokran80
Kuzenbo
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,277 Elo+
Solo
Gilgamesh
Gilgamesh
Lucard_PL
Gilgamesh
Level 126
God Stats
10W - 7L
1,593 SR
Queue Stats
114W - 122L
1,375 Elo+
Solo
He Bo
He Bo
haribo1237
He Bo
Level 69
God Stats
3W - 4L
1,451 SR
Queue Stats
712W - 769L
1,394 Elo+
Solo
Danzaburou
Danzaburou
kingeoshi
Danzaburou
Level 69
God Stats
32W - 37L
1,368 SR
Queue Stats
614W - 658L
1,379 Elo+
Solo
Team Averages
Level 106
1,478 SR
1,357 Elo+

VS

Team Averages
Level 95
1,447 SR
1,464 Elo+
Vamana
Vamana
 
Vamana
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CynicPsychotic
Ganesha
Level 89
God Stats
20W - 25L
1,398 SR
Queue Stats
932W - 1,087L
1,408 Elo+
Solo
Nox
Nox
hueitlatoani7801
Nox
Level 81
God Stats
9W - 12L
1,334 SR
Queue Stats
127W - 139L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,827
460
4,992
8,104
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kuzenbo
Jokran80
Kuzenbo
13
3 / 3 / 1
8,172
481
6,691
9,969
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Lucard_PL
Gilgamesh
14
2 / 3 / 1
7,774
457
8,246
13,472
9,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
12
2 / 3 / 1
7,389
435
4,491
10,580
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
kingeoshi
Danzaburou
10
0 / 5 / 2
6,462
380
4,823
9,033
2,093
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
3 / 0 / 1
9,440
555
8,819
13,577
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
 
Chiron
14
6 / 2 / 3
9,058
533
8,715
8,239
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
 
Nemesis
14
5 / 2 / 2
8,321
489
6,241
10,797
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 3 / 9
8,425
496
8,269
13,571
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 1
7,967
469
3,637
7,178
2,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
8
Kills
16
16
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
1
3.5
W
Chiron
 
Chiron
6
2
3
3.75
W
Nemesis
 
Nemesis
5
2
2
3
W
0
3
9
1.5
L
1
2
1
0.75
L
Kuzenbo
Jokran80
Kuzenbo
3
3
1
1.17
L
Gilgamesh
Lucard_PL
Gilgamesh
2
3
1
0.83
L
He Bo
2
3
1
0.83
W
2
1
1
2.5
L
Danzaburou
kingeoshi
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,243
Damage
35,681
51,158
Taken
53,362
26,030
Mitigated
26,886
15,459
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,819
4,318
0
10,340
13,577
6,888
904
2,791
10,688
0
60,658
W
Chiron
 
Chiron
8,715
3,703
1,866
4,168
8,239
3,039
359
3,459
4,780
0
54,960
W
Nemesis
 
Nemesis
6,241
3,197
0
2,889
10,797
4,004
71
2,263
8,456
0
42,211
W
8,269
925
0
1,925
13,571
10,213
39
2,750
10,769
28,802
0
L
4,992
225
652
3,167
8,104
2,975
531
3,666
4,438
49,957
0
L
Kuzenbo
Jokran80
Kuzenbo
6,691
1,592
155
1,455
9,969
8,370
272
2,105
7,864
37,140
0
L
Gilgamesh
Lucard_PL
Gilgamesh
8,246
1,131
0
3,374
13,472
9,977
0
1,180
12,292
0
42,519
L
He Bo
4,491
165
0
4,350
10,580
2,615
246
2,825
7,755
38,299
0
W
3,637
322
0
2,253
7,178
2,742
844
4,471
2,495
47,435
0
L
Danzaburou
kingeoshi
Danzaburou
4,823
1,736
0
2,306
9,033
2,093
934
2,130
6,903
0
32,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
43,211
354
Minions Killed
418
0
Camps Cleared
0
1,428,293
Distance Traveled
1,532,817
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,440
555
119
7
0
309,516
4
W
Chiron
9,058
533
125
7
0
302,569
3
W
Nemesis
8,321
489
85
5
0
336,228
0
W
Ganesha
8,425
496
3
0
0
298,956
1
L
Ra
7,827
460
103
6
0
288,555
1
L
Kuzenbo
8,172
481
61
4
0
297,696
1
L
Gilgamesh
7,774
457
80
5
0
286,961
0
L
He Bo
7,389
435
68
4
0
289,123
0
W
Nox
7,967
469
86
5
0
285,548
5
L
Danzaburou
6,462
380
42
2
0
265,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role