Player Matchup

Da Ji
Da Ji
Emilia14
Da Ji
Level 8
God Stats
3W - 4L
1,291 SR
Queue Stats
63W - 59L
1,430 Elo+
Solo
Sol
Sol
Siqro
Sol
Level 24
God Stats
3W - 7L
1,593 SR
Queue Stats
286W - 236L
1,453 Elo+
Party 1
Anubis
Anubis
SolShadez
Anubis
Level 25
God Stats
27W - 18L
1,557 SR
Queue Stats
61W - 51L
1,504 Elo+
Solo
Geb
Geb
StormTerror5
Geb
Level 16
God Stats
36W - 30L
1,508 SR
Queue Stats
112W - 119L
1,405 Elo+
Party 1
Guan Yu
Guan Yu
novumscotium
Guan Yu
Level 13
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 3L
1,336 Elo+
Solo
Team Averages
Level 17
1,460 SR
1,426 Elo+

VS

Team Averages
Level 32
1,643 SR
1,564 Elo+
Kukulkan
Kukulkan
BurryFur
Kukulkan
Level 14
God Stats
2W - 1L
1,702 SR
Queue Stats
3W - 3L
1,603 Elo+
Party 2
Medusa
Medusa
Delekt11
Medusa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,603 Elo+
Party 2
Ullr
Ullr
ProApk1
Ullr
Level 4
God Stats
6W - 1L
1,702 SR
Queue Stats
9W - 5L
1,382 Elo+
Solo
Ymir
Ymir
itsHeyKyle
Ymir
Level 129
God Stats
1W - 0L
1,811 SR
Queue Stats
51W - 32L
1,731 Elo+
Party 3
Thor
Thor
okjlsmith
Thor
Level 4
God Stats
5W - 1L
1,500 SR
Queue Stats
27W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Emilia14
Da Ji
11
4 / 3 / 3
8,796
400
4,402
9,899
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Siqro
Sol
16
3 / 6 / 0
10,304
468
12,213
17,318
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
SolShadez
Anubis
14
5 / 14 / 3
9,771
444
16,580
22,162
11,537
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 11 / 5
8,807
400
4,669
22,511
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
novumscotium
Guan Yu
15
4 / 5 / 0
9,270
421
6,974
16,146
16,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BurryFur
Kukulkan
17
6 / 6 / 6
11,301
514
8,417
10,528
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Delekt11
Medusa
15
1 / 5 / 9
10,222
465
6,245
12,481
3,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
ProApk1
Ullr
18
9 / 3 / 6
12,379
563
10,388
17,527
7,203
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
14 / 1 / 19
13,861
630
21,569
18,344
15,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
9 / 2 / 16
12,856
584
20,932
14,962
7,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
95
16
Kills
39
39
Deaths
17
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BurryFur
Kukulkan
6
6
6
1.5
W
Medusa
Delekt11
Medusa
1
5
9
1.1
L
Da Ji
Emilia14
Da Ji
4
3
3
1.83
W
Ullr
ProApk1
Ullr
9
3
6
4
L
Sol
Siqro
Sol
3
6
0
0.5
L
Anubis
SolShadez
Anubis
5
14
3
0.46
L
0
11
5
0.23
W
14
1
19
23.5
L
Guan Yu
novumscotium
Guan Yu
4
5
0
0.8
W
Thor
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,838
Damage
67,551
88,036
Taken
73,842
56,198
Mitigated
36,682
21,243
Healing
23,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BurryFur
Kukulkan
8,417
1,291
0
1,619
10,528
3,586
215
2,245
8,258
66,224
0
W
Medusa
Delekt11
Medusa
6,245
2,963
817
2,959
12,481
3,385
1,423
4,317
7,906
0
51,134
L
Da Ji
Emilia14
Da Ji
4,402
1,012
0
3,682
9,899
3,191
0
1,141
8,744
0
35,217
W
Ullr
ProApk1
Ullr
10,388
6,364
1,359
6,637
17,527
7,203
2,439
10,429
7,098
0
90,658
L
Sol
Siqro
Sol
12,213
5,382
0
8,609
17,318
4,919
936
3,374
13,906
74,118
0
L
Anubis
SolShadez
Anubis
16,580
611
0
5,172
22,162
11,537
0
9,604
12,378
55,743
0
L
4,669
749
0
771
22,511
19,841
182
10,838
11,587
14,738
0
W
21,569
6,460
0
6,044
18,344
15,065
1,275
9,845
8,428
70,893
0
L
Guan Yu
novumscotium
Guan Yu
6,974
1,401
0
3,009
16,146
16,710
1,002
4,613
11,435
0
40,545
W
Thor
20,932
8,279
0
3,960
14,962
7,443
1,545
6,626
8,261
0
97,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,948
Gold Earned
60,619
363
Minions Killed
548
0
Camps Cleared
0
1,583,602
Distance Traveled
1,984,462
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,301
514
115
5
0
341,404
1
W
Medusa
10,222
465
81
4
0
398,244
1
L
Da Ji
8,796
400
72
3
0
221,788
0
W
Ullr
12,379
563
126
6
0
408,055
9
L
Sol
10,304
468
113
5
0
319,259
4
L
Anubis
9,771
444
79
4
0
272,004
0
L
Geb
8,807
400
28
1
0
383,715
2
W
Ymir
13,861
630
94
4
0
432,198
2
L
Guan Yu
9,270
421
71
3
0
386,836
0
W
Thor
12,856
584
132
6
0
404,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role