Player Matchup

Gilgamesh
Gilgamesh
HLS Mixed
Gilgamesh
Level 124
God Stats
11W - 10L
1,500 SR
Queue Stats
304W - 285L
1,562 Elo+
Party 3
Arachne
Arachne
JaffaMan560
Arachne
Level 125
God Stats
1W - 1L
1,172 SR
Queue Stats
141W - 141L
1,507 Elo+
Party 3
Anubis
Anubis
Killersmash5
Anubis
Level 106
God Stats
14W - 3L
1,589 SR
Queue Stats
104W - 61L
1,680 Elo+
Solo
Cabrakan
Cabrakan
Ozzyrod21
Cabrakan
Level 121
God Stats
7W - 4L
1,575 SR
Queue Stats
338W - 327L
1,548 Elo+
Party 1
Artemis
Artemis
ethanglopez
Artemis
Level 86
God Stats
5W - 6L
1,483 SR
Queue Stats
138W - 140L
1,499 Elo+
Party 1
Team Averages
Level 112
1,464 SR
1,559 Elo+

VS

Team Averages
Level 84
1,604 SR
1,546 Elo+
Cthulhu
Cthulhu
Overlord MN
Cthulhu
Level 64
God Stats
92W - 70L
1,595 SR
Queue Stats
1,014W - 955L
1,535 Elo+
Solo
Scylla
Scylla
Pultraz
Scylla
Level 112
God Stats
2W - 0L
1,619 SR
Queue Stats
173W - 148L
1,469 Elo+
Party 2
Gilgamesh
Gilgamesh
Ricco13
Gilgamesh
Level 68
God Stats
10W - 10L
1,750 SR
Queue Stats
59W - 63L
1,524 Elo+
Solo
Skadi
Skadi
q MrPower c
Skadi
Level 87
God Stats
2W - 1L
1,554 SR
Queue Stats
21W - 9L
1,699 Elo+
Solo
Terra
Terra
sleezie
Terra
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 86L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HLS Mixed
Gilgamesh
15
2 / 4 / 1
9,279
464
11,978
13,084
7,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
JaffaMan560
Arachne
12
1 / 4 / 4
8,317
416
6,716
15,391
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
16
9 / 4 / 0
10,483
524
17,338
17,082
8,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Ozzyrod21
Cabrakan
11
0 / 8 / 6
8,167
408
9,438
25,077
18,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
ethanglopez
Artemis
13
0 / 4 / 0
8,174
409
4,034
9,328
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Overlord MN
Cthulhu
17
5 / 1 / 9
11,048
552
13,658
17,493
12,964
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Pultraz
Scylla
18
12 / 1 / 4
11,403
570
14,691
11,039
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Ricco13
Gilgamesh
15
2 / 5 / 8
9,344
467
9,764
16,376
8,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 10
9,080
454
15,920
12,320
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
sleezie
Terra
13
2 / 1 / 13
8,997
450
5,637
12,284
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
12
Kills
24
24
Deaths
12
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
HLS Mixed
Gilgamesh
2
4
1
0.63
L
Arachne
JaffaMan560
Arachne
1
4
4
0.75
L
Anubis
9
4
0
2.25
W
Cthulhu
Overlord MN
Cthulhu
5
1
9
9.5
L
Cabrakan
Ozzyrod21
Cabrakan
0
8
6
0.38
W
Scylla
Pultraz
Scylla
12
1
4
14
W
Gilgamesh
Ricco13
Gilgamesh
2
5
8
1.2
L
Artemis
ethanglopez
Artemis
0
4
0
0
W
3
4
10
2
W
Terra
sleezie
Terra
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,504
Damage
59,670
79,962
Taken
69,512
43,592
Mitigated
38,119
23,107
Healing
24,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
HLS Mixed
Gilgamesh
11,978
3,409
0
3,009
13,084
7,591
580
5,773
7,285
0
56,655
L
Arachne
JaffaMan560
Arachne
6,716
4,322
306
6,070
15,391
5,292
0
6,568
8,773
0
38,426
L
Anubis
17,338
257
0
7,935
17,082
8,734
811
9,629
7,207
72,065
0
W
Cthulhu
Overlord MN
Cthulhu
13,658
1,426
486
8,038
17,493
12,964
0
3,230
14,263
71,938
0
L
Cabrakan
Ozzyrod21
Cabrakan
9,438
1,397
0
5,127
25,077
18,347
0
9,667
15,271
23,565
0
W
Scylla
Pultraz
Scylla
14,691
2,252
0
1,694
11,039
4,268
366
5,302
5,737
82,654
0
W
Gilgamesh
Ricco13
Gilgamesh
9,764
2,539
0
5,080
16,376
8,273
558
4,866
11,510
0
73,032
L
Artemis
ethanglopez
Artemis
4,034
1,196
0
660
9,328
3,628
2,366
1,888
7,440
0
46,226
W
15,920
8,885
647
3,077
12,320
3,465
1,148
9,350
2,970
0
51,343
W
Terra
sleezie
Terra
5,637
1,684
2,477
3,178
12,284
9,149
324
4,028
8,256
26,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,420
Gold Earned
49,872
436
Minions Killed
556
0
Camps Cleared
0
1,716,690
Distance Traveled
1,868,521
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,279
464
94
5
0
368,131
2
L
Arachne
8,317
416
80
4
0
369,395
0
L
Anubis
10,483
524
145
7
0
311,296
3
W
Cthulhu
11,048
552
162
8
0
365,829
3
L
Cabrakan
8,167
408
28
1
0
317,998
3
W
Scylla
11,403
570
152
8
0
373,076
3
W
Gilgamesh
9,344
467
124
6
0
399,146
2
L
Artemis
8,174
409
89
4
0
349,870
0
W
Skadi
9,080
454
95
5
0
344,425
5
W
Terra
8,997
450
23
1
0
386,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role