Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Deacon885
Zeus
Level 109
God Stats
2W - 2L
1,532 SR
Queue Stats
14W - 16L
1,467 Elo+
Party 1
Ymir
Ymir
MalodejCZ
Ymir
Level 27
God Stats
5W - 1L
1,413 SR
Queue Stats
20W - 11L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Spidees
Danzaburou
Level 67
God Stats
1W - 0L
1,806 SR
Queue Stats
54W - 67L
1,447 Elo+
Party 1
Nemesis
Nemesis
lewy ashcroft
Nemesis
Level 58
God Stats
3W - 3L
1,512 SR
Queue Stats
50W - 56L
1,467 Elo+
Solo
Team Averages
Level 66
1,553 SR
1,474 Elo+

VS

Team Averages
Level 129
1,499 SR
1,447 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AtotheLEX88
Sobek
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 75L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
Zombie-Dreadful
Gilgamesh
Level 152
God Stats
14W - 10L
1,502 SR
Queue Stats
353W - 362L
1,461 Elo+
Solo
Anubis
Anubis
o H 0 P P E R o
Anubis
Level 105
God Stats
16W - 14L
1,465 SR
Queue Stats
243W - 249L
1,466 Elo+
Party 2
Nemesis
Nemesis
o J A C K G o
Nemesis
Level 117
God Stats
8W - 6L
1,530 SR
Queue Stats
277W - 276L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 1 / 2
6,829
569
4,063
9,646
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
14
10 / 1 / 0
8,160
680
12,021
6,573
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
10
0 / 1 / 3
5,795
483
1,792
4,610
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Spidees
Danzaburou
11
1 / 0 / 1
6,277
523
4,636
6,326
1,932
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
11
5 / 2 / 2
6,747
562
6,488
8,190
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 2 / 1
6,370
531
4,831
6,656
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 0 / 1
6,054
505
2,229
8,201
6,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Zombie-Dreadful
Gilgamesh
12
1 / 3 / 0
6,980
582
7,133
9,748
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 7 / 1
6,668
556
4,199
10,252
5,182
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
11
2 / 5 / 1
6,815
568
3,462
8,956
3,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
17
Kills
5
5
Deaths
17
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
1
2
2
L
Chronos
 
Chronos
0
2
1
0.25
L
1
0
1
1.5
W
Zeus
10
1
0
10
W
Ymir
0
1
3
1.5
W
Danzaburou
Spidees
Danzaburou
1
0
1
1.5
L
Gilgamesh
Zombie-Dreadful
Gilgamesh
1
3
0
0.33
W
Nemesis
5
2
2
3
L
1
7
1
0.21
L
Nemesis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,000
Damage
21,854
35,345
Taken
43,813
14,261
Mitigated
22,724
15,263
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,063
2,407
0
4,892
9,646
6,006
0
0
9,646
0
31,352
L
Chronos
 
Chronos
4,831
2,461
0
1,777
6,656
2,676
0
1,217
5,417
39,151
3,968
L
2,229
107
0
2,485
8,201
6,464
56
2,535
5,548
19,107
0
W
Zeus
12,021
2,384
0
3,481
6,573
1,684
0
2,501
4,072
49,610
0
W
Ymir
1,792
77
159
1,919
4,610
2,050
0
2,444
2,166
15,036
0
W
Danzaburou
Spidees
Danzaburou
4,636
1,618
0
2,530
6,326
1,932
88
3,384
2,942
0
33,951
L
Gilgamesh
Zombie-Dreadful
Gilgamesh
7,133
2,173
0
2,499
9,748
5,113
317
0
9,748
0
41,435
W
Nemesis
6,488
2,771
0
2,282
8,190
2,589
0
2,522
5,668
0
30,857
L
4,199
120
0
3,361
10,252
5,182
33
5,161
4,773
32,729
0
L
Nemesis
3,462
1,600
0
563
8,956
3,289
0
4,326
4,514
0
38,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,808
Gold Earned
32,887
347
Minions Killed
359
0
Camps Cleared
0
1,172,392
Distance Traveled
1,129,549
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,829
569
83
7
0
256,969
2
L
Chronos
6,370
531
84
7
0
223,413
3
L
Sobek
6,054
505
28
2
0
253,806
2
W
Zeus
8,160
680
102
9
0
218,222
1
W
Ymir
5,795
483
31
3
0
239,513
3
W
Danzaburou
6,277
523
68
6
0
198,749
2
L
Gilgamesh
6,980
582
87
7
0
212,397
4
W
Nemesis
6,747
562
63
5
0
258,939
5
L
Anubis
6,668
556
87
7
0
195,579
4
L
Nemesis
6,815
568
73
6
0
244,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role