Player Matchup

Hun Batz
Hun Batz
LilPeepIsTrash
Hun Batz
Level 29
God Stats
13W - 12L
1,429 SR
Queue Stats
139W - 105L
1,556 Elo+
Party 1
Gilgamesh
Gilgamesh
Shadooah
Gilgamesh
Level 107
God Stats
8W - 9L
1,136 SR
Queue Stats
313W - 245L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
SwaggiePorkchop
Danzaburou
Level 42
God Stats
32W - 39L
1,558 SR
Queue Stats
230W - 261L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
glowside
Kuzenbo
Level 41
God Stats
13W - 5L
1,728 SR
Queue Stats
82W - 59L
1,620 Elo+
Party 1
Raijin
Raijin
remskadoodle
Raijin
Level 38
God Stats
6W - 4L
1,667 SR
Queue Stats
83W - 62L
1,591 Elo+
Party 1
Team Averages
Level 51
1,504 SR
1,581 Elo+

VS

Team Averages
Level 51
1,519 SR
1,515 Elo+
Gilgamesh
Gilgamesh
BMFrost
Gilgamesh
Level 127
God Stats
1W - 2L
1,489 SR
Queue Stats
184W - 181L
1,488 Elo+
Party 3
Tiamat
Tiamat
CH4NN
Tiamat
Level 27
God Stats
0W - 1L
1,550 SR
Queue Stats
6W - 11L
1,395 Elo+
Party 2
Izanami
Izanami
Reeechard
Izanami
Level 40
God Stats
20W - 14L
1,555 SR
Queue Stats
69W - 69L
1,549 Elo+
Party 2
Bellona
Bellona
VeryDampBiscuit
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,587 Elo+
Party 2
Agni
Agni
juston208
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
0 / 1 / 1
12,328
587
2,079
13,828
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Shadooah
Gilgamesh
20
11 / 3 / 8
13,247
631
18,930
16,822
11,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SwaggiePorkchop
Danzaburou
18
5 / 3 / 10
11,785
561
13,519
14,029
5,610
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
glowside
Kuzenbo
15
2 / 2 / 13
10,489
499
6,032
12,932
15,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
19
9 / 2 / 7
12,509
596
11,448
10,334
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BMFrost
Gilgamesh
16
6 / 5 / 4
10,484
499
12,980
18,019
8,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
CH4NN
Tiamat
14
1 / 5 / 4
9,334
444
4,396
12,008
12,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Reeechard
Izanami
16
1 / 6 / 2
9,235
440
4,518
15,391
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 5 / 3
9,546
455
5,578
15,585
11,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
16
1 / 6 / 4
9,757
465
9,497
11,948
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
27
Kills
10
11
Deaths
27
39
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BMFrost
Gilgamesh
6
5
4
1.6
L
Tiamat
CH4NN
Tiamat
1
5
4
0.6
W
Hun Batz
0
1
1
0.5
L
Izanami
Reeechard
Izanami
1
6
2
0.33
W
Gilgamesh
Shadooah
Gilgamesh
11
3
8
5
W
Danzaburou
SwaggiePorkchop
Danzaburou
5
3
10
3.33
L
1
5
3
0.5
W
Kuzenbo
glowside
Kuzenbo
2
2
13
4.25
L
Agni
1
6
4
0.5
W
Raijin
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,008
Damage
36,969
67,945
Taken
72,951
43,251
Mitigated
41,014
26,926
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BMFrost
Gilgamesh
12,980
2,439
0
4,723
18,019
8,393
316
3,889
14,002
0
60,374
L
Tiamat
CH4NN
Tiamat
4,396
383
453
2,870
12,008
12,127
66
4,378
7,523
28,701
0
W
Hun Batz
2,079
362
0
7,901
13,828
6,979
1,604
1,331
12,497
0
107,294
L
Izanami
Reeechard
Izanami
4,518
3,123
0
4,911
15,391
4,857
456
3,082
12,261
0
67,235
W
Gilgamesh
Shadooah
Gilgamesh
18,930
6,576
0
5,286
16,822
11,836
1,940
1,945
13,231
0
88,073
W
Danzaburou
SwaggiePorkchop
Danzaburou
13,519
6,130
0
7,182
14,029
5,610
3,327
4,398
9,631
0
93,698
L
5,578
1,593
0
3,252
15,585
11,991
0
1,027
14,516
0
50,943
W
Kuzenbo
glowside
Kuzenbo
6,032
2,579
0
3,341
12,932
15,083
1,065
3,364
9,568
24,577
0
L
Agni
9,497
567
0
1,201
11,948
3,646
134
4,435
7,169
65,209
0
W
Raijin
11,448
1,126
0
3,216
10,334
3,743
1,188
2,855
7,479
67,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,358
Gold Earned
48,356
675
Minions Killed
562
0
Camps Cleared
0
2,085,781
Distance Traveled
1,810,454
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,484
499
102
5
0
393,177
2
L
Tiamat
9,334
444
46
2
0
330,753
6
W
Hun Batz
12,328
587
203
10
0
469,321
2
L
Izanami
9,235
440
165
8
0
334,284
5
W
Gilgamesh
13,247
631
134
6
0
425,661
4
W
Danzaburou
11,785
561
161
8
0
363,574
3
L
Bellona
9,546
455
124
6
0
402,196
10
W
Kuzenbo
10,489
499
52
2
0
460,644
3
L
Agni
9,757
465
125
6
0
350,044
2
W
Raijin
12,509
596
125
6
0
366,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role