Player Matchup

Merlin
Merlin
Denoftet
Merlin
Level 129
God Stats
12W - 8L
1,741 SR
Queue Stats
496W - 516L
1,561 Elo+
Solo
Olorun
Olorun
Fluffntute
Olorun
Level 118
God Stats
4W - 4L
1,486 SR
Queue Stats
164W - 150L
1,561 Elo+
Solo
Hera
Hera
VeeraMoon
Hera
Level 129
God Stats
6W - 6L
1,499 SR
Queue Stats
232W - 231L
1,522 Elo+
Solo
Danzaburou
Danzaburou
thewastedwalrus
Danzaburou
Level 121
God Stats
2W - 0L
1,740 SR
Queue Stats
91W - 126L
1,513 Elo+
Solo
Achilles
Achilles
zebramf
Achilles
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 47L
1,641 Elo+
Solo
Team Averages
Level 121
1,593 SR
1,560 Elo+

VS

Team Averages
Level 104
1,579 SR
1,545 Elo+
Nu Wa
Nu Wa
Alexdonut
Nu Wa
Level 88
God Stats
7W - 7L
1,655 SR
Queue Stats
526W - 536L
1,560 Elo+
Solo
Freya
Freya
Gooderman
Freya
Level 126
God Stats
5W - 6L
1,604 SR
Queue Stats
310W - 225L
1,503 Elo+
Party 2
Neith
Neith
IDO ZERO
Neith
Level 157
God Stats
3W - 6L
1,530 SR
Queue Stats
449W - 367L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
JordanCx93
Gilgamesh
Level 48
God Stats
11W - 6L
1,500 SR
Queue Stats
295W - 268L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
MrSaite
Cthulhu
Level 102
God Stats
11W - 10L
1,605 SR
Queue Stats
683W - 599L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Denoftet
Merlin
20
10 / 3 / 17
17,074
742
39,080
24,973
16,478
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Fluffntute
Olorun
20
4 / 9 / 17
14,550
633
24,503
36,850
17,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hera
20
10 / 8 / 18
17,019
740
28,046
23,507
10,258
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
thewastedwalrus
Danzaburou
20
6 / 8 / 12
14,822
644
24,495
27,788
13,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
zebramf
Achilles
20
7 / 6 / 23
16,444
715
16,163
39,447
58,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alexdonut
Nu Wa
20
4 / 5 / 16
14,591
634
31,034
20,048
8,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Gooderman
Freya
20
5 / 9 / 13
15,023
653
17,239
28,577
16,436
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
IDO ZERO
Neith
20
2 / 5 / 19
14,341
624
23,268
25,730
13,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
JordanCx93
Gilgamesh
20
10 / 12 / 9
16,635
723
30,319
35,949
35,667
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
MrSaite
Cthulhu
20
12 / 6 / 14
16,796
730
26,635
33,064
51,655
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
104
37
Kills
33
34
Deaths
37
87
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Alexdonut
Nu Wa
4
5
16
2.4
W
Merlin
Denoftet
Merlin
10
3
17
6.17
W
Olorun
Fluffntute
Olorun
4
9
17
1.39
L
Freya
Gooderman
Freya
5
9
13
1.28
L
Neith
IDO ZERO
Neith
2
5
19
2.3
L
Gilgamesh
JordanCx93
Gilgamesh
10
12
9
1.21
L
Cthulhu
MrSaite
Cthulhu
12
6
14
3.17
W
Hera
10
8
18
2.38
W
Danzaburou
thewastedwalrus
Danzaburou
6
8
12
1.5
W
Achilles
zebramf
Achilles
7
6
23
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,287
Damage
128,495
152,565
Taken
143,368
116,217
Mitigated
125,961
71,839
Healing
55,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Alexdonut
Nu Wa
31,034
5,702
5,933
5,087
20,048
8,912
514
13,870
5,628
73,969
0
W
Merlin
Denoftet
Merlin
39,080
925
5,605
8,710
24,973
16,478
1,167
13,460
11,513
83,601
0
W
Olorun
Fluffntute
Olorun
24,503
14,946
9,121
15,888
36,850
17,320
1,425
21,653
15,197
50,678
0
L
Freya
Gooderman
Freya
17,239
5,697
4,899
9,051
28,577
16,436
741
17,764
9,971
44,903
0
L
Neith
IDO ZERO
Neith
23,268
5,753
4,928
9,213
25,730
13,291
2,571
15,149
9,913
0
59,811
L
Gilgamesh
JordanCx93
Gilgamesh
30,319
5,416
2,588
2,549
35,949
35,667
1,609
21,415
13,144
1,902
46,230
L
Cthulhu
MrSaite
Cthulhu
26,635
1,872
5,838
5,372
33,064
51,655
574
18,974
13,083
49,397
0
W
Hera
28,046
4,096
2,516
5,070
23,507
10,258
2,221
12,337
11,170
74,263
0
W
Danzaburou
thewastedwalrus
Danzaburou
24,495
9,756
3,307
8,801
27,788
13,978
1,876
11,055
16,733
0
63,602
W
Achilles
zebramf
Achilles
16,163
3,311
4,812
8,009
39,447
58,183
905
17,722
21,725
0
31,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,909
Gold Earned
77,386
301
Minions Killed
241
0
Camps Cleared
0
1,890,899
Distance Traveled
1,998,791
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
14,591
634
73
3
0
420,110
0
W
Merlin
17,074
742
84
4
0
373,504
3
W
Olorun
14,550
633
37
2
0
374,561
0
L
Freya
15,023
653
44
2
0
367,186
1
L
Neith
14,341
624
43
2
0
432,423
0
L
Gilgamesh
16,635
723
32
1
0
356,307
0
L
Cthulhu
16,796
730
49
2
0
422,765
2
W
Hera
17,019
740
100
4
0
372,783
0
W
Danzaburou
14,822
644
58
3
0
349,003
1
W
Achilles
16,444
715
22
1
0
421,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role