Player Matchup

Fenrir
Fenrir
Dumpling Mix
Fenrir
Level 105
God Stats
27W - 22L
1,307 SR
Queue Stats
200W - 170L
1,459 Elo+
Party 2
Sol
Sol
IceKev22
Sol
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 168L
1,413 Elo+
Party 1
Bacchus
Bacchus
Lewi xi
Bacchus
Level 69
God Stats
8W - 10L
1,359 SR
Queue Stats
98W - 103L
1,377 Elo+
Party 2
Gilgamesh
Gilgamesh
escrionda6
Gilgamesh
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 68L
1,439 Elo+
Party 1
Thoth
Thoth
mrjamesdiamond
Thoth
Level 123
God Stats
3W - 0L
1,663 SR
Queue Stats
518W - 483L
1,386 Elo+
Solo
Team Averages
Level 83
1,466 SR
1,415 Elo+

VS

Team Averages
Level 104
1,429 SR
1,457 Elo+
Cupid
Cupid
Batant
Cupid
Level 85
God Stats
100W - 70L
1,580 SR
Queue Stats
424W - 388L
1,485 Elo+
Party 3
Gilgamesh
Gilgamesh
Glorious_Greg
Gilgamesh
Level 119
God Stats
6W - 10L
1,186 SR
Queue Stats
238W - 228L
1,480 Elo+
Solo
Bakasura
Bakasura
Kyakuhiki
Bakasura
Level 109
God Stats
1W - 2L
1,532 SR
Queue Stats
553W - 545L
1,416 Elo+
Solo
Sylvanus
Sylvanus
derMKS
Sylvanus
Level 138
God Stats
7W - 12L
1,312 SR
Queue Stats
143W - 150L
1,437 Elo+
Solo
Scylla
Scylla
stonman94
Scylla
Level 69
God Stats
38W - 20L
1,535 SR
Queue Stats
363W - 354L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
8 / 2 / 7
13,966
537
12,843
16,603
12,695
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 1 / 7
13,124
505
17,703
18,216
6,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Lewi xi
Bacchus
18
2 / 2 / 10
11,968
460
11,153
16,854
21,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
escrionda6
Gilgamesh
20
2 / 6 / 1
12,808
493
9,133
19,611
20,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 4 / 9
12,881
495
10,225
13,335
5,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Batant
Cupid
17
3 / 5 / 3
11,075
426
10,088
18,504
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Glorious_Greg
Gilgamesh
20
5 / 3 / 2
13,857
533
18,793
20,338
18,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Kyakuhiki
Bakasura
18
2 / 3 / 3
11,160
429
6,105
17,841
7,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
derMKS
Sylvanus
18
3 / 5 / 4
10,843
417
10,714
22,655
20,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
stonman94
Scylla
18
2 / 5 / 0
11,292
434
5,537
10,767
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
21
Kills
15
15
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
Batant
Cupid
3
5
3
0.9
W
Fenrir
8
2
7
5.75
L
Gilgamesh
Glorious_Greg
Gilgamesh
5
3
2
2
W
6
1
7
9.5
L
Bakasura
Kyakuhiki
Bakasura
2
3
3
1.17
W
Bacchus
Lewi xi
Bacchus
2
2
10
3.5
L
Sylvanus
derMKS
Sylvanus
3
5
4
1
W
Gilgamesh
escrionda6
Gilgamesh
2
6
1
0.42
W
3
4
9
1.88
L
Scylla
stonman94
Scylla
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,057
Damage
51,237
84,619
Taken
90,105
67,288
Mitigated
58,670
27,084
Healing
32,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Batant
Cupid
10,088
4,907
343
4,150
18,504
7,413
1,120
12,013
6,337
0
72,735
W
Fenrir
12,843
2,997
0
7,195
16,603
12,695
0
2,865
13,494
0
112,849
L
Gilgamesh
Glorious_Greg
Gilgamesh
18,793
5,325
0
5,814
20,338
18,621
888
3,533
16,733
0
110,718
W
17,703
3,770
0
10,992
18,216
6,906
454
4,994
13,073
116,465
0
L
Bakasura
Kyakuhiki
Bakasura
6,105
3,734
0
6,229
17,841
7,910
6
6,750
10,855
0
57,831
W
Bacchus
Lewi xi
Bacchus
11,153
863
0
2,902
16,854
21,352
88
4,041
12,644
42,719
0
L
Sylvanus
derMKS
Sylvanus
10,714
1,587
4,700
9,797
22,655
20,631
312
11,382
10,981
52,034
0
W
Gilgamesh
escrionda6
Gilgamesh
9,133
2,554
0
1,532
19,611
20,745
894
1,566
17,058
0
74,340
W
10,225
331
0
4,463
13,335
5,590
274
2,357
10,768
90,212
0
L
Scylla
stonman94
Scylla
5,537
287
0
1,460
10,767
4,095
112
4,533
5,878
69,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,747
Gold Earned
58,227
713
Minions Killed
672
0
Camps Cleared
0
2,368,613
Distance Traveled
2,240,612
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,075
426
134
5
0
409,643
5
W
Fenrir
13,966
537
163
6
0
530,752
5
L
Gilgamesh
13,857
533
188
7
0
492,780
1
W
Sol
13,124
505
193
7
0
462,392
0
L
Bakasura
11,160
429
137
5
0
452,916
0
W
Bacchus
11,968
460
52
2
0
492,395
3
L
Sylvanus
10,843
417
76
3
0
431,418
9
W
Gilgamesh
12,808
493
152
6
0
453,828
2
W
Thoth
12,881
495
153
6
0
429,246
5
L
Scylla
11,292
434
137
5
0
453,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role