Player Matchup

Arachne
Arachne
AceSatyre9434
Arachne
Level 25
God Stats
32W - 32L
1,402 SR
Queue Stats
151W - 159L
1,321 Elo+
Party 1
Da Ji
Da Ji
FlameL4
Da Ji
Level 25
God Stats
0W - 2L
1,266 SR
Queue Stats
41W - 39L
1,415 Elo+
Solo
Ares
Ares
Foulegeek71
Ares
Level 22
God Stats
38W - 29L
1,658 SR
Queue Stats
305W - 340L
1,361 Elo+
Party 1
Ra
Ra
Volp-And
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,373 Elo+
Solo
Gilgamesh
Gilgamesh
aminkontala
Gilgamesh
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 23L
1,522 Elo+
Solo
Team Averages
Level 19
1,465 SR
1,398 Elo+

VS

Team Averages
Level 21
1,538 SR
1,511 Elo+
Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Boiehh
Tsukuyomi
Level 29
God Stats
21W - 10L
1,690 SR
Queue Stats
257W - 176L
1,573 Elo+
Solo
Cupid
Cupid
Lollipop94
Cupid
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,373 Elo+
Solo
Neith
Neith
pro_smite_arcos
Neith
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 20L
1,610 Elo+
Solo
Bellona
Bellona
rock2011
Bellona
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
0 / 6 / 2
6,029
464
2,367
7,607
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
FlameL4
Da Ji
11
4 / 3 / 4
7,175
552
4,697
8,495
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 5 / 0
5,572
429
2,781
10,506
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
4 / 4 / 4
7,222
556
7,217
7,335
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
aminkontala
Gilgamesh
15
10 / 2 / 1
8,706
670
7,258
7,213
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 5 / 3
6,291
484
1,747
8,538
2,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Boiehh
Tsukuyomi
14
7 / 0 / 3
8,552
658
6,601
8,228
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
11
1 / 5 / 4
6,416
494
1,383
6,092
1,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
11 / 2 / 3
8,618
663
13,723
7,865
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
rock2011
Bellona
4
0 / 7 / 0
4,341
334
63
6,896
2,526

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
18
Kills
20
20
Deaths
19
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
5
3
0.5
L
Arachne
0
6
2
0.17
W
Tsukuyomi
Boiehh
Tsukuyomi
7
0
3
8.5
L
Da Ji
FlameL4
Da Ji
4
3
4
2
L
0
5
0
0
W
Cupid
1
5
4
0.6
L
4
4
4
1.5
L
Gilgamesh
aminkontala
Gilgamesh
10
2
1
5.25
W
11
2
3
6.25
W
Bellona
rock2011
Bellona
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,320
Damage
23,517
41,156
Taken
37,619
20,763
Mitigated
12,217
8,020
Healing
10,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,747
228
183
2,177
8,538
2,303
937
2,604
5,598
30,021
0
L
Arachne
2,367
1,297
0
719
7,607
3,001
0
0
7,607
0
17,207
W
Tsukuyomi
Boiehh
Tsukuyomi
6,601
1,864
0
5,214
8,228
2,874
0
1,358
6,816
0
60,257
L
Da Ji
FlameL4
Da Ji
4,697
783
0
1,917
8,495
2,818
480
403
8,092
0
35,361
L
2,781
156
215
876
10,506
8,368
182
0
10,506
18,723
0
W
Cupid
1,383
1,214
0
835
6,092
1,598
88
671
5,323
0
13,569
L
7,217
385
195
1,743
7,335
2,473
569
1,190
6,145
37,186
0
L
Gilgamesh
aminkontala
Gilgamesh
7,258
1,978
0
2,355
7,213
4,103
776
154
7,059
0
51,592
W
13,723
5,299
0
2,408
7,865
2,916
1,284
2,326
5,525
0
52,222
W
Bellona
rock2011
Bellona
63
63
0
92
6,896
2,526
0
2,337
4,359
0
4,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,704
Gold Earned
34,218
314
Minions Killed
304
0
Camps Cleared
0
1,269,039
Distance Traveled
1,171,901
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,291
484
52
4
0
211,336
1
L
Arachne
6,029
464
43
3
0
262,340
0
W
Tsukuyomi
8,552
658
104
8
0
265,899
1
L
Da Ji
7,175
552
67
5
0
263,767
1
L
Ares
5,572
429
28
2
0
224,589
0
W
Cupid
6,416
494
43
3
0
254,098
0
L
Ra
7,222
556
81
6
0
247,363
2
L
Gilgamesh
8,706
670
95
7
0
270,980
0
W
Neith
8,618
663
94
7
0
219,251
2
W
Bellona
4,341
334
11
1
0
221,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role