Player Matchup

Ra
Ra
AloneOnly
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,159 Elo+
Solo
Cthulhu
Cthulhu
BoMzhonka
Cthulhu
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Duycartoon
Pele
Level 25
God Stats
60W - 99L
1,426 SR
Queue Stats
512W - 571L
1,343 Elo+
Solo
Neith
Neith
EstaVaPalKhan
Neith
Level 29
God Stats
17W - 11L
1,484 SR
Queue Stats
77W - 86L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
Shoryukan
Gilgamesh
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
115W - 119L
1,244 Elo+
Solo
Team Averages
Level 20
1,482 SR
1,324 Elo+

VS

Team Averages
Level 16
1,444 SR
1,442 Elo+
Jormungandr
Jormungandr
Curry0
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DirewolfAegon
Kukulkan
Level 26
God Stats
9W - 16L
1,164 SR
Queue Stats
112W - 134L
1,366 Elo+
Solo
Neith
Neith
RaffoDesu22
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Osiris
Osiris
SCWTEMA
Osiris
Level 18
God Stats
8W - 15L
1,558 SR
Queue Stats
215W - 224L
1,431 Elo+
Solo
Nemesis
Nemesis
Sybil19
Nemesis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
524W - 504L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
8,247
330
2,467
6,349
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
BoMzhonka
Cthulhu
9
0 / 1 / 5
8,404
336
1,896
4,336
2,377
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 4 / 7
11,434
457
8,086
19,923
8,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
15 / 3 / 7
13,980
559
22,096
19,921
7,690
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Shoryukan
Gilgamesh
18
10 / 4 / 8
12,160
486
15,279
18,603
12,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Curry0
Jormungandr
7
1 / 2 / 1
7,690
308
1,796
4,288
1,576
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
DirewolfAegon
Kukulkan
20
9 / 0 / 2
14,158
566
21,538
8,774
4,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 10 / 2
10,058
402
7,741
16,841
5,858
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
SCWTEMA
Osiris
18
5 / 9 / 2
11,807
472
11,414
24,204
24,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Sybil19
Nemesis
15
0 / 10 / 8
10,043
402
7,457
19,308
8,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
30
Kills
18
18
Deaths
31
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
6
3
0.25
W
Cthulhu
BoMzhonka
Cthulhu
0
1
5
2.5
L
Jormungandr
Curry0
Jormungandr
1
2
1
0.75
L
Kukulkan
DirewolfAegon
Kukulkan
9
0
2
10
W
5
4
7
2.13
W
15
3
7
6.17
L
3
10
2
0.4
L
Osiris
SCWTEMA
Osiris
5
9
2
0.67
W
Gilgamesh
Shoryukan
Gilgamesh
10
4
8
3.5
L
Nemesis
Sybil19
Nemesis
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,824
Damage
49,946
69,132
Taken
73,415
33,023
Mitigated
44,756
19,652
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,467
148
51
0
6,349
2,065
0
2,754
3,162
19,189
0
W
Cthulhu
BoMzhonka
Cthulhu
1,896
79
111
480
4,336
2,377
132
920
3,416
16,054
0
L
Jormungandr
Curry0
Jormungandr
1,796
558
108
285
4,288
1,576
0
701
3,587
13,008
0
L
Kukulkan
DirewolfAegon
Kukulkan
21,538
355
0
2,974
8,774
4,268
0
944
7,762
97,657
0
W
8,086
1,792
0
8,972
19,923
8,672
306
6,839
12,808
0
78,715
W
22,096
13,448
0
7,635
19,921
7,690
884
6,814
12,873
0
106,344
L
7,741
3,023
0
1,876
16,841
5,858
3,845
1,801
14,962
0
32,328
L
Osiris
SCWTEMA
Osiris
11,414
5,202
0
6,211
24,204
24,609
682
482
23,696
0
82,177
W
Gilgamesh
Shoryukan
Gilgamesh
15,279
3,688
0
2,403
18,603
12,219
472
4,870
13,539
283
48,164
L
Nemesis
Sybil19
Nemesis
7,457
3,402
0
4,282
19,308
8,445
0
426
18,808
0
46,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,225
Gold Earned
53,756
379
Minions Killed
449
0
Camps Cleared
0
1,696,412
Distance Traveled
1,866,450
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,247
330
36
1
0
207,991
2
W
Cthulhu
8,404
336
30
1
0
182,008
3
L
Jormungandr
7,690
308
22
1
0
152,836
0
L
Kukulkan
14,158
566
176
7
0
494,704
3
W
Pele
11,434
457
105
4
0
453,469
0
W
Neith
13,980
559
143
6
0
422,957
0
L
Neith
10,058
402
56
2
0
419,276
1
L
Osiris
11,807
472
139
6
0
385,640
2
W
Gilgamesh
12,160
486
65
3
0
429,987
3
L
Nemesis
10,043
402
56
2
0
413,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role