Player Matchup

Aphrodite
Aphrodite
Butnaru
Aphrodite
Level 88
God Stats
43W - 29L
1,673 SR
Queue Stats
115W - 130L
1,513 Elo+
Party 3
Gilgamesh
Gilgamesh
Jebote_Kikii
Gilgamesh
Level 113
God Stats
5W - 3L
1,500 SR
Queue Stats
392W - 353L
1,535 Elo+
Party 2
Arachne
Arachne
Jollee92
Arachne
Level 128
God Stats
2W - 0L
1,737 SR
Queue Stats
372W - 330L
1,534 Elo+
Party 2
Heimdallr
Heimdallr
XxPinguino47xX
Heimdallr
Level 108
God Stats
23W - 34L
1,523 SR
Queue Stats
167W - 176L
1,511 Elo+
Party 3
Janus
Janus
schabsiii
Janus
Level 120
God Stats
12W - 19L
1,569 SR
Queue Stats
458W - 409L
1,531 Elo+
Party 2
Team Averages
Level 111
1,600 SR
1,525 Elo+

VS

Team Averages
Level 140
1,650 SR
1,554 Elo+
Vamana
Vamana
AvoidingTuba141
Vamana
Level 106
God Stats
16W - 9L
1,665 SR
Queue Stats
379W - 382L
1,491 Elo+
Solo
Neith
Neith
Saftiger_Nelson
Neith
Level 154
God Stats
9W - 9L
1,627 SR
Queue Stats
146W - 161L
1,564 Elo+
Party 1
Hercules
Hercules
TheHolyWeeb
Hercules
Level 131
God Stats
0W - 1L
1,773 SR
Queue Stats
88W - 91L
1,554 Elo+
Party 1
Nox
Nox
adriangumo
Nox
Level 149
God Stats
3W - 4L
1,652 SR
Queue Stats
44W - 46L
1,545 Elo+
Solo
Khepri
Khepri
xMrs_Flauschigx
Khepri
Level 159
God Stats
25W - 25L
1,532 SR
Queue Stats
220W - 206L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Butnaru
Aphrodite
16
3 / 0 / 10
10,455
475
11,741
19,181
12,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
Jebote_Kikii
Gilgamesh
17
1 / 7 / 6
10,265
467
15,105
17,982
14,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arachne
Jollee92
Arachne
18
6 / 2 / 7
11,728
533
11,813
17,987
7,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
XxPinguino47xX
Heimdallr
18
5 / 8 / 4
11,121
506
17,175
20,262
6,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
schabsiii
Janus
17
5 / 1 / 9
11,252
511
21,489
11,720
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 4
10,356
471
15,405
24,786
16,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 5 / 5
10,013
455
14,859
20,347
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
TheHolyWeeb
Hercules
15
7 / 3 / 1
10,123
460
14,336
19,924
22,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 3 / 3
10,194
463
10,835
11,027
4,716
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 4 / 4
9,409
428
6,550
17,718
17,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
20
Kills
18
18
Deaths
20
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
Aphrodite
Butnaru
Aphrodite
3
0
10
8
W
Gilgamesh
Jebote_Kikii
Gilgamesh
1
7
6
0.57
W
Arachne
Jollee92
Arachne
6
2
7
4.75
L
4
5
5
1.3
L
Hercules
TheHolyWeeb
Hercules
7
3
1
2.5
W
Heimdallr
XxPinguino47xX
Heimdallr
5
8
4
0.88
L
2
3
3
1.17
W
Janus
schabsiii
Janus
5
1
9
9.5
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,323
Damage
61,985
87,132
Taken
93,802
45,283
Mitigated
69,621
42,107
Healing
30,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,405
10,448
0
9,707
24,786
16,518
0
7,139
17,458
0
87,117
W
Aphrodite
Butnaru
Aphrodite
11,741
1,028
11,570
17,081
19,181
12,348
544
4,528
14,553
38,714
0
W
Gilgamesh
Jebote_Kikii
Gilgamesh
15,105
5,450
0
3,954
17,982
14,614
1,548
1,572
15,910
0
69,233
W
Arachne
Jollee92
Arachne
11,813
9,314
0
3,472
17,987
7,414
4
4,001
13,886
0
95,685
L
14,859
5,778
0
9,765
20,347
8,191
0
7,860
12,239
0
67,730
L
Hercules
TheHolyWeeb
Hercules
14,336
4,610
0
9,331
19,924
22,437
462
5,821
13,945
0
45,783
W
Heimdallr
XxPinguino47xX
Heimdallr
17,175
12,284
0
3,899
20,262
6,757
1,899
1,635
18,602
0
79,664
L
10,835
393
193
910
11,027
4,716
564
5,187
5,608
63,877
0
W
Janus
schabsiii
Janus
21,489
2,300
0
2,131
11,720
4,150
539
5,649
6,021
80,416
0
L
6,550
507
0
1,050
17,718
17,759
0
6,134
11,322
33,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,821
Gold Earned
50,095
565
Minions Killed
520
0
Camps Cleared
0
2,076,212
Distance Traveled
1,983,111
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,356
471
137
6
0
443,698
0
W
Aphrodite
10,455
475
50
2
0
423,843
0
W
Gilgamesh
10,265
467
111
5
0
418,128
1
W
Arachne
11,728
533
140
6
0
470,367
3
L
Neith
10,013
455
112
5
0
368,754
1
L
Hercules
10,123
460
87
4
0
392,984
0
W
Heimdallr
11,121
506
114
5
0
348,447
0
L
Nox
10,194
463
138
6
0
400,359
2
W
Janus
11,252
511
150
7
0
415,427
5
L
Khepri
9,409
428
46
2
0
377,316
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role