Player Matchup

Danzaburou
Danzaburou
Gold II
FCG Savage
Danzaburou
Gold II
Level 87
God Stats
1W - 1L
1,686 SR
Queue Stats
109W - 101L
1,536 MMR
Party 1
Khepri
Khepri
Gold V
Frosty Fwop
Khepri
Gold V
Level 121
God Stats
8W - 11L
1,938 SR
Queue Stats
354W - 342L
1,396 MMR
Party 2
Nemesis
Nemesis
Gold II
Mushu Fresh
Nemesis
Gold II
Level 105
God Stats
12W - 5L
1,803 SR
Queue Stats
38W - 27L
1,801 MMR
Party 2
Tiamat
Tiamat
Gold II
MyEZ Akame
Tiamat
Gold II
Level 110
God Stats
5W - 5L
1,662 SR
Queue Stats
151W - 146L
1,536 MMR
Party 1
Guan Yu
Guan Yu
Gold II
NotThatOneGuyDuh
Guan Yu
Gold II
Level 41
God Stats
10W - 7L
1,729 SR
Queue Stats
33W - 28L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,764 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,590 SR
1,519 MMR
Chiron
Chiron
Gold III
Dingore
Chiron
Gold III
Level 160
God Stats
4W - 3L
1,862 SR
Queue Stats
407W - 408L
1,478 MMR
Solo
Ratatoskr
Ratatoskr
Gold II
JOHN-ESTEBAN
Ratatoskr
Gold II
Level 124
God Stats
1W - 2L
1,534 SR
Queue Stats
307W - 303L
1,529 MMR
Solo
Janus
Janus
Gold I
Prometheus474
Janus
Gold I
Level 107
God Stats
8W - 11L
1,724 SR
Queue Stats
243W - 243L
1,557 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
SSGSS GEMINI
Cu Chulainn
Gold IV
Level 127
God Stats
5W - 6L
1,489 SR
Queue Stats
121W - 145L
1,455 MMR
Solo
Bacchus
Bacchus
Gold II
mikeofthegarden
Bacchus
Gold II
Level 160
God Stats
5W - 12L
1,343 SR
Queue Stats
308W - 290L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FCG Savage
Danzaburou
20
7 / 3 / 2
17,045
588
23,365
25,444
12,383
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
18
3 / 4 / 8
14,135
487
6,183
28,086
37,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Mushu Fresh
Nemesis
20
6 / 3 / 9
16,635
574
16,330
21,169
13,384
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
MyEZ Akame
Tiamat
20
4 / 3 / 6
16,123
556
20,349
14,547
10,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 0 / 7
17,372
599
21,638
35,128
48,427
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ApolloHeraAphroditeAwilixScylla

VS

Bans
KuzenboCerberusSobekZhong KuiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dingore
Chiron
20
1 / 6 / 5
12,873
444
19,538
24,023
10,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
JOHN-ESTEBAN
Ratatoskr
20
3 / 8 / 7
13,528
466
15,517
26,552
15,766
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 1 / 3
12,743
439
19,592
12,615
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
SSGSS GEMINI
Cu Chulainn
20
0 / 6 / 2
13,118
452
15,276
28,682
17,612
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 5 / 4
13,085
451
12,690
22,741
31,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
26
Kills
13
13
Deaths
26
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chiron
Dingore
Chiron
1
6
5
0.58
W
Danzaburou
FCG Savage
Danzaburou
7
3
2
2.67
W
Khepri
3
4
8
1.75
L
Ratatoskr
JOHN-ESTEBAN
Ratatoskr
3
8
7
0.81
W
Nemesis
Mushu Fresh
Nemesis
6
3
9
3.5
W
Tiamat
MyEZ Akame
Tiamat
4
3
6
2.33
W
6
0
7
9.5
L
4
1
3
5.5
L
Cu Chulainn
SSGSS GEMINI
Cu Chulainn
0
6
2
0.17
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,865
Damage
82,613
124,374
Taken
114,613
122,190
Mitigated
79,666
52,936
Healing
23,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Dingore
Chiron
19,538
5,060
770
7,840
24,023
10,070
1,049
3,302
20,642
0
122,408
W
Danzaburou
FCG Savage
Danzaburou
23,365
14,641
0
13,543
25,444
12,383
7,294
3,579
21,825
0
146,361
W
Khepri
6,183
977
0
8,302
28,086
37,762
809
10,458
17,244
31,314
0
L
Ratatoskr
JOHN-ESTEBAN
Ratatoskr
15,517
1,288
0
1,901
26,552
15,766
0
8,341
17,923
0
106,365
W
Nemesis
Mushu Fresh
Nemesis
16,330
8,089
0
3,351
21,169
13,384
232
7,498
13,401
0
136,431
W
Tiamat
MyEZ Akame
Tiamat
20,349
1,738
0
5,694
14,547
10,234
2,401
4,221
10,182
102,451
0
W
21,638
3,082
2,418
19,628
35,128
48,427
3,817
8,014
26,847
0
123,052
L
19,592
945
374
2,377
12,615
5,110
0
3,632
8,579
96,252
0
L
Cu Chulainn
SSGSS GEMINI
Cu Chulainn
15,276
2,388
0
6,776
28,682
17,612
810
3,363
25,151
11,168
96,009
L
12,690
1,152
0
3,954
22,741
31,108
58
6,654
15,755
49,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,310
Gold Earned
65,347
781
Minions Killed
764
0
Camps Cleared
0
2,897,713
Distance Traveled
2,737,548
28
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,873
444
179
6
0
522,598
8
W
Danzaburou
17,045
588
183
6
0
508,985
8
W
Khepri
14,135
487
45
2
0
568,361
12
L
Ratatoskr
13,528
466
161
6
0
586,784
5
W
Nemesis
16,635
574
148
5
0
665,805
2
W
Tiamat
16,123
556
193
7
0
568,061
4
W
Guan Yu
17,372
599
212
7
0
586,501
2
L
Janus
12,743
439
172
6
0
572,696
19
L
Cu Chulainn
13,118
452
186
6
0
519,048
3
L
Bacchus
13,085
451
66
2
0
536,422
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role