Player Matchup

Cerberus
Cerberus
KiKasiyas
Cerberus
Level 27
God Stats
8W - 13L
1,684 SR
Queue Stats
311W - 332L
1,340 Elo+
Solo
Poseidon
Poseidon
midonn
Poseidon
Level 3
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
weebatron
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
xolaly
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
大火血盆逼
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Team Averages
Level 10
1,580 SR
1,468 Elo+

VS

Team Averages
Level 13
1,520 SR
1,411 Elo+
Ares
Ares
DanielMaskberg
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
FoxyGingerYea
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Jac0b003
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Odin
Odin
SydeZenone
Odin
Level 26
God Stats
1W - 1L
1,466 SR
Queue Stats
95W - 97L
1,233 Elo+
Solo
Gilgamesh
Gilgamesh
paleman01
Gilgamesh
Level 26
God Stats
11W - 13L
1,636 SR
Queue Stats
89W - 136L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KiKasiyas
Cerberus
12
3 / 3 / 10
8,176
511
5,757
10,130
6,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
midonn
Poseidon
13
4 / 3 / 5
8,268
517
8,925
7,460
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
weebatron
Neith
15
6 / 3 / 6
9,581
599
7,285
6,460
2,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
xolaly
Nemesis
14
12 / 2 / 5
9,434
590
10,687
10,967
4,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
11 / 1 / 7
10,370
648
14,542
13,685
10,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 3
8,218
514
6,572
15,786
13,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
2 / 4 / 1
5,847
365
1,849
3,427
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Jac0b003
Apollo
13
6 / 8 / 3
8,767
548
11,407
13,726
5,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 11 / 1
5,337
334
3,825
13,542
4,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
paleman01
Gilgamesh
9
0 / 9 / 2
5,782
361
3,755
14,475
7,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
36
Kills
12
12
Deaths
37
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
L
2
4
1
0.63
L
Apollo
Jac0b003
Apollo
6
8
3
0.94
W
Cerberus
KiKasiyas
Cerberus
3
3
10
2.67
L
0
11
1
0.05
W
Poseidon
midonn
Poseidon
4
3
5
2.17
L
Gilgamesh
paleman01
Gilgamesh
0
9
2
0.11
W
Neith
weebatron
Neith
6
3
6
3
W
Nemesis
xolaly
Nemesis
12
2
5
7.25
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,196
Damage
27,408
48,702
Taken
60,956
26,543
Mitigated
31,933
13,486
Healing
3,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,572
591
0
928
15,786
13,380
63
4,322
11,314
13,661
0
L
1,849
458
0
191
3,427
711
66
503
2,846
10,270
0
L
Apollo
Jac0b003
Apollo
11,407
6,489
0
0
13,726
5,633
350
3,396
10,274
0
38,774
W
Cerberus
KiKasiyas
Cerberus
5,757
0
0
1,737
10,130
6,926
199
1,805
8,285
28,286
0
L
3,825
575
0
1,064
13,542
4,986
0
3,776
9,516
0
16,461
W
Poseidon
midonn
Poseidon
8,925
1,928
0
2,279
7,460
2,089
2,053
1,586
5,692
38,888
0
L
Gilgamesh
paleman01
Gilgamesh
3,755
874
0
1,506
14,475
7,223
0
2,095
12,324
0
20,290
W
Neith
weebatron
Neith
7,285
4,394
0
572
6,460
2,367
2,653
528
5,932
0
53,319
W
Nemesis
xolaly
Nemesis
10,687
6,010
0
2,491
10,967
4,972
124
2,198
8,687
0
50,848
W
14,542
5,718
0
6,407
13,685
10,189
1,848
2,000
11,685
0
68,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,829
Gold Earned
33,951
427
Minions Killed
154
0
Camps Cleared
0
1,513,264
Distance Traveled
1,246,918
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,218
514
14
1
0
303,673
0
L
Zeus
5,847
365
29
2
0
117,503
0
L
Apollo
8,767
548
56
4
0
281,206
2
W
Cerberus
8,176
511
46
3
0
294,547
0
L
Odin
5,337
334
20
1
0
254,132
0
W
Poseidon
8,268
517
59
4
0
313,479
0
L
Gilgamesh
5,782
361
35
2
0
290,404
0
W
Neith
9,581
599
105
7
0
275,622
2
W
Nemesis
9,434
590
89
6
0
345,238
1
W
Bellona
10,370
648
128
8
0
284,378
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role