Player Matchup

Hercules
Hercules
ElKarmaTeMato
Hercules
Level 26
God Stats
3W - 5L
1,556 SR
Queue Stats
34W - 49L
1,341 Elo+
Solo
Discordia
Discordia
Vad_Ark
Discordia
Level 6
God Stats
6W - 5L
1,857 SR
Queue Stats
8W - 14L
1,248 Elo+
Solo
Da Ji
Da Ji
muiza-m
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,500 Elo+
Solo
Team Averages
Level 12
1,638 SR
1,363 Elo+

VS

Team Averages
Level 44
1,313 SR
1,262 Elo+
Yemoja
Yemoja
AK_the_Voice
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 64L
1,482 Elo+
Solo
Izanami
Izanami
LifeIsLife666
Izanami
Level 25
God Stats
3W - 6L
1,417 SR
Queue Stats
8W - 18L
1,167 Elo+
Party 1
Tiamat
Tiamat
dx4ever12345
Tiamat
Level 80
God Stats
1W - 0L
1,021 SR
Queue Stats
11W - 26L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElKarmaTeMato
Hercules
20
9 / 5 / 3
18,286
677
26,223
30,680
29,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Discordia
Vad_Ark
Discordia
20
9 / 4 / 6
17,540
650
49,085
18,729
12,299
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
muiza-m
Da Ji
13
0 / 12 / 5
13,888
514
157
14,903
4,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
19
2 / 4 / 14
15,815
586
8,466
31,732
28,469
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
18
3 / 8 / 7
15,440
572
7,650
29,813
12,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tiamat
20
13 / 7 / 5
18,394
681
25,314
28,315
21,471
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
18
Kills
18
21
Deaths
19
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
4
14
2.25
L
Hercules
ElKarmaTeMato
Hercules
9
5
3
2.1
W
Izanami
3
8
7
0.81
L
Discordia
Vad_Ark
Discordia
9
4
6
3
W
Tiamat
13
7
5
2.21
L
Da Ji
muiza-m
Da Ji
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,465
Damage
41,430
64,312
Taken
89,860
45,757
Mitigated
62,564
16,144
Healing
23,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
8,466
1,574
9,186
6,960
31,732
28,469
664
17,273
14,459
60,627
0
L
Hercules
ElKarmaTeMato
Hercules
26,223
6,048
296
11,747
30,680
29,095
1,743
14,715
15,965
0
93,492
W
Izanami
7,650
5,245
0
1,821
29,813
12,624
2,874
16,561
13,252
0
66,434
L
Discordia
Vad_Ark
Discordia
49,085
579
0
4,101
18,729
12,299
1,804
10,591
8,138
144,589
0
W
Tiamat
25,314
1,709
244
4,949
28,315
21,471
1,356
15,255
13,060
78,294
0
L
Da Ji
muiza-m
Da Ji
157
38
0
0
14,903
4,363
51
8,590
6,313
0
9,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,714
Gold Earned
49,649
241
Minions Killed
249
0
Camps Cleared
0
1,176,942
Distance Traveled
1,288,945
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
15,815
586
74
3
0
447,687
7
L
Hercules
18,286
677
73
3
0
451,160
3
W
Izanami
15,440
572
103
4
0
415,614
0
L
Discordia
17,540
650
152
6
0
427,011
0
W
Tiamat
18,394
681
72
3
0
425,644
3
L
Da Ji
13,888
514
16
1
0
298,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role