Player Matchup

Tsukuyomi
Tsukuyomi
JmekHal
Tsukuyomi
Level 41
God Stats
1W - 4L
1,428 SR
Queue Stats
14W - 19L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
MéLe
Gilgamesh
Level 149
God Stats
10W - 8L
1,500 SR
Queue Stats
396W - 358L
1,696 Elo+
Party 2
Khepri
Khepri
PianeIo
Khepri
Level 148
God Stats
55W - 45L
1,648 SR
Queue Stats
379W - 338L
1,693 Elo+
Party 2
Ullr
Ullr
PotentialBoy
Ullr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 40L
1,660 Elo+
Solo
Ra
Ra
SolidSnake95
Ra
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,650 Elo+
Party 2
Team Averages
Level 83
1,515 SR
1,647 Elo+

VS

Team Averages
Level 68
1,577 SR
1,572 Elo+
Chronos
Chronos
CODE01223
Chronos
Level 44
God Stats
11W - 5L
1,734 SR
Queue Stats
150W - 112L
1,594 Elo+
Solo
Sobek
Sobek
Daniellsen98
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,595 Elo+
Solo
Odin
Odin
Killshot_DKS
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 184L
1,568 Elo+
Party 1
Arachne
Arachne
Tvmbq-
Arachne
Level 48
God Stats
3W - 2L
1,649 SR
Queue Stats
295W - 284L
1,547 Elo+
Party 1
Merlin
Merlin
pablojm12
Merlin
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 222L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JmekHal
Tsukuyomi
17
3 / 1 / 5
10,763
598
6,652
10,521
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
MéLe
Gilgamesh
18
8 / 0 / 10
12,847
714
19,708
14,190
11,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Khepri
PianeIo
Khepri
16
4 / 3 / 10
10,744
597
6,071
11,063
9,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 1 / 7
11,308
628
12,577
10,136
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
9 / 3 / 9
11,362
631
14,537
12,919
6,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CODE01223
Chronos
16
7 / 4 / 1
10,174
565
11,249
17,379
5,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 6
8,263
459
7,994
19,111
19,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
0 / 7 / 1
7,745
430
4,025
15,597
12,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Tvmbq-
Arachne
13
0 / 6 / 0
8,051
447
1,948
16,561
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
pablojm12
Merlin
13
1 / 6 / 1
7,886
438
6,541
9,624
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
28
Kills
8
8
Deaths
28
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
CODE01223
Chronos
7
4
1
1.88
L
0
5
6
0.6
W
Tsukuyomi
JmekHal
Tsukuyomi
3
1
5
5.5
L
0
7
1
0.07
W
Gilgamesh
MéLe
Gilgamesh
8
0
10
13
W
Khepri
PianeIo
Khepri
4
3
10
3
W
4
1
7
7.5
W
9
3
9
4.5
L
Arachne
Tvmbq-
Arachne
0
6
0
0
L
Merlin
pablojm12
Merlin
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,545
Damage
31,757
58,829
Taken
78,272
36,251
Mitigated
48,555
18,429
Healing
17,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
CODE01223
Chronos
11,249
5,050
0
6,212
17,379
5,742
0
4,085
13,140
72,597
0
L
7,994
968
0
3,820
19,111
19,718
0
6,290
12,493
24,001
0
W
Tsukuyomi
JmekHal
Tsukuyomi
6,652
1,930
0
6,093
10,521
4,084
0
2,131
8,320
0
75,484
L
4,025
581
0
50
15,597
12,434
0
2,020
13,523
0
40,415
W
Gilgamesh
MéLe
Gilgamesh
19,708
6,403
0
734
14,190
11,816
677
3,733
10,335
62
70,199
W
Khepri
PianeIo
Khepri
6,071
854
0
1,613
11,063
9,544
0
7,079
3,860
26,001
0
W
12,577
6,490
0
2,248
10,136
4,562
7,163
4,498
5,594
0
85,970
W
14,537
2,633
2,215
5,526
12,919
6,245
508
7,727
4,936
72,321
0
L
Arachne
Tvmbq-
Arachne
1,948
1,058
0
6,913
16,561
6,979
0
2,582
13,903
0
54,577
L
Merlin
pablojm12
Merlin
6,541
302
0
456
9,624
3,682
0
4,960
4,578
43,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,024
Gold Earned
42,119
616
Minions Killed
477
0
Camps Cleared
0
1,832,272
Distance Traveled
1,583,475
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,174
565
121
7
0
325,293
4
L
Sobek
8,263
459
34
2
0
366,007
14
W
Tsukuyomi
10,763
598
148
8
0
365,261
3
L
Odin
7,745
430
99
6
0
321,553
0
W
Gilgamesh
12,847
714
119
7
0
382,749
10
W
Khepri
10,744
597
28
2
0
383,667
3
W
Ullr
11,308
628
156
9
0
341,910
5
W
Ra
11,362
631
165
9
0
358,685
5
L
Arachne
8,051
447
112
6
0
291,475
0
L
Merlin
7,886
438
111
6
0
279,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role