Player Matchup

Chaac
Chaac
BAKASURA890
Chaac
Level 14
God Stats
5W - 3L
1,429 SR
Queue Stats
14W - 24L
1,256 Elo+
Solo
Ao Kuang
Ao Kuang
DDM004
Ao Kuang
Level 10
God Stats
4W - 2L
1,293 SR
Queue Stats
15W - 26L
1,168 Elo+
Party 1
Artemis
Artemis
LeDaNHD
Artemis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
MojiAce
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
OniChaaaaaaaaaan
Cerberus
Level 7
God Stats
3W - 0L
1,806 SR
Queue Stats
6W - 8L
1,294 Elo+
Party 1
Team Averages
Level 8
1,506 SR
1,344 Elo+

VS

Team Averages
Level 16
1,474 SR
1,401 Elo+
Cthulhu
Cthulhu
FlashMark
Cthulhu
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Nike
Nike
Miladst021
Nike
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
248W - 307L
1,252 Elo+
Solo
Thor
Thor
ScorBlack
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
SyksyHerbst
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
xxxKRISPYxxx
Anubis
Level 21
God Stats
11W - 17L
1,368 SR
Queue Stats
53W - 94L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
7,949
530
6,459
7,978
6,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
DDM004
Ao Kuang
12
7 / 1 / 3
8,557
570
5,617
7,371
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
LeDaNHD
Artemis
13
4 / 4 / 5
8,010
534
2,555
5,732
2,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
MojiAce
Nemesis
11
0 / 3 / 1
6,804
454
1,588
10,656
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
8 / 0 / 9
8,320
555
8,108
8,573
6,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlashMark
Cthulhu
9
3 / 6 / 0
6,231
415
4,725
9,734
3,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 1 / 0
7,981
532
4,308
10,638
6,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
2 / 6 / 0
6,905
460
5,961
9,959
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
9
0 / 7 / 2
6,301
420
3,237
7,056
1,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
1
0 / 0 / 0
4,365
291
0
0
0
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
7
8
Deaths
20
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Ao Kuang
DDM004
Ao Kuang
7
1
3
8.5
L
Cthulhu
FlashMark
Cthulhu
3
6
0
0.5
W
Artemis
LeDaNHD
Artemis
4
4
5
1.63
L
2
1
0
2
W
Nemesis
MojiAce
Nemesis
0
3
1
0.17
W
8
0
9
12.5
L
Thor
2
6
0
0.33
L
Apollo
0
7
2
0.14
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,327
Damage
18,231
40,310
Taken
37,387
21,327
Mitigated
14,292
12,778
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,459
1,077
0
3,007
7,978
6,504
639
225
7,317
0
41,109
W
Ao Kuang
DDM004
Ao Kuang
5,617
1,395
0
3,130
7,371
2,812
588
586
6,710
27,822
0
L
Cthulhu
FlashMark
Cthulhu
4,725
386
0
855
9,734
3,873
77
5,859
3,875
14,239
0
W
Artemis
LeDaNHD
Artemis
2,555
1,564
0
420
5,732
2,047
986
1,063
4,527
0
46,550
L
4,308
749
0
3,579
10,638
6,014
19
0
10,188
0
43,174
W
Nemesis
MojiAce
Nemesis
1,588
743
0
3,517
10,656
3,465
1,083
584
10,022
0
41,412
W
8,108
515
0
2,704
8,573
6,499
78
1,775
6,548
27,701
0
L
Thor
5,961
2,062
0
666
9,959
2,918
708
5,106
4,828
0
30,188
L
Apollo
3,237
1,825
0
0
7,056
1,487
1,176
2,760
4,296
0
30,804
L
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,640
Gold Earned
31,783
361
Minions Killed
206
0
Camps Cleared
0
1,423,895
Distance Traveled
919,689
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,949
530
90
6
0
311,552
1
W
Ao Kuang
8,557
570
54
4
0
282,881
1
L
Cthulhu
6,231
415
22
1
0
219,895
3
W
Artemis
8,010
534
86
6
0
247,424
0
L
Nike
7,981
532
79
5
0
224,529
5
W
Nemesis
6,804
454
77
5
0
288,885
1
W
Cerberus
8,320
555
54
4
0
293,153
1
L
Thor
6,905
460
49
3
0
260,204
1
L
Apollo
6,301
420
56
4
0
215,061
0
L
Anubis
4,365
291
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role