Player Matchup

Gilgamesh
Gilgamesh
IxI_CrYt3ch_IxI
Gilgamesh
Level 86
God Stats
3W - 1L
1,739 SR
Queue Stats
1,002W - 985L
1,518 Elo+
Solo
Medusa
Medusa
Pakitron88
Medusa
Level 124
God Stats
1W - 2L
1,780 SR
Queue Stats
57W - 74L
1,369 Elo+
Party 3
Awilix
Awilix
XIVPanasXIV
Awilix
Level 106
God Stats
6W - 15L
1,413 SR
Queue Stats
168W - 171L
1,445 Elo+
Solo
Tiamat
Tiamat
javisaro2015
Tiamat
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,390 Elo+
Party 3
Geb
Geb
Егорян
Geb
Level 57
God Stats
13W - 21L
1,417 SR
Queue Stats
50W - 70L
1,177 Elo+
Solo
Team Averages
Level 99
1,570 SR
1,380 Elo+

VS

Team Averages
Level 82
1,530 SR
1,442 Elo+
Hercules
Hercules
Kabel_Haspel
Hercules
Level 108
God Stats
34W - 21L
1,698 SR
Queue Stats
473W - 441L
1,504 Elo+
Party 2
Arachne
Arachne
Wikky_98
Arachne
Level 66
God Stats
6W - 7L
1,410 SR
Queue Stats
123W - 177L
1,397 Elo+
Party 1
Hera
Hera
iververis1
Hera
Level 84
God Stats
21W - 19L
1,613 SR
Queue Stats
228W - 212L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
mAltH4EL
Cthulhu
Level 83
God Stats
13W - 16L
1,431 SR
Queue Stats
50W - 57L
1,428 Elo+
Solo
Hou Yi
Hou Yi
oscar_garcia97
Hou Yi
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 228L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IxI_CrYt3ch_IxI
Gilgamesh
11
0 / 6 / 0
6,102
469
4,573
10,714
6,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Pakitron88
Medusa
10
2 / 1 / 1
5,829
448
5,020
5,735
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
12
2 / 3 / 1
6,533
503
3,248
8,277
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
10
0 / 3 / 1
6,135
472
1,255
5,774
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 2
5,710
439
2,693
9,070
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kabel_Haspel
Hercules
13
6 / 0 / 0
7,946
611
6,240
6,330
4,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Wikky_98
Arachne
11
2 / 0 / 3
6,888
530
2,803
6,989
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 1 / 2
8,040
618
6,482
4,101
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
mAltH4EL
Cthulhu
11
0 / 3 / 3
6,004
462
4,510
7,741
5,443
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 1
6,624
510
4,329
5,666
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
15
15
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
IxI_CrYt3ch_IxI
Gilgamesh
0
6
0
0
W
Hercules
Kabel_Haspel
Hercules
6
0
0
6
L
Medusa
Pakitron88
Medusa
2
1
1
2.5
W
Arachne
Wikky_98
Arachne
2
0
3
3.5
L
Awilix
2
3
1
0.83
W
4
1
2
5
L
Tiamat
0
3
1
0.17
W
Cthulhu
mAltH4EL
Cthulhu
0
3
3
0.5
W
3
0
1
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,789
Damage
24,364
39,570
Taken
30,827
20,800
Mitigated
15,387
8,945
Healing
12,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
IxI_CrYt3ch_IxI
Gilgamesh
4,573
1,412
0
2,760
10,714
6,704
0
0
10,714
0
27,842
W
Hercules
Kabel_Haspel
Hercules
6,240
1,927
0
1,685
6,330
4,666
713
0
5,930
0
35,400
L
Medusa
Pakitron88
Medusa
5,020
2,081
0
1,170
5,735
1,810
0
1,723
3,776
0
33,369
W
Arachne
Wikky_98
Arachne
2,803
1,812
0
5,108
6,989
2,101
530
373
6,536
0
34,184
L
Awilix
3,248
1,281
0
2,391
8,277
3,215
0
1,615
6,534
0
37,883
W
6,482
1,147
0
1,026
4,101
1,314
725
898
3,125
44,785
0
L
Tiamat
1,255
175
0
1,610
5,774
2,733
0
2,763
2,804
30,486
0
W
Cthulhu
mAltH4EL
Cthulhu
4,510
373
417
1,467
7,741
5,443
0
1,453
6,288
24,095
0
W
4,329
1,514
258
2,413
5,666
1,863
508
1,116
4,550
0
31,959
L
2,693
381
0
1,014
9,070
6,338
13
4,035
4,750
12,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,309
Gold Earned
35,502
288
Minions Killed
364
0
Camps Cleared
0
1,129,553
Distance Traveled
1,208,398
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,102
469
65
5
0
221,028
1
W
Hercules
7,946
611
78
6
0
226,718
0
L
Medusa
5,829
448
56
4
0
227,983
0
W
Arachne
6,888
530
78
6
0
280,568
1
L
Awilix
6,533
503
78
6
0
249,170
2
W
Hera
8,040
618
103
8
0
256,471
2
L
Tiamat
6,135
472
70
5
0
204,025
2
W
Cthulhu
6,004
462
47
4
0
232,483
2
W
Hou Yi
6,624
510
58
4
0
212,158
2
L
Geb
5,710
439
19
1
0
227,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role