Player Matchup

Fenrir
Fenrir
Platinum II
Kajs932
Fenrir
Platinum II
Level 37
God Stats
2W - 2L
1,288 SR
Queue Stats
56W - 42L
2,188 MMR
Party 1
Tiamat
Tiamat
Masters
dbBEASTistrash
Tiamat
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold III
dbSmash671
Xing Tian
Gold III
Level 124
God Stats
2W - 0L
1,833 SR
Queue Stats
11W - 7L
1,808 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 86
1,540 SR
1,832 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,560 SR
1,801 MMR
Hera
Hera
Diamond V
H20Sea
Hera
Diamond V
Level 142
God Stats
5W - 3L
1,500 SR
Queue Stats
50W - 59L
2,029 MMR
Solo
Achilles
Achilles
Silver I
SouthbridgeOgre
Achilles
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum IV
Young_Tripas
Cupid
Platinum IV
Level 153
God Stats
7W - 5L
1,680 SR
Queue Stats
76W - 93L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kajs932
Fenrir
11
3 / 3 / 2
7,660
766
5,840
9,536
3,563
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 4
7,751
775
4,722
6,017
3,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
dbSmash671
Xing Tian
10
1 / 1 / 3
7,387
739
2,703
8,302
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CthulhuCabrakanAphroditeGuan YuPersephone

VS

Bans
SobekAresDanzaburouCerberusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
H20Sea
Hera
11
4 / 1 / 3
7,610
761
10,545
4,718
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
8
1 / 2 / 2
6,293
629
2,161
6,576
4,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 2 / 3
7,179
718
5,106
5,806
2,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
5
Kills
7
7
Deaths
5
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
H20Sea
Hera
4
1
3
5.5
W
Fenrir
Kajs932
Fenrir
3
3
2
1.33
L
Achilles
1
2
2
1
L
2
2
3
1.75
W
1
3
4
1
W
Xing Tian
dbSmash671
Xing Tian
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,265
Damage
17,812
23,855
Taken
17,100
13,373
Mitigated
8,398
5,504
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
H20Sea
Hera
10,545
3,364
0
750
4,718
1,746
262
3,386
1,332
29,733
0
W
Fenrir
Kajs932
Fenrir
5,840
546
0
1,626
9,536
3,563
1,566
2,733
6,461
0
17,838
L
Achilles
2,161
453
0
2,562
6,576
4,646
0
2,071
4,505
0
10,009
L
5,106
3,034
266
1,980
5,806
2,006
335
2,079
3,727
0
28,915
W
4,722
253
0
1,486
6,017
3,308
1,092
3,020
2,775
30,342
0
W
Xing Tian
dbSmash671
Xing Tian
2,703
145
528
1,864
8,302
6,502
678
4,272
3,794
11,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,798
Gold Earned
21,082
95
Minions Killed
129
0
Camps Cleared
0
626,394
Distance Traveled
483,076
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,610
761
59
6
0
178,095
2
W
Fenrir
7,660
766
33
3
0
207,211
1
L
Achilles
6,293
629
19
2
0
130,059
0
L
Cupid
7,179
718
51
5
0
174,922
1
W
Tiamat
7,751
775
49
5
0
202,906
4
W
Xing Tian
7,387
739
13
1
0
216,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role