Player Matchup

Hercules
Hercules
JJmonster07
Hercules
Level 24
God Stats
14W - 9L
1,741 SR
Queue Stats
66W - 61L
1,583 Elo+
Solo
Sol
Sol
OG IronJax
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Jing Wei
Jing Wei
OUT FOR BLOOD51
Jing Wei
Level 29
God Stats
0W - 3L
1,291 SR
Queue Stats
153W - 180L
1,232 Elo+
Solo
Gilgamesh
Gilgamesh
Thoughtful6254
Gilgamesh
Level 18
God Stats
11W - 5L
1,815 SR
Queue Stats
28W - 26L
1,668 Elo+
Solo
Thor
Thor
husky-mourner9
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,570 SR
1,497 Elo+

VS

Team Averages
Level 20
1,486 SR
1,486 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jedaad
Gilgamesh
Level 13
God Stats
1W - 3L
1,182 SR
Queue Stats
10W - 9L
1,578 Elo+
Solo
Xing Tian
Xing Tian
Landeneniga
Xing Tian
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,233 Elo+
Solo
Chernobog
Chernobog
Wasinqa
Chernobog
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
375W - 407L
1,448 Elo+
Solo
Pele
Pele
smiteplayer90
Pele
Level 29
God Stats
6W - 1L
1,751 SR
Queue Stats
6W - 1L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JJmonster07
Hercules
12
1 / 2 / 2
8,105
386
6,224
21,594
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 14 / 0
7,030
335
1,371
13,873
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
13
1 / 4 / 0
7,953
379
5,495
13,908
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Thoughtful6254
Gilgamesh
14
3 / 5 / 0
9,048
431
9,232
20,638
11,411
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 11 / 0
6,048
288
504
9,440
2,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
13 / 3 / 7
11,343
540
16,721
7,637
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Jedaad
Gilgamesh
18
9 / 0 / 2
12,158
579
16,673
16,381
16,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xing Tian
Landeneniga
Xing Tian
13
3 / 0 / 11
8,961
427
8,318
8,473
8,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chernobog
Wasinqa
Chernobog
15
7 / 2 / 5
10,065
479
10,778
11,046
4,639
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 10
9,170
437
2,941
9,488
2,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
70
6
Kills
35
36
Deaths
7
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
3
7
5.5
L
Hercules
JJmonster07
Hercules
1
2
2
1
W
Gilgamesh
Jedaad
Gilgamesh
9
0
2
10
W
Xing Tian
Landeneniga
Xing Tian
3
0
11
8.5
L
1
14
0
0.07
L
Jing Wei
1
4
0
0.25
L
Gilgamesh
Thoughtful6254
Gilgamesh
3
5
0
0.6
W
Chernobog
Wasinqa
Chernobog
7
2
5
4.75
L
0
11
0
0
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
55,431
79,453
Taken
53,025
36,024
Mitigated
34,927
17,972
Healing
14,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,721
1,049
0
713
7,637
3,154
2,921
321
7,316
60,491
0
L
Hercules
JJmonster07
Hercules
6,224
1,948
0
6,977
21,594
12,713
21
9,813
11,495
0
26,353
W
Gilgamesh
Jedaad
Gilgamesh
16,673
6,961
0
5,478
16,381
16,169
3,548
411
15,970
0
85,310
W
Xing Tian
Landeneniga
Xing Tian
8,318
465
554
1,178
8,473
8,151
178
386
8,087
24,027
0
L
1,371
599
0
664
13,873
4,539
131
4,437
9,116
19,189
1,729
L
Jing Wei
5,495
3,079
0
2,859
13,908
4,770
925
3,920
9,872
0
39,492
L
Gilgamesh
Thoughtful6254
Gilgamesh
9,232
1,968
0
7,472
20,638
11,411
0
2,440
18,056
0
47,686
W
Chernobog
Wasinqa
Chernobog
10,778
7,034
0
4,284
11,046
4,639
909
0
11,046
0
73,340
L
504
346
0
0
9,440
2,591
0
3,281
5,875
0
4,736
W
2,941
171
135
2,021
9,488
2,814
1,915
158
9,330
0
31,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,184
Gold Earned
51,697
222
Minions Killed
441
0
Camps Cleared
0
1,574,745
Distance Traveled
1,963,592
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,343
540
103
5
0
364,611
1
L
Hercules
8,105
386
44
2
0
393,189
3
W
Gilgamesh
12,158
579
147
7
0
416,838
0
W
Xing Tian
8,961
427
27
1
0
398,378
3
L
Sol
7,030
335
26
1
0
289,208
0
L
Jing Wei
7,953
379
57
3
0
368,399
0
L
Gilgamesh
9,048
431
86
4
0
290,920
1
W
Chernobog
10,065
479
106
5
0
399,428
2
L
Thor
6,048
288
9
0
0
233,029
1
W
Pele
9,170
437
58
3
0
384,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role