Player Matchup

Arachne
Arachne
 
Arachne
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DiyarrIsHxrnyAf
Cupid
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,286 Elo+
Party 2
Sobek
Sobek
Nap0o-9ii
Sobek
Level 63
God Stats
8W - 3L
1,721 SR
Queue Stats
31W - 23L
1,648 Elo+
Solo
Baba Yaga
Baba Yaga
ThaaCobraa
Baba Yaga
Level 102
God Stats
2W - 2L
1,120 SR
Queue Stats
79W - 82L
1,382 Elo+
Party 2
Gilgamesh
Gilgamesh
temp-753275
Gilgamesh
Level 76
God Stats
16W - 15L
1,147 SR
Queue Stats
132W - 164L
1,387 Elo+
Solo
Team Averages
Level 79
1,398 SR
1,441 Elo+

VS

Team Averages
Level 59
1,529 SR
1,330 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
MegaMaste
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,432 Elo+
Solo
Ah Puch
Ah Puch
Monkey_D_Scelor
Ah Puch
Level 26
God Stats
20W - 11L
1,500 SR
Queue Stats
79W - 83L
1,302 Elo+
Party 1
Neith
Neith
Moskovork95
Neith
Level 46
God Stats
2W - 4L
1,469 SR
Queue Stats
237W - 341L
1,266 Elo+
Party 1
Rama
Rama
abbeboiii_
Rama
Level 46
God Stats
0W - 1L
1,676 SR
Queue Stats
3W - 9L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
0 / 3 / 0
10,179
509
764
14,373
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 5 / 1
10,422
521
1,935
12,602
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Nap0o-9ii
Sobek
15
1 / 2 / 4
10,201
510
3,085
18,223
16,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
ThaaCobraa
Baba Yaga
17
6 / 3 / 3
11,375
569
12,775
12,911
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
temp-753275
Gilgamesh
18
9 / 2 / 1
12,033
602
8,989
13,367
8,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
4
1 / 0 / 0
6,091
305
387
1,614
376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
MegaMaste
Nemesis
16
3 / 1 / 3
9,905
495
8,369
14,053
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 5 / 0
9,680
484
12,024
10,580
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 9 / 2
8,886
444
6,837
13,160
4,324
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

4
0 / 2 / 0
5,648
282
610
2,181
389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
16
Kills
11
15
Deaths
17
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
3
0
0
L
Gilgamesh
 
Gilgamesh
1
0
0
1
W
0
5
1
0.1
L
Nemesis
MegaMaste
Nemesis
3
1
3
4.5
L
4
5
0
0.8
L
3
9
2
0.44
W
Sobek
Nap0o-9ii
Sobek
1
2
4
1.5
W
Baba Yaga
ThaaCobraa
Baba Yaga
6
3
3
2.5
L
0
2
0
0
W
Gilgamesh
temp-753275
Gilgamesh
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,548
Damage
28,227
71,476
Taken
41,588
40,070
Mitigated
13,856
23,168
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
764
465
0
3,678
14,373
6,060
1,317
465
13,908
0
93,499
L
Gilgamesh
 
Gilgamesh
387
159
0
1,068
1,614
376
0
217
1,397
0
3,518
W
1,935
1,313
171
3,647
12,602
4,183
3,717
0
12,602
0
61,505
L
Nemesis
MegaMaste
Nemesis
8,369
3,189
0
5,910
14,053
5,024
0
4,146
9,569
0
64,653
L
12,024
344
0
1,148
10,580
3,743
298
7,111
3,037
64,310
0
L
6,837
2,970
0
2,124
13,160
4,324
761
3,618
9,119
0
33,631
W
Sobek
Nap0o-9ii
Sobek
3,085
198
0
5,479
18,223
16,736
26
4,932
13,291
22,220
0
W
Baba Yaga
ThaaCobraa
Baba Yaga
12,775
512
0
5,084
12,911
4,664
1,093
6,327
6,584
64,695
0
L
610
557
0
220
2,181
389
0
0
2,081
0
5,402
W
Gilgamesh
temp-753275
Gilgamesh
8,989
2,104
0
5,109
13,367
8,427
3,105
300
13,067
0
69,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,210
Gold Earned
40,210
542
Minions Killed
329
0
Camps Cleared
0
1,798,936
Distance Traveled
1,229,016
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,179
509
132
7
0
357,354
0
L
Gilgamesh
6,091
305
6
0
0
55,627
1
W
Cupid
10,422
521
119
6
0
303,480
0
L
Nemesis
9,905
495
130
7
0
422,472
0
L
Ah Puch
9,680
484
119
6
0
365,455
2
L
Neith
8,886
444
67
3
0
301,772
0
W
Sobek
10,201
510
39
2
0
397,515
6
W
Baba Yaga
11,375
569
135
7
0
379,425
6
L
Rama
5,648
282
7
0
0
83,690
1
W
Gilgamesh
12,033
602
117
6
0
361,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role