Player Matchup

Hachiman
Hachiman
Kosmonavt555
Hachiman
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,269 Elo+
Party 2
Baba Yaga
Baba Yaga
MIGHTYANT98
Baba Yaga
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 35L
1,715 Elo+
Solo
Bellona
Bellona
VADJAGER
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,269 Elo+
Party 2
Thor
Thor
kasper9318
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 55L
1,500 Elo+
Solo
Ymir
Ymir
lDeviceI
Ymir
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 13L
1,500 Elo+
Solo
Team Averages
Level 9
1,500 SR
1,451 Elo+

VS

Team Averages
Level 16
1,497 SR
1,378 Elo+
Loki
Loki
AKILESS0323
Loki
Level 17
God Stats
24W - 27L
1,419 SR
Queue Stats
37W - 38L
1,364 Elo+
Party 1
Medusa
Medusa
BanProdigy
Medusa
Level 18
God Stats
2W - 1L
1,554 SR
Queue Stats
67W - 62L
1,377 Elo+
Solo
Janus
Janus
Nicomanzur22
Janus
Level 15
God Stats
11W - 8L
1,736 SR
Queue Stats
43W - 52L
1,321 Elo+
Party 1
Hercules
Hercules
bouncy142
Hercules
Level 17
God Stats
9W - 8L
1,501 SR
Queue Stats
71W - 83L
1,672 Elo+
Solo
Yemoja
Yemoja
jeffwill
Yemoja
Level 14
God Stats
1W - 3L
1,276 SR
Queue Stats
24W - 42L
1,156 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kosmonavt555
Hachiman
12
4 / 12 / 1
8,819
383
10,066
15,986
5,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
MIGHTYANT98
Baba Yaga
13
0 / 11 / 1
8,345
363
6,965
17,299
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
VADJAGER
Bellona
12
0 / 11 / 1
7,694
335
4,788
15,061
9,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 5 / 2
11,030
480
11,946
17,575
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
15
2 / 12 / 4
9,786
425
8,263
18,243
13,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 9
13,050
567
12,447
17,210
7,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
BanProdigy
Medusa
20
22 / 2 / 6
14,301
622
20,637
18,724
8,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 2 / 14
12,295
535
12,997
9,249
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
bouncy142
Hercules
16
5 / 0 / 4
11,065
481
3,922
20,995
18,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
jeffwill
Yemoja
18
8 / 4 / 4
12,675
551
9,652
15,910
15,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
84
10
Kills
47
51
Deaths
10
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
8
2
9
6.25
W
Medusa
BanProdigy
Medusa
22
2
6
12.5
L
Hachiman
Kosmonavt555
Hachiman
4
12
1
0.38
L
Baba Yaga
MIGHTYANT98
Baba Yaga
0
11
1
0.05
W
4
2
14
5.5
L
Bellona
VADJAGER
Bellona
0
11
1
0.05
W
Hercules
bouncy142
Hercules
5
0
4
7
W
Yemoja
jeffwill
Yemoja
8
4
4
2.5
L
4
5
2
1
L
Ymir
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
59,655
84,164
Taken
82,088
41,193
Mitigated
52,444
5,436
Healing
24,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,447
2,613
0
6,064
17,210
7,171
598
1,327
15,799
0
97,973
W
Medusa
BanProdigy
Medusa
20,637
11,108
0
5,750
18,724
8,304
4,749
2,732
15,832
0
118,673
L
Hachiman
Kosmonavt555
Hachiman
10,066
6,878
0
140
15,986
5,493
639
4,460
11,311
0
36,251
L
Baba Yaga
MIGHTYANT98
Baba Yaga
6,965
383
0
2,438
17,299
5,725
0
5,136
11,767
32,316
0
W
12,997
549
64
1,958
9,249
3,236
1,095
2,542
6,483
55,797
0
L
Bellona
VADJAGER
Bellona
4,788
1,122
0
209
15,061
9,449
120
2,291
12,430
0
16,272
W
Hercules
bouncy142
Hercules
3,922
1,339
0
9,684
20,995
18,231
1,564
2,370
18,485
0
32,313
W
Yemoja
jeffwill
Yemoja
9,652
4,182
1,082
343
15,910
15,502
1,779
5,617
10,261
54,045
0
L
11,946
3,508
0
2,649
17,575
6,758
1,472
4,429
12,881
0
58,082
L
Ymir
8,263
1,428
0
0
18,243
13,768
0
7,115
11,030
32,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,674
Gold Earned
63,386
265
Minions Killed
526
0
Camps Cleared
0
1,759,964
Distance Traveled
1,904,361
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,050
567
142
6
0
454,847
0
W
Medusa
14,301
622
145
6
0
355,142
0
L
Hachiman
8,819
383
50
2
0
346,059
0
L
Baba Yaga
8,345
363
50
2
0
311,493
5
W
Janus
12,295
535
112
5
0
412,310
0
L
Bellona
7,694
335
34
1
0
410,653
5
W
Hercules
11,065
481
50
2
0
409,031
0
W
Yemoja
12,675
551
77
3
0
273,031
0
L
Thor
11,030
480
95
4
0
414,183
3
L
Ymir
9,786
425
36
2
0
277,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role