Player Matchup

Tsukuyomi
Tsukuyomi
MEEPO2007
Tsukuyomi
Level 26
God Stats
25W - 19L
1,406 SR
Queue Stats
54W - 36L
1,412 Elo+
Solo
Apollo
Apollo
Migui21254
Apollo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,290 Elo+
Solo
Neith
Neith
bedy14
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Horus
Horus
bon0bette
Horus
Level 25
God Stats
3W - 4L
1,150 SR
Queue Stats
96W - 97L
1,312 Elo+
Party 1
Merlin
Merlin
kejayaan
Merlin
Level 26
God Stats
22W - 20L
1,378 SR
Queue Stats
82W - 85L
1,380 Elo+
Party 1
Team Averages
Level 18
1,387 SR
1,379 Elo+

VS

Team Averages
Level 16
1,409 SR
1,324 Elo+
Yemoja
Yemoja
IKitsyne
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,032 Elo+
Solo
Danzaburou
Danzaburou
QQMyFriend
Danzaburou
Level 18
God Stats
0W - 2L
1,317 SR
Queue Stats
82W - 82L
1,370 Elo+
Solo
Osiris
Osiris
SteamDiM
Osiris
Level 25
God Stats
12W - 8L
1,500 SR
Queue Stats
101W - 94L
1,387 Elo+
Solo
Kukulkan
Kukulkan
gascar69
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thor
Thor
paleman01
Thor
Level 26
God Stats
0W - 1L
1,228 SR
Queue Stats
89W - 136L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MEEPO2007
Tsukuyomi
20
17 / 5 / 9
15,449
552
26,752
20,972
11,214
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Migui21254
Apollo
20
5 / 3 / 13
14,333
512
6,970
17,297
8,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
bedy14
Neith
20
8 / 10 / 5
14,643
523
16,532
16,260
8,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
bon0bette
Horus
18
7 / 4 / 14
13,223
472
8,801
22,438
27,309
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
kejayaan
Merlin
20
9 / 3 / 11
14,424
515
28,446
13,532
6,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IKitsyne
Yemoja
15
1 / 8 / 7
11,167
399
6,898
22,456
18,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
QQMyFriend
Danzaburou
17
4 / 7 / 9
12,329
440
13,891
17,005
6,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
SteamDiM
Osiris
20
16 / 7 / 5
14,819
529
27,266
27,380
34,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
gascar69
Kukulkan
14
1 / 16 / 1
9,525
340
8,217
18,561
6,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
18
2 / 8 / 5
11,741
419
6,983
22,338
8,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
51
46
Kills
24
25
Deaths
46
52
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
IKitsyne
Yemoja
1
8
7
0.56
W
Tsukuyomi
MEEPO2007
Tsukuyomi
17
5
9
4.3
W
Apollo
Migui21254
Apollo
5
3
13
3.83
L
Danzaburou
QQMyFriend
Danzaburou
4
7
9
1.21
L
Osiris
SteamDiM
Osiris
16
7
5
2.64
W
Neith
bedy14
Neith
8
10
5
1.05
W
Horus
bon0bette
Horus
7
4
14
3.5
L
Kukulkan
gascar69
Kukulkan
1
16
1
0.09
W
Merlin
kejayaan
Merlin
9
3
11
4.83
L
Thor
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,501
Damage
63,255
90,499
Taken
107,740
61,460
Mitigated
74,191
13,046
Healing
16,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
IKitsyne
Yemoja
6,898
912
1,956
1,111
22,456
18,713
30
11,342
10,677
36,596
0
W
Tsukuyomi
MEEPO2007
Tsukuyomi
26,752
6,048
0
4,186
20,972
11,214
3,544
2,660
18,232
0
96,414
W
Apollo
Migui21254
Apollo
6,970
4,737
0
1,587
17,297
8,228
6,180
2,580
14,661
0
85,433
L
Danzaburou
QQMyFriend
Danzaburou
13,891
6,306
0
3,921
17,005
6,455
704
4,363
12,452
0
48,742
L
Osiris
SteamDiM
Osiris
27,266
10,955
0
3,937
27,380
34,368
562
4,059
22,883
0
84,056
W
Neith
bedy14
Neith
16,532
8,719
0
850
16,260
8,020
5,507
2,543
13,567
0
79,458
W
Horus
bon0bette
Horus
8,801
2,110
1,612
4,311
22,438
27,309
682
4,474
17,804
17,196
16,138
L
Kukulkan
gascar69
Kukulkan
8,217
2,010
0
0
18,561
6,324
984
6,649
11,578
29,070
0
W
Merlin
kejayaan
Merlin
28,446
619
0
500
13,532
6,689
1,290
2,314
11,120
84,780
0
L
Thor
6,983
2,220
0
5,235
22,338
8,331
140
4,406
17,704
0
59,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,072
Gold Earned
59,581
614
Minions Killed
373
0
Camps Cleared
0
2,413,369
Distance Traveled
2,169,455
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,167
399
48
2
0
355,940
0
W
Tsukuyomi
15,449
552
145
5
0
549,569
0
W
Apollo
14,333
512
159
6
0
489,293
4
L
Danzaburou
12,329
440
68
2
0
437,244
5
L
Osiris
14,819
529
103
4
0
511,958
0
W
Neith
14,643
523
121
4
0
395,497
1
W
Horus
13,223
472
42
2
0
488,500
1
L
Kukulkan
9,525
340
48
2
0
386,881
1
W
Merlin
14,424
515
147
5
0
490,510
6
L
Thor
11,741
419
106
4
0
477,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role