Player Matchup

Scylla
Scylla
Pro_fornite
Scylla
Level 16
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 1
Chiron
Chiron
XxJoSeTe-BaQu745
Chiron
Level 118
God Stats
0W - 1L
1,773 SR
Queue Stats
31W - 46L
1,411 Elo+
Party 1
Raijin
Raijin
gusneibol
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,448 Elo+
Party 1
Team Averages
Level 79
1,504 SR
1,383 Elo+

VS

Team Averages
Level 46
1,395 SR
1,252 Elo+
Baron Samedi
Baron Samedi
KOKAINKURT
Baron Samedi
Level 88
God Stats
64W - 47L
1,627 SR
Queue Stats
190W - 190L
1,579 Elo+
Solo
Danzaburou
Danzaburou
Locrine__
Danzaburou
Level 25
God Stats
6W - 16L
1,318 SR
Queue Stats
34W - 82L
1,142 Elo+
Party 2
Chaac
Chaac
Rhazin7
Chaac
Level 26
God Stats
8W - 11L
1,240 SR
Queue Stats
106W - 165L
1,035 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
2 / 5 / 1
7,795
650
4,380
7,321
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 3
7,435
620
6,004
10,675
3,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
gusneibol
Raijin
11
1 / 2 / 2
7,858
655
6,195
7,846
6,085
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KOKAINKURT
Baron Samedi
12
3 / 0 / 5
8,460
705
11,016
5,942
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Locrine__
Danzaburou
11
0 / 2 / 6
7,486
624
3,583
8,359
3,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Rhazin7
Chaac
12
5 / 1 / 2
8,928
744
7,415
9,966
6,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
KOKAINKURT
Baron Samedi
3
0
5
5.5
W
Danzaburou
Locrine__
Danzaburou
0
2
6
1.5
L
Scylla
2
5
1
0.5
W
Chaac
Rhazin7
Chaac
5
1
2
6
L
0
1
3
1.5
L
Raijin
gusneibol
Raijin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,579
Damage
22,014
25,842
Taken
24,267
11,807
Mitigated
13,427
5,856
Healing
13,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
KOKAINKURT
Baron Samedi
11,016
660
1,091
3,844
5,942
3,435
68
1,594
4,215
37,679
0
W
Danzaburou
Locrine__
Danzaburou
3,583
1,230
45
2,925
8,359
3,107
58
4,617
3,630
0
23,327
L
Scylla
4,380
243
0
926
7,321
2,241
0
2,812
4,311
22,240
0
W
Chaac
Rhazin7
Chaac
7,415
1,003
394
5,548
9,966
6,885
0
4,058
5,814
0
30,754
L
6,004
2,710
382
3,440
10,675
3,481
0
5,181
4,947
0
33,370
L
Raijin
gusneibol
Raijin
6,195
824
0
1,108
7,846
6,085
0
2,267
5,456
34,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,088
Gold Earned
24,874
161
Minions Killed
143
0
Camps Cleared
0
665,350
Distance Traveled
682,476
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,460
705
70
6
0
222,205
0
W
Danzaburou
7,486
624
27
2
0
208,406
0
L
Scylla
7,795
650
50
4
0
221,923
3
W
Chaac
8,928
744
46
4
0
251,865
1
L
Chiron
7,435
620
54
5
0
231,208
2
L
Raijin
7,858
655
57
5
0
212,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role