Player Matchup

Fenrir
Fenrir
PeachPieWolf
Fenrir
Level 28
God Stats
2W - 2L
1,174 SR
Queue Stats
15W - 36L
1,110 Elo+
Party 1
Gilgamesh
Gilgamesh
nathane2002
Gilgamesh
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 54L
1,304 Elo+
Party 1
Ra
Ra
oceanic_sand809
Ra
Level 73
God Stats
25W - 19L
1,795 SR
Queue Stats
183W - 190L
1,508 Elo+
Solo
Team Averages
Level 47
1,490 SR
1,307 Elo+

VS

Team Averages
Level 46
1,337 SR
1,309 Elo+
Discordia
Discordia
EinSteinLongshot
Discordia
Level 37
God Stats
0W - 4L
1,099 SR
Queue Stats
7W - 12L
1,395 Elo+
Party 2
Odin
Odin
PxmEthAziN
Odin
Level 13
God Stats
0W - 3L
1,411 SR
Queue Stats
0W - 6L
1,167 Elo+
Party 2
Da Ji
Da Ji
Zenaku333
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 305L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 9 / 4
14,063
541
7,552
25,612
9,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
nathane2002
Gilgamesh
19
9 / 6 / 6
17,556
675
25,212
27,790
33,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
9 / 7 / 9
18,732
720
21,256
16,200
6,787
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
20
8 / 4 / 9
17,140
659
21,214
18,556
7,147
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 5 / 9
14,410
554
7,075
23,998
22,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Zenaku333
Da Ji
19
12 / 11 / 6
17,725
682
26,102
26,861
11,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
45
20
Kills
21
22
Deaths
20
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
8
4
9
3.13
W
Fenrir
2
9
4
0.44
L
1
5
9
1.1
L
Da Ji
Zenaku333
Da Ji
12
11
6
1.36
W
Gilgamesh
nathane2002
Gilgamesh
9
6
6
2
W
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,020
Damage
54,391
69,602
Taken
69,415
49,665
Mitigated
41,382
19,090
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
21,214
543
1,910
6,144
18,556
7,147
652
5,927
12,629
128,247
0
W
Fenrir
7,552
2,351
0
2,965
25,612
9,218
203
9,141
15,450
0
32,106
L
7,075
2,191
0
2,380
23,998
22,787
168
8,403
15,595
0
33,538
L
Da Ji
Zenaku333
Da Ji
26,102
4,355
894
4,354
26,861
11,448
1,255
6,961
19,900
0
76,640
W
Gilgamesh
nathane2002
Gilgamesh
25,212
5,097
330
6,978
27,790
33,660
2,511
9,431
17,633
0
83,563
W
21,256
1,682
3,799
5,018
16,200
6,787
457
1,766
14,160
123,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,351
Gold Earned
49,275
286
Minions Killed
263
0
Camps Cleared
0
1,260,355
Distance Traveled
1,313,195
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
17,140
659
164
6
0
436,530
2
W
Fenrir
14,063
541
28
1
0
436,554
0
L
Odin
14,410
554
50
2
0
457,649
2
L
Da Ji
17,725
682
49
2
0
419,016
1
W
Gilgamesh
17,556
675
107
4
0
404,444
1
W
Ra
18,732
720
151
6
0
419,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role