Player Matchup

Cthulhu
Cthulhu
AzardonPL
Cthulhu
Level 18
God Stats
2W - 4L
1,526 SR
Queue Stats
44W - 51L
1,362 Elo+
Party 1
Xbalanque
Xbalanque
GRZYBEK_BOROWIAK
Xbalanque
Level 44
God Stats
0W - 2L
1,514 SR
Queue Stats
31W - 36L
1,364 Elo+
Party 1
Discordia
Discordia
QQMyFriend
Discordia
Level 18
God Stats
9W - 10L
1,765 SR
Queue Stats
82W - 82L
1,378 Elo+
Solo
Mercury
Mercury
Terrathul
Mercury
Level 27
God Stats
9W - 4L
1,607 SR
Queue Stats
54W - 35L
1,658 Elo+
Solo
Gilgamesh
Gilgamesh
陈横竖撇捺
Gilgamesh
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 23L
1,640 Elo+
Solo
Team Averages
Level 27
1,582 SR
1,480 Elo+

VS

Team Averages
Level 19
1,574 SR
1,528 Elo+
Sobek
Sobek
ALRTG
Sobek
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 35L
1,395 Elo+
Solo
Set
Set
KRooiZi
Set
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
PIX3LSPARK
Da Ji
Level 20
God Stats
3W - 0L
1,608 SR
Queue Stats
42W - 14L
1,621 Elo+
Solo
Anubis
Anubis
Qroooow
Anubis
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
266W - 215L
1,677 Elo+
Solo
Medusa
Medusa
golextbb
Medusa
Level 20
God Stats
23W - 19L
1,760 SR
Queue Stats
158W - 151L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AzardonPL
Cthulhu
13
0 / 6 / 4
8,069
384
9,228
20,406
17,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
13
2 / 11 / 4
8,192
390
7,684
17,122
5,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
QQMyFriend
Discordia
12
4 / 6 / 7
9,022
430
8,652
9,892
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Terrathul
Mercury
18
9 / 4 / 1
11,693
557
15,963
20,097
7,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
陈横竖撇捺
Gilgamesh
18
3 / 8 / 4
11,009
524
6,617
17,178
8,271
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ALRTG
Sobek
14
0 / 1 / 17
9,766
465
9,419
17,215
19,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
14
4 / 6 / 6
9,661
460
5,276
15,160
9,547
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
17
4 / 4 / 11
10,566
503
10,380
16,341
7,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Qroooow
Anubis
20
17 / 3 / 4
13,712
653
26,797
13,041
7,601
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
golextbb
Medusa
15
10 / 5 / 5
10,286
490
15,309
13,974
5,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
18
Kills
35
35
Deaths
19
20
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sobek
ALRTG
Sobek
0
1
17
8.5
L
Cthulhu
AzardonPL
Cthulhu
0
6
4
0.33
L
Xbalanque
2
11
4
0.36
W
Set
4
6
6
1.17
W
Da Ji
4
4
11
2.38
L
Discordia
QQMyFriend
Discordia
4
6
7
1.25
W
Anubis
Qroooow
Anubis
17
3
4
6.33
L
Mercury
Terrathul
Mercury
9
4
1
2.38
W
Medusa
golextbb
Medusa
10
5
5
2.5
L
Gilgamesh
陈横竖撇捺
Gilgamesh
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,144
Damage
67,181
84,695
Taken
75,731
41,215
Mitigated
49,534
15,159
Healing
21,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ALRTG
Sobek
9,419
1,176
0
6,353
17,215
19,719
366
5,518
10,993
26,373
0
L
Cthulhu
AzardonPL
Cthulhu
9,228
262
273
2,926
20,406
17,341
276
9,821
10,585
37,429
0
L
Xbalanque
7,684
3,024
866
2,492
17,122
5,251
732
6,623
10,499
0
36,625
W
Set
5,276
2,280
0
2,040
15,160
9,547
1,064
3,104
11,631
0
40,974
W
Da Ji
10,380
2,811
0
5,218
16,341
7,050
1,669
1,649
14,536
0
74,097
L
Discordia
QQMyFriend
Discordia
8,652
727
0
842
9,892
2,712
0
3,950
5,942
20,750
0
W
Anubis
Qroooow
Anubis
26,797
1,712
0
7,951
13,041
7,601
2,393
1,713
11,234
108,191
0
L
Mercury
Terrathul
Mercury
15,963
9,334
0
5,795
20,097
7,640
0
5,931
14,166
0
87,655
W
Medusa
golextbb
Medusa
15,309
9,357
0
79
13,974
5,617
424
4,313
9,287
0
47,920
L
Gilgamesh
陈横竖撇捺
Gilgamesh
6,617
1,164
0
1,965
17,178
8,271
342
9,891
7,287
170
58,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,985
Gold Earned
53,991
435
Minions Killed
477
0
Camps Cleared
0
1,793,448
Distance Traveled
1,919,286
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,766
465
28
1
0
394,555
9
L
Cthulhu
8,069
384
75
4
0
357,689
6
L
Xbalanque
8,192
390
56
3
0
298,421
3
W
Set
9,661
460
78
4
0
394,467
3
W
Da Ji
10,566
503
113
5
0
416,177
1
L
Discordia
9,022
430
35
2
0
343,380
6
W
Anubis
13,712
653
189
9
0
341,425
6
L
Mercury
11,693
557
144
7
0
425,713
2
W
Medusa
10,286
490
69
3
0
372,662
0
L
Gilgamesh
11,009
524
125
6
0
368,245
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role