Player Matchup

Gilgamesh
Gilgamesh
Gilgamesh59
Gilgamesh
Level 14
God Stats
48W - 24L
1,513 SR
Queue Stats
150W - 111L
1,418 Elo+
Solo
Arachne
Arachne
MrJamesBlond
Arachne
Level 17
God Stats
8W - 4L
1,402 SR
Queue Stats
24W - 20L
1,412 Elo+
Solo
Anhur
Anhur
iRa1ken
Anhur
Level 23
God Stats
28W - 16L
1,557 SR
Queue Stats
63W - 49L
1,458 Elo+
Solo
Kukulkan
Kukulkan
okaypaladin3
Kukulkan
Level 16
God Stats
3W - 2L
1,188 SR
Queue Stats
143W - 136L
1,439 Elo+
Solo
Chiron
Chiron
年少丶冰
Chiron
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,432 SR
1,445 Elo+

VS

Team Averages
Level 14
1,484 SR
1,371 Elo+
Cerberus
Cerberus
Anthranet
Cerberus
Level 8
God Stats
3W - 5L
1,249 SR
Queue Stats
80W - 79L
1,238 Elo+
Solo
Anhur
Anhur
Criticalshot7
Anhur
Level 15
God Stats
9W - 12L
1,415 SR
Queue Stats
16W - 22L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
Katherinaa
Nu Wa
Level 29
God Stats
22W - 14L
1,569 SR
Queue Stats
41W - 42L
1,317 Elo+
Solo
Arachne
Arachne
Mylan0
Arachne
Level 14
God Stats
14W - 14L
1,688 SR
Queue Stats
301W - 300L
1,431 Elo+
Solo
Fafnir
Fafnir
YMA20111
Fafnir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gilgamesh59
Gilgamesh
12
3 / 0 / 1
6,940
631
4,818
4,565
1,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MrJamesBlond
Arachne
10
6 / 2 / 1
6,700
609
2,969
6,845
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
iRa1ken
Anhur
11
6 / 1 / 5
6,587
599
6,560
8,285
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
okaypaladin3
Kukulkan
12
3 / 2 / 4
6,681
607
3,672
4,844
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
11
4 / 2 / 7
6,582
598
5,782
6,600
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anthranet
Cerberus
9
0 / 3 / 0
4,976
452
1,191
6,127
2,311
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes

Shoes

+6%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 7 / 2
5,457
496
4,708
6,723
689
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
9
1 / 5 / 3
5,354
487
5,254
6,160
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Mylan0
Arachne
10
3 / 4 / 0
5,933
539
3,549
7,771
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
YMA20111
Fafnir
8
1 / 3 / 1
5,620
511
2,114
7,361
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
22
Kills
7
7
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Anthranet
Cerberus
0
3
0
0
L
2
7
2
0.43
W
Gilgamesh
Gilgamesh59
Gilgamesh
3
0
1
3.5
L
Nu Wa
1
5
3
0.5
W
Arachne
MrJamesBlond
Arachne
6
2
1
3.25
L
Arachne
Mylan0
Arachne
3
4
0
0.75
L
Fafnir
YMA20111
Fafnir
1
3
1
0.5
W
Anhur
iRa1ken
Anhur
6
1
5
8.5
W
Kukulkan
okaypaladin3
Kukulkan
3
2
4
2.5
W
Chiron
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,801
Damage
16,816
31,139
Taken
34,142
9,207
Mitigated
11,194
12,853
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Anthranet
Cerberus
1,191
172
0
528
6,127
2,311
0
0
6,127
15,583
0
L
4,708
2,179
0
516
6,723
689
0
0
6,723
0
15,085
W
Gilgamesh
Gilgamesh59
Gilgamesh
4,818
1,592
0
2,056
4,565
1,587
775
1,338
3,185
0
24,823
L
Nu Wa
5,254
1,027
0
269
6,160
1,765
328
2,782
3,378
20,906
0
W
Arachne
MrJamesBlond
Arachne
2,969
2,007
0
3,124
6,845
2,044
378
2,154
4,507
0
18,563
L
Arachne
Mylan0
Arachne
3,549
2,341
0
1,900
7,771
2,947
0
890
6,881
0
31,381
L
Fafnir
YMA20111
Fafnir
2,114
557
0
1,015
7,361
3,482
0
0
7,361
10,363
0
W
Anhur
iRa1ken
Anhur
6,560
4,066
0
4,108
8,285
2,156
686
1,948
6,285
0
34,515
W
Kukulkan
okaypaladin3
Kukulkan
3,672
519
0
445
4,844
1,644
0
1,857
2,755
39,142
0
W
Chiron
5,782
3,275
624
2,496
6,600
1,776
454
700
5,812
0
34,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,490
Gold Earned
27,340
326
Minions Killed
216
0
Camps Cleared
0
940,711
Distance Traveled
949,774
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,976
452
61
6
0
184,767
0
L
Anhur
5,457
496
27
2
0
197,888
0
W
Gilgamesh
6,940
631
80
7
0
181,767
0
L
Nu Wa
5,354
487
41
4
0
165,577
0
W
Arachne
6,700
609
45
4
0
243,044
0
L
Arachne
5,933
539
74
7
0
178,286
0
L
Fafnir
5,620
511
13
1
0
223,256
1
W
Anhur
6,587
599
67
6
0
171,714
3
W
Kukulkan
6,681
607
78
7
0
176,864
2
W
Chiron
6,582
598
56
5
0
167,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role