Player Matchup

Athena
Athena
BasiIIisk
Athena
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Joustt
Arachne
Level 25
God Stats
2W - 0L
1,745 SR
Queue Stats
55W - 17L
1,745 Elo+
Party 2
Gilgamesh
Gilgamesh
YouKnowWhooo
Gilgamesh
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
hippycow
Anhur
Level 42
God Stats
4W - 3L
1,451 SR
Queue Stats
171W - 144L
1,495 Elo+
Party 3
Discordia
Discordia
sPoOñS
Discordia
Level 139
God Stats
5W - 4L
1,541 SR
Queue Stats
131W - 99L
1,666 Elo+
Party 2
Team Averages
Level 74
1,548 SR
1,581 Elo+

VS

Team Averages
Level 102
1,570 SR
1,604 Elo+
Gilgamesh
Gilgamesh
IDBWK
Gilgamesh
Level 29
God Stats
0W - 2L
1,453 SR
Queue Stats
52W - 39L
1,662 Elo+
Party 1
Ra
Ra
djnarrow
Ra
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
479W - 442L
1,504 Elo+
Solo
Serqet
Serqet
javiotomaroto
Serqet
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 222L
1,658 Elo+
Party 1
Cabrakan
Cabrakan
pimpekruchable
Cabrakan
Level 40
God Stats
9W - 2L
1,887 SR
Queue Stats
73W - 52L
1,720 Elo+
Solo
Artemis
Artemis
zawar
Artemis
Level 156
God Stats
62W - 63L
1,508 SR
Queue Stats
255W - 280L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BasiIIisk
Athena
7
0 / 0 / 4
4,488
641
2,019
3,918
1,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
Joustt
Arachne
8
3 / 0 / 3
4,941
706
2,175
4,235
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
YouKnowWhooo
Gilgamesh
9
1 / 2 / 1
4,931
704
2,361
5,237
2,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
hippycow
Anhur
8
3 / 0 / 0
4,695
671
3,569
2,629
657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
sPoOñS
Discordia
9
3 / 1 / 1
5,321
760
1,835
1,781
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IDBWK
Gilgamesh
8
1 / 2 / 1
4,512
645
2,828
5,665
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 1
4,326
618
1,594
4,470
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 0
4,768
681
988
3,329
887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
5
0 / 1 / 0
3,803
543
1,393
3,607
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
zawar
Artemis
7
0 / 1 / 0
4,095
585
1,169
3,105
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
3
3
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
BasiIIisk
Athena
0
0
4
2
L
Gilgamesh
IDBWK
Gilgamesh
1
2
1
0.75
W
Arachne
Joustt
Arachne
3
0
3
4.5
W
Gilgamesh
YouKnowWhooo
Gilgamesh
1
2
1
0.75
L
0
5
1
0.1
W
Anhur
hippycow
Anhur
3
0
0
3
L
2
1
0
2
L
Cabrakan
0
1
0
0
W
Discordia
sPoOñS
Discordia
3
1
1
3.5
L
Artemis
zawar
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,959
Damage
7,972
17,800
Taken
20,176
5,681
Mitigated
6,856
7,576
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BasiIIisk
Athena
2,019
953
0
1,475
3,918
1,363
0
1,009
2,845
11,390
0
L
Gilgamesh
IDBWK
Gilgamesh
2,828
633
0
1,802
5,665
2,627
0
87
5,578
0
19,142
W
Arachne
Joustt
Arachne
2,175
1,072
0
2,797
4,235
1,148
0
715
3,250
0
16,719
W
Gilgamesh
YouKnowWhooo
Gilgamesh
2,361
816
0
1,840
5,237
2,076
0
0
5,237
943
21,792
L
1,594
83
0
516
4,470
1,101
0
1,447
2,931
17,837
0
W
Anhur
hippycow
Anhur
3,569
2,022
0
1,204
2,629
657
0
617
2,012
0
18,546
L
988
79
0
1,260
3,329
887
0
1,014
2,219
0
18,928
L
Cabrakan
1,393
307
0
1,528
3,607
1,515
0
642
2,965
6,791
0
W
Discordia
sPoOñS
Discordia
1,835
158
0
260
1,781
437
0
414
1,245
27,259
0
L
Artemis
zawar
Artemis
1,169
490
0
1,266
3,105
726
0
563
2,542
0
17,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
21,504
213
Minions Killed
202
0
Camps Cleared
0
746,296
Distance Traveled
676,118
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,488
641
17
2
0
153,412
1
L
Gilgamesh
4,512
645
39
6
0
150,372
0
W
Arachne
4,941
706
38
5
0
173,078
4
W
Gilgamesh
4,931
704
58
8
0
143,281
3
L
Ra
4,326
618
58
8
0
132,412
0
W
Anhur
4,695
671
42
6
0
135,449
1
L
Serqet
4,768
681
53
8
0
189,705
1
L
Cabrakan
3,803
543
11
2
0
102,053
0
W
Discordia
5,321
760
58
8
0
141,076
1
L
Artemis
4,095
585
41
6
0
101,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role