Player Matchup

Janus
Janus
AdryK11
Janus
Level 40
God Stats
8W - 13L
1,420 SR
Queue Stats
135W - 175L
1,401 Elo+
Solo
Gilgamesh
Gilgamesh
Drilo
Gilgamesh
Level 46
God Stats
42W - 20L
1,692 SR
Queue Stats
224W - 275L
1,388 Elo+
Party 1
Odin
Odin
P0l1o
Odin
Level 69
God Stats
22W - 25L
1,422 SR
Queue Stats
555W - 565L
1,416 Elo+
Party 1
Team Averages
Level 52
1,511 SR
1,402 Elo+

VS

Team Averages
Level 37
1,462 SR
1,442 Elo+
Tiamat
Tiamat
 
Tiamat
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Suguerre
Da Ji
Level 28
God Stats
37W - 50L
1,542 SR
Queue Stats
187W - 170L
1,554 Elo+
Solo
Nu Wa
Nu Wa
Suuzuyaa
Nu Wa
Level 26
God Stats
5W - 10L
1,344 SR
Queue Stats
13W - 27L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AdryK11
Janus
13
1 / 5 / 11
9,798
700
7,193
9,229
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Drilo
Gilgamesh
14
9 / 4 / 7
11,546
825
15,202
14,745
8,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Odin
P0l1o
Odin
15
10 / 2 / 4
11,541
824
8,900
12,782
7,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 7 / 6
8,920
637
2,858
12,043
6,636
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Suguerre
Da Ji
14
7 / 7 / 3
11,351
811
14,743
14,419
6,299
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Suuzuyaa
Nu Wa
13
3 / 6 / 7
9,582
684
8,719
10,137
3,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
20
Kills
11
11
Deaths
20
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
7
6
0.57
W
Janus
AdryK11
Janus
1
5
11
1.3
W
Gilgamesh
Drilo
Gilgamesh
9
4
7
3.13
W
Odin
P0l1o
Odin
10
2
4
6
L
Da Ji
Suguerre
Da Ji
7
7
3
1.21
L
Nu Wa
Suuzuyaa
Nu Wa
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,295
Damage
26,320
36,756
Taken
36,599
17,304
Mitigated
16,433
5,731
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,858
514
489
2,772
12,043
6,636
0
2,098
9,727
33,133
0
W
Janus
AdryK11
Janus
7,193
484
237
1,365
9,229
1,862
248
1,933
7,296
52,513
0
W
Gilgamesh
Drilo
Gilgamesh
15,202
4,997
399
1,300
14,745
8,365
438
4,860
9,885
0
48,613
W
Odin
P0l1o
Odin
8,900
1,853
0
2,430
12,782
7,077
0
4,829
7,953
0
31,872
L
Da Ji
Suguerre
Da Ji
14,743
4,316
0
2,368
14,419
6,299
0
3,482
10,609
0
22,501
L
Nu Wa
Suuzuyaa
Nu Wa
8,719
3,288
123
738
10,137
3,498
0
931
9,040
24,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,885
Gold Earned
29,853
209
Minions Killed
110
0
Camps Cleared
0
763,760
Distance Traveled
644,784
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,920
637
51
4
0
201,392
1
W
Janus
9,798
700
106
8
0
230,717
0
W
Gilgamesh
11,546
825
53
4
0
240,492
0
W
Odin
11,541
824
50
4
0
292,551
2
L
Da Ji
11,351
811
14
1
0
223,127
1
L
Nu Wa
9,582
684
45
3
0
220,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role