Player Matchup

Gilgamesh
Gilgamesh
Krevet6561
Gilgamesh
Level 24
God Stats
16W - 10L
1,739 SR
Queue Stats
166W - 129L
1,681 Elo+
Solo
Arachne
Arachne
Qroooow
Arachne
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
266W - 215L
1,716 Elo+
Solo
Agni
Agni
SweatForMyW33D
Agni
Level 22
God Stats
1W - 4L
1,599 SR
Queue Stats
32W - 44L
1,459 Elo+
Solo
Discordia
Discordia
Sạint
Discordia
Level 25
God Stats
2W - 1L
1,733 SR
Queue Stats
99W - 59L
1,683 Elo+
Solo
Tyr
Tyr
TopheeSmite
Tyr
Level 32
God Stats
5W - 8L
1,474 SR
Queue Stats
161W - 159L
1,602 Elo+
Solo
Team Averages
Level 26
1,609 SR
1,628 Elo+

VS

Team Averages
Level 22
1,572 SR
1,612 Elo+
Jing Wei
Jing Wei
Kapuga
Jing Wei
Level 29
God Stats
2W - 0L
1,509 SR
Queue Stats
11W - 11L
1,472 Elo+
Solo
Ne Zha
Ne Zha
Mneumonia
Ne Zha
Level 14
God Stats
13W - 15L
1,316 SR
Queue Stats
108W - 84L
1,667 Elo+
Solo
Bellona
Bellona
NINOLE7ENDA
Bellona
Level 25
God Stats
7W - 2L
1,726 SR
Queue Stats
81W - 46L
1,765 Elo+
Solo
Chang'e
Chang'e
Psyrenn0
Chang'e
Level 14
God Stats
7W - 9L
1,580 SR
Queue Stats
19W - 23L
1,621 Elo+
Solo
Geb
Geb
小名姜承禄
Geb
Level 27
God Stats
2W - 0L
1,728 SR
Queue Stats
124W - 125L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Krevet6561
Gilgamesh
20
6 / 2 / 0
14,593
608
19,483
27,700
26,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Qroooow
Arachne
19
2 / 6 / 5
11,825
493
9,358
21,436
10,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 3 / 1
9,913
413
5,469
11,424
4,419
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Discordia
Sạint
Discordia
20
1 / 3 / 2
12,901
538
9,751
10,140
3,974
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 3 / 3
11,044
460
7,173
17,063
9,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kapuga
Jing Wei
20
4 / 2 / 5
13,011
542
11,098
15,320
6,089
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Mneumonia
Ne Zha
19
5 / 4 / 8
12,660
528
13,588
18,799
12,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
NINOLE7ENDA
Bellona
20
2 / 1 / 5
12,973
541
16,950
22,857
21,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Psyrenn0
Chang'e
20
5 / 3 / 5
13,755
573
12,992
18,922
8,481
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 8
10,109
421
4,162
14,552
13,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
13
Kills
16
17
Deaths
13
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Kapuga
Jing Wei
4
2
5
3.25
L
Gilgamesh
Krevet6561
Gilgamesh
6
2
0
3
W
Ne Zha
Mneumonia
Ne Zha
5
4
8
2.25
W
Bellona
NINOLE7ENDA
Bellona
2
1
5
4.5
W
Chang'e
Psyrenn0
Chang'e
5
3
5
2.5
L
Arachne
Qroooow
Arachne
2
6
5
0.75
L
0
3
1
0.17
L
Discordia
Sạint
Discordia
1
3
2
0.67
L
4
3
3
1.83
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,234
Damage
58,790
87,763
Taken
90,450
54,012
Mitigated
62,092
17,604
Healing
42,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Kapuga
Jing Wei
11,098
8,978
0
6,889
15,320
6,089
1,340
2,324
12,836
0
104,855
L
Gilgamesh
Krevet6561
Gilgamesh
19,483
5,092
0
5,740
27,700
26,522
0
4,878
22,728
3,424
95,596
W
Ne Zha
Mneumonia
Ne Zha
13,588
3,681
0
8,630
18,799
12,828
0
2,314
16,467
0
93,469
W
Bellona
NINOLE7ENDA
Bellona
16,950
7,894
0
11,550
22,857
21,500
458
2,395
20,462
482
95,247
W
Chang'e
Psyrenn0
Chang'e
12,992
437
3,440
10,406
18,922
8,481
204
7,967
10,909
116,743
0
L
Arachne
Qroooow
Arachne
9,358
6,267
0
7,247
21,436
10,045
0
1,387
20,039
0
99,029
L
5,469
228
0
1,851
11,424
4,419
536
3,437
7,935
52,247
0
L
Discordia
Sạint
Discordia
9,751
488
0
1,024
10,140
3,974
0
2,808
7,180
120,879
0
L
7,173
1,183
0
1,742
17,063
9,052
0
4,295
12,620
0
58,600
W
4,162
94
0
1,647
14,552
13,194
0
4,457
9,839
22,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,276
Gold Earned
62,508
707
Minions Killed
698
0
Camps Cleared
0
2,333,739
Distance Traveled
2,384,373
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,011
542
146
6
0
496,297
1
L
Gilgamesh
14,593
608
173
7
0
475,371
12
W
Ne Zha
12,660
528
130
5
0
498,177
7
W
Bellona
12,973
541
183
8
0
522,153
3
W
Chang'e
13,755
573
201
8
0
496,309
16
L
Arachne
11,825
493
138
6
0
503,162
6
L
Agni
9,913
413
78
3
0
393,678
6
L
Discordia
12,901
538
214
9
0
427,083
2
L
Tyr
11,044
460
104
4
0
534,445
3
W
Geb
10,109
421
38
2
0
371,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role