Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
XTREME_SHAREEK
Gilgamesh
Level 68
God Stats
3W - 14L
1,219 SR
Queue Stats
66W - 141L
1,373 Elo+
Party 2
Yemoja
Yemoja
llIIIllIlllIllIl
Yemoja
Level 61
God Stats
10W - 20L
1,428 SR
Queue Stats
111W - 224L
1,381 Elo+
Party 2
Team Averages
Level 57
1,382 SR
1,418 Elo+

VS

Team Averages
Level 61
1,508 SR
1,537 Elo+
Artemis
Artemis
Jesus2511
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,452 Elo+
Party 1
Gilgamesh
Gilgamesh
NibbaTree
Gilgamesh
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 106L
1,608 Elo+
Party 1
Vulcan
Vulcan
xDSloppyMeat
Vulcan
Level 79
God Stats
1W - 0L
1,525 SR
Queue Stats
74W - 64L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 7 / 2
8,312
594
9,901
18,736
12,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
XTREME_SHAREEK
Gilgamesh
12
1 / 6 / 1
8,570
612
7,339
19,368
12,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 7 / 3
9,681
692
3,385
18,065
10,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jesus2511
Artemis
15
9 / 1 / 10
11,373
812
18,245
12,735
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
NibbaTree
Gilgamesh
14
4 / 3 / 15
10,391
742
12,850
13,141
13,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
14
7 / 0 / 12
10,840
774
18,587
5,250
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
3
Kills
20
20
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
2
0.29
W
Artemis
Jesus2511
Artemis
9
1
10
14
W
Gilgamesh
NibbaTree
Gilgamesh
4
3
15
3.83
L
Gilgamesh
XTREME_SHAREEK
Gilgamesh
1
6
1
0.25
L
1
7
3
0.36
W
Vulcan
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,625
Damage
49,682
56,169
Taken
31,126
35,776
Mitigated
20,638
19,104
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,901
1,121
0
5,294
18,736
12,600
148
4,960
13,270
38,221
0
W
Artemis
Jesus2511
Artemis
18,245
10,443
0
4,641
12,735
5,243
2,117
5,583
7,152
0
56,817
W
Gilgamesh
NibbaTree
Gilgamesh
12,850
4,055
0
2,161
13,141
13,334
425
5,554
7,587
0
33,155
L
Gilgamesh
XTREME_SHAREEK
Gilgamesh
7,339
1,275
622
2,645
19,368
12,853
0
5,948
12,851
0
39,733
L
3,385
880
6,458
4,085
18,065
10,323
0
6,710
10,850
10,836
0
W
Vulcan
18,587
5,254
0
1,179
5,250
2,061
283
2,219
3,031
56,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,563
Gold Earned
32,604
116
Minions Killed
180
0
Camps Cleared
0
668,267
Distance Traveled
750,297
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,312
594
58
4
0
213,654
2
W
Artemis
11,373
812
68
5
0
228,498
0
W
Gilgamesh
10,391
742
41
3
0
260,562
2
L
Gilgamesh
8,570
612
42
3
0
244,768
3
L
Yemoja
9,681
692
16
1
0
209,845
2
W
Vulcan
10,840
774
71
5
0
261,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role