Player Matchup

Da Ji
Da Ji
Berse1109
Da Ji
Level 103
God Stats
1W - 3L
1,310 SR
Queue Stats
291W - 306L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
BrobaII
Gilgamesh
Level 154
God Stats
5W - 1L
1,500 SR
Queue Stats
47W - 39L
1,448 Elo+
Solo
Ymir
Ymir
Greennhunter
Ymir
Level 85
God Stats
9W - 8L
1,580 SR
Queue Stats
329W - 344L
1,494 Elo+
Solo
Janus
Janus
RagnarSVQ
Janus
Level 49
God Stats
11W - 20L
1,410 SR
Queue Stats
176W - 260L
1,291 Elo+
Solo
Jing Wei
Jing Wei
ShakanoVirugo
Jing Wei
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 96
1,460 SR
1,431 Elo+

VS

Team Averages
Level 58
1,490 SR
1,391 Elo+
Skadi
Skadi
AhegaoLoverk
Skadi
Level 57
God Stats
12W - 8L
1,541 SR
Queue Stats
87W - 104L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
Leffe41
Gilgamesh
Level 65
God Stats
10W - 8L
1,499 SR
Queue Stats
121W - 111L
1,465 Elo+
Solo
Fenrir
Fenrir
Milkwhale
Fenrir
Level 23
God Stats
21W - 24L
1,451 SR
Queue Stats
32W - 44L
1,371 Elo+
Party 1
Fafnir
Fafnir
Ramppa1
Fafnir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,329 Elo+
Party 1
Janus
Janus
RunFatBoyRun0416
Janus
Level 82
God Stats
64W - 75L
1,459 SR
Queue Stats
647W - 670L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Berse1109
Da Ji
10
4 / 1 / 0
6,160
616
1,918
4,864
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
BrobaII
Gilgamesh
9
0 / 0 / 1
5,905
591
3,185
4,631
1,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8
0 / 0 / 2
5,245
525
1,566
6,310
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
RagnarSVQ
Janus
10
0 / 1 / 1
5,653
565
1,684
3,398
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
ShakanoVirugo
Jing Wei
10
1 / 0 / 3
5,586
559
3,609
3,219
836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,266
427
3,972
5,129
1,068
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Gilgamesh
Leffe41
Gilgamesh
9
0 / 0 / 0
4,811
481
2,308
4,797
2,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Milkwhale
Fenrir
7
1 / 2 / 0
4,558
456
669
5,122
1,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fafnir
Ramppa1
Fafnir
7
1 / 1 / 0
4,941
494
1,592
3,499
2,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 0
5,500
550
1,596
3,884
1,098
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
2
2
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Da Ji
Berse1109
Da Ji
4
1
0
4
W
Gilgamesh
BrobaII
Gilgamesh
0
0
1
0.5
W
0
0
2
1
L
Gilgamesh
Leffe41
Gilgamesh
0
0
0
0
L
Fenrir
Milkwhale
Fenrir
1
2
0
0.5
W
Janus
RagnarSVQ
Janus
0
1
1
0.5
L
Fafnir
Ramppa1
Fafnir
1
1
0
1
L
0
1
0
0
W
Jing Wei
ShakanoVirugo
Jing Wei
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,962
Damage
10,137
22,422
Taken
22,431
8,336
Mitigated
8,012
7,690
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,972
1,403
0
1,352
5,129
1,068
0
834
4,295
0
20,587
W
Da Ji
Berse1109
Da Ji
1,918
320
0
790
4,864
1,990
0
781
4,083
0
32,873
W
Gilgamesh
BrobaII
Gilgamesh
3,185
942
0
1,755
4,631
1,722
0
386
4,245
0
20,608
W
1,566
163
0
2,423
6,310
2,876
328
838
5,472
17,007
0
L
Gilgamesh
Leffe41
Gilgamesh
2,308
744
0
2,272
4,797
2,180
0
0
4,797
0
20,118
L
Fenrir
Milkwhale
Fenrir
669
67
0
1,352
5,122
1,358
0
0
5,122
0
18,094
W
Janus
RagnarSVQ
Janus
1,684
94
0
714
3,398
912
0
511
2,887
34,989
0
L
Fafnir
Ramppa1
Fafnir
1,592
401
0
1,451
3,499
2,308
0
732
2,767
7,148
0
L
1,596
53
0
1,232
3,884
1,098
0
1,496
2,200
36,423
0
W
Jing Wei
ShakanoVirugo
Jing Wei
3,609
2,003
0
2,008
3,219
836
404
672
2,547
0
25,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
24,076
270
Minions Killed
203
0
Camps Cleared
0
945,088
Distance Traveled
831,681
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,266
427
39
4
0
152,103
1
W
Da Ji
6,160
616
77
8
0
197,607
2
W
Gilgamesh
5,905
591
46
5
0
171,431
2
W
Ymir
5,245
525
15
2
0
198,135
1
L
Gilgamesh
4,811
481
44
4
0
195,086
0
L
Fenrir
4,558
456
38
4
0
153,900
0
W
Janus
5,653
565
66
7
0
189,810
1
L
Fafnir
4,941
494
10
1
0
139,393
1
L
Janus
5,500
550
72
7
0
191,199
5
W
Jing Wei
5,586
559
66
7
0
188,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role