Player Matchup

Fenrir
Fenrir
DekuRath
Fenrir
Level 79
God Stats
3W - 2L
1,620 SR
Queue Stats
88W - 97L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
MrWaffle13579
Danzaburou
Level 49
God Stats
10W - 14L
1,423 SR
Queue Stats
171W - 228L
1,399 Elo+
Party 1
King Arthur
King Arthur
Schwanee
King Arthur
Level 65
God Stats
1W - 5L
1,491 SR
Queue Stats
38W - 68L
1,351 Elo+
Party 1
Zhong Kui
Zhong Kui
WhyteBoyFresh00
Zhong Kui
Level 88
God Stats
5W - 5L
1,532 SR
Queue Stats
481W - 535L
1,484 Elo+
Party 1
Pele
Pele
milleratito
Pele
Level 47
God Stats
38W - 51L
1,537 SR
Queue Stats
438W - 549L
1,425 Elo+
Party 1
Team Averages
Level 66
1,520 SR
1,429 Elo+

VS

Team Averages
Level 94
1,639 SR
1,518 Elo+
Hades
Hades
Chaotic_Wretch
Hades
Level 117
God Stats
9W - 4L
1,734 SR
Queue Stats
115W - 131L
1,510 Elo+
Solo
Anhur
Anhur
Cheemkin
Anhur
Level 43
God Stats
2W - 3L
1,879 SR
Queue Stats
100W - 58L
1,641 Elo+
Solo
Bacchus
Bacchus
LAP_LICANACASH18
Bacchus
Level 124
God Stats
17W - 12L
1,426 SR
Queue Stats
966W - 1,034L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
W1DG3RZ
Gilgamesh
Level 127
God Stats
32W - 26L
1,384 SR
Queue Stats
371W - 342L
1,533 Elo+
Solo
Ymir
Ymir
rickjeeves
Ymir
Level 61
God Stats
8W - 2L
1,773 SR
Queue Stats
54W - 51L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DekuRath
Fenrir
13
1 / 5 / 3
7,846
392
2,691
12,673
8,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MrWaffle13579
Danzaburou
14
2 / 8 / 1
8,961
448
7,534
10,859
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Schwanee
King Arthur
16
1 / 4 / 6
9,653
483
7,553
19,049
14,301
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
WhyteBoyFresh00
Zhong Kui
15
5 / 6 / 2
9,890
495
12,498
17,565
11,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 8 / 6
9,331
467
7,621
17,138
6,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 6
11,894
595
15,375
12,138
8,780
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Cheemkin
Anhur
19
6 / 1 / 7
12,151
608
6,944
9,644
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 3 / 13
11,731
587
8,800
12,771
8,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
W1DG3RZ
Gilgamesh
16
1 / 5 / 5
10,611
531
13,148
17,268
11,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 1 / 16
11,781
589
8,175
14,366
15,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
13
Kills
31
31
Deaths
13
18
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
3
6
3.67
W
Anhur
Cheemkin
Anhur
6
1
7
9.5
L
Fenrir
DekuRath
Fenrir
1
5
3
0.5
W
9
3
13
5.17
L
Danzaburou
MrWaffle13579
Danzaburou
2
8
1
0.31
L
King Arthur
Schwanee
King Arthur
1
4
6
1
W
Gilgamesh
W1DG3RZ
Gilgamesh
1
5
5
0.7
L
Zhong Kui
WhyteBoyFresh00
Zhong Kui
5
6
2
1
L
4
8
6
0.88
W
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,897
Damage
52,442
77,284
Taken
66,187
43,683
Mitigated
47,890
13,564
Healing
21,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,375
616
890
5,187
12,138
8,780
1,561
4,858
7,280
72,189
0
W
Anhur
Cheemkin
Anhur
6,944
4,291
0
6,380
9,644
3,642
3,754
570
9,074
0
91,522
L
Fenrir
DekuRath
Fenrir
2,691
539
0
871
12,673
8,460
0
5,005
7,668
0
27,518
W
8,800
1,042
0
4,807
12,771
8,355
366
2,562
10,209
56,919
0
L
Danzaburou
MrWaffle13579
Danzaburou
7,534
3,116
0
833
10,859
2,985
111
4,936
5,923
0
45,496
L
King Arthur
Schwanee
King Arthur
7,553
934
409
1,593
19,049
14,301
0
5,915
13,134
237
63,691
W
Gilgamesh
W1DG3RZ
Gilgamesh
13,148
2,484
0
2,998
17,268
11,678
1,033
940
16,328
1,753
65,695
L
Zhong Kui
WhyteBoyFresh00
Zhong Kui
12,498
874
0
5,583
17,565
11,213
123
11,399
6,166
59,052
0
L
7,621
843
0
4,275
17,138
6,724
0
5,753
11,385
0
51,421
W
8,175
849
0
956
14,366
15,435
196
3,805
10,561
52,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,681
Gold Earned
58,168
468
Minions Killed
588
0
Camps Cleared
0
1,740,648
Distance Traveled
1,775,689
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,894
595
140
7
0
379,026
4
W
Anhur
12,151
608
163
8
0
330,895
5
L
Fenrir
7,846
392
56
3
0
366,377
2
W
Bacchus
11,731
587
95
5
0
343,065
9
L
Danzaburou
8,961
448
78
4
0
304,840
5
L
King Arthur
9,653
483
137
7
0
367,814
1
W
Gilgamesh
10,611
531
124
6
0
358,759
6
L
Zhong Kui
9,890
495
118
6
0
324,058
5
L
Pele
9,331
467
79
4
0
377,559
4
W
Ymir
11,781
589
66
3
0
363,944
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role