Player Matchup

Izanami
Izanami
Faded Divine
Izanami
Level 86
God Stats
4W - 6L
1,344 SR
Queue Stats
111W - 99L
1,549 Elo+
Party 1
Sylvanus
Sylvanus
FadedJokers
Sylvanus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,076 Elo+
Party 1
Gilgamesh
Gilgamesh
FadedSins
Gilgamesh
Level 129
God Stats
6W - 4L
1,594 SR
Queue Stats
148W - 131L
1,534 Elo+
Party 1
Guan Yu
Guan Yu
Lazyllamaz808
Guan Yu
Level 33
God Stats
5W - 3L
1,422 SR
Queue Stats
23W - 21L
1,573 Elo+
Party 1
Scylla
Scylla
Skrtate
Scylla
Level 134
God Stats
2W - 2L
1,239 SR
Queue Stats
113W - 104L
1,543 Elo+
Party 1
Team Averages
Level 89
1,420 SR
1,455 Elo+

VS

Team Averages
Level 90
1,523 SR
1,491 Elo+
Gilgamesh
Gilgamesh
BrokenPK
Gilgamesh
Level 44
God Stats
4W - 3L
1,793 SR
Queue Stats
174W - 204L
1,374 Elo+
Party 3
Thanatos
Thanatos
Ill1citly
Thanatos
Level 121
God Stats
23W - 15L
1,389 SR
Queue Stats
534W - 477L
1,539 Elo+
Party 2
Danzaburou
Danzaburou
RaPiDFuze
Danzaburou
Level 139
God Stats
18W - 19L
1,381 SR
Queue Stats
416W - 389L
1,458 Elo+
Party 3
Zhong Kui
Zhong Kui
jnick12__
Zhong Kui
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,545 Elo+
Party 2
Athena
Athena
mantar3500
Athena
Level 109
God Stats
38W - 44L
1,552 SR
Queue Stats
315W - 279L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Faded Divine
Izanami
17
3 / 3 / 10
12,501
500
7,517
13,395
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
FadedJokers
Sylvanus
17
1 / 5 / 15
11,930
477
3,525
16,055
13,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
FadedSins
Gilgamesh
20
12 / 2 / 10
14,438
578
17,798
21,953
15,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Guan Yu
17
1 / 1 / 13
11,752
470
9,999
19,840
18,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Skrtate
Scylla
20
9 / 5 / 12
14,665
587
21,820
13,641
4,930
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrokenPK
Gilgamesh
17
1 / 5 / 3
11,023
441
10,402
20,541
14,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Ill1citly
Thanatos
18
4 / 7 / 6
11,741
470
11,197
19,902
7,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
RaPiDFuze
Danzaburou
19
3 / 4 / 5
12,360
494
13,180
17,204
6,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
jnick12__
Zhong Kui
16
2 / 6 / 3
10,480
419
7,585
15,954
9,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
mantar3500
Athena
17
6 / 5 / 8
12,309
492
15,395
22,438
22,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
26
Kills
16
16
Deaths
27
60
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrokenPK
Gilgamesh
1
5
3
0.5
W
Izanami
Faded Divine
Izanami
3
3
10
2.67
W
Sylvanus
FadedJokers
Sylvanus
1
5
15
1.7
W
Gilgamesh
FadedSins
Gilgamesh
12
2
10
8.5
L
Thanatos
Ill1citly
Thanatos
4
7
6
1
W
Guan Yu
1
1
13
7.5
L
Danzaburou
RaPiDFuze
Danzaburou
3
4
5
1.38
W
Scylla
Skrtate
Scylla
9
5
12
3
L
Zhong Kui
jnick12__
Zhong Kui
2
6
3
0.58
L
Athena
mantar3500
Athena
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,659
Damage
57,759
84,884
Taken
96,039
57,186
Mitigated
61,726
35,044
Healing
37,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrokenPK
Gilgamesh
10,402
2,606
0
5,157
20,541
14,442
728
5,768
14,373
0
60,290
W
Izanami
Faded Divine
Izanami
7,517
5,554
0
3,127
13,395
4,374
2,952
2,741
10,654
0
74,367
W
Sylvanus
FadedJokers
Sylvanus
3,525
827
4,172
3,758
16,055
13,861
1,225
4,328
11,673
22,412
0
W
Gilgamesh
FadedSins
Gilgamesh
17,798
6,592
1,078
7,893
21,953
15,090
2,725
5,495
16,242
0
88,441
L
Thanatos
Ill1citly
Thanatos
11,197
2,527
0
16,351
19,902
7,973
656
2,823
17,004
0
84,456
W
Guan Yu
9,999
1,989
2,247
8,854
19,840
18,931
2,240
5,812
13,918
0
50,334
L
Danzaburou
RaPiDFuze
Danzaburou
13,180
6,911
0
6,165
17,204
6,995
3,699
3,540
13,564
457
105,659
W
Scylla
Skrtate
Scylla
21,820
2,252
662
3,253
13,641
4,930
4,070
4,729
8,774
109,110
0
L
Zhong Kui
jnick12__
Zhong Kui
7,585
992
481
5,103
15,954
9,454
543
6,661
9,243
40,028
0
L
Athena
mantar3500
Athena
15,395
3,622
0
3,912
22,438
22,862
342
6,553
15,810
60,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,286
Gold Earned
57,913
549
Minions Killed
606
0
Camps Cleared
0
2,394,495
Distance Traveled
2,196,996
6
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,023
441
126
5
0
450,500
9
W
Izanami
12,501
500
152
6
0
441,580
4
W
Sylvanus
11,930
477
34
1
0
387,227
0
W
Gilgamesh
14,438
578
122
5
0
573,196
0
L
Thanatos
11,741
470
128
5
0
469,008
6
W
Guan Yu
11,752
470
83
3
0
545,462
2
L
Danzaburou
12,360
494
176
7
0
431,169
12
W
Scylla
14,665
587
158
6
0
447,030
0
L
Zhong Kui
10,480
419
81
3
0
391,518
0
L
Athena
12,309
492
95
4
0
454,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role