Player Matchup

Medusa
Medusa
 
Medusa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Enderbro1992
Nu Wa
Level 47
God Stats
5W - 3L
1,533 SR
Queue Stats
159W - 195L
1,270 Elo+
Solo
Kuzenbo
Kuzenbo
GAMBLER-916
Kuzenbo
Level 109
God Stats
11W - 12L
1,465 SR
Queue Stats
81W - 101L
1,424 Elo+
Party 2
Gilgamesh
Gilgamesh
infamous525
Gilgamesh
Level 48
God Stats
31W - 45L
1,631 SR
Queue Stats
136W - 186L
1,401 Elo+
Party 2
Mulan
Mulan
knightofdeath0
Mulan
Level 49
God Stats
25W - 24L
1,498 SR
Queue Stats
103W - 131L
1,402 Elo+
Party 2
Team Averages
Level 68
1,525 SR
1,399 Elo+

VS

Team Averages
Level 62
1,375 SR
1,284 Elo+
Athena
Athena
Kaise1014
Athena
Level 49
God Stats
11W - 16L
1,441 SR
Queue Stats
899W - 1,296L
1,196 Elo+
Party 1
Neith
Neith
KingSeb
Neith
Level 59
God Stats
1W - 1L
1,770 SR
Queue Stats
6W - 13L
1,322 Elo+
Party 3
Gilgamesh
Gilgamesh
RazaPhysics
Gilgamesh
Level 136
God Stats
1W - 3L
1,522 SR
Queue Stats
92W - 114L
1,444 Elo+
Party 3
Loki
Loki
RenatoCunejus
Loki
Level 25
God Stats
120W - 123L
1,224 SR
Queue Stats
278W - 375L
1,260 Elo+
Party 1
Merlin
Merlin
Xolaris
Merlin
Level 41
God Stats
35W - 59L
918 SR
Queue Stats
210W - 361L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
7 / 2 / 1
8,405
525
8,900
7,139
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 7 / 3
8,092
506
6,852
11,640
3,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
GAMBLER-916
Kuzenbo
12
6 / 2 / 5
8,708
544
12,316
14,771
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
infamous525
Gilgamesh
14
2 / 0 / 1
8,402
525
1,746
7,531
4,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 0 / 1
9,370
586
8,904
10,969
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Kaise1014
Athena
10
0 / 7 / 2
6,416
401
1,932
13,391
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
KingSeb
Neith
11
2 / 3 / 0
7,014
438
4,383
7,645
2,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
RazaPhysics
Gilgamesh
11
0 / 5 / 0
6,445
403
5,510
11,953
8,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 6 / 3
8,649
541
6,370
12,956
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Xolaris
Merlin
14
4 / 2 / 4
8,200
513
9,383
9,941
3,286
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
23
Kills
11
11
Deaths
23
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
1
3.75
W
2
7
3
0.5
W
Kuzenbo
GAMBLER-916
Kuzenbo
6
2
5
4.25
L
Athena
Kaise1014
Athena
0
7
2
0.14
L
Neith
KingSeb
Neith
2
3
0
0.67
L
Gilgamesh
RazaPhysics
Gilgamesh
0
5
0
0
L
5
6
3
1.08
L
Merlin
Xolaris
Merlin
4
2
4
3
W
Gilgamesh
infamous525
Gilgamesh
2
0
1
2.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,718
Damage
27,578
52,050
Taken
55,886
38,253
Mitigated
25,061
13,617
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,900
3,502
0
767
7,139
3,351
1,326
373
6,766
0
52,593
W
6,852
2,643
356
3,539
11,640
3,886
398
6,615
5,025
44,017
0
W
Kuzenbo
GAMBLER-916
Kuzenbo
12,316
3,803
0
697
14,771
16,017
735
3,699
11,072
34,811
0
L
Athena
Kaise1014
Athena
1,932
740
0
2,012
13,391
6,304
0
5,519
7,872
22,798
0
L
Neith
KingSeb
Neith
4,383
2,221
0
3,459
7,645
2,239
0
2,382
5,263
0
30,969
L
Gilgamesh
RazaPhysics
Gilgamesh
5,510
1,388
0
960
11,953
8,994
0
1,048
10,530
243
30,730
L
6,370
2,141
0
2,220
12,956
4,238
0
3,861
8,991
0
39,155
L
Merlin
Xolaris
Merlin
9,383
535
0
3,915
9,941
3,286
0
6,358
3,583
59,554
0
W
Gilgamesh
infamous525
Gilgamesh
1,746
442
0
4,261
7,531
4,625
362
789
6,742
0
44,827
W
8,904
1,269
0
3,997
10,969
10,374
2,795
20
10,949
0
54,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
36,724
369
Minions Killed
349
0
Camps Cleared
0
1,482,196
Distance Traveled
1,372,322
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,405
525
67
4
0
263,368
5
W
Nu Wa
8,092
506
66
4
0
254,110
3
W
Kuzenbo
8,708
544
40
3
0
319,096
0
L
Athena
6,416
401
44
3
0
289,591
0
L
Neith
7,014
438
70
4
0
210,169
3
L
Gilgamesh
6,445
403
48
3
0
292,053
0
L
Loki
8,649
541
83
5
0
306,309
1
L
Merlin
8,200
513
104
7
0
274,200
1
W
Gilgamesh
8,402
525
90
6
0
346,188
0
W
Mulan
9,370
586
106
7
0
299,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role