Player Matchup

Ra
Ra
Amodemo
Ra
Level 121
God Stats
3W - 1L
1,443 SR
Queue Stats
136W - 115L
1,506 Elo+
Party 3
Gilgamesh
Gilgamesh
ExistentialLamp
Gilgamesh
Level 126
God Stats
6W - 3L
1,691 SR
Queue Stats
152W - 121L
1,625 Elo+
Party 3
Danzaburou
Danzaburou
Fireflame030
Danzaburou
Level 89
God Stats
6W - 4L
1,761 SR
Queue Stats
131W - 121L
1,590 Elo+
Party 3
Bacchus
Bacchus
ItsSmelli
Bacchus
Level 30
God Stats
8W - 6L
1,577 SR
Queue Stats
66W - 42L
1,634 Elo+
Party 3
Chronos
Chronos
blorgusblungus
Chronos
Level 103
God Stats
16W - 3L
1,936 SR
Queue Stats
155W - 123L
1,574 Elo+
Party 3
Team Averages
Level 94
1,681 SR
1,586 Elo+

VS

Team Averages
Level 76
1,512 SR
1,447 Elo+
Danzaburou
Danzaburou
Chuzetsu
Danzaburou
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 21L
1,343 Elo+
Party 2
Gilgamesh
Gilgamesh
Daveinski
Gilgamesh
Level 121
God Stats
1W - 3L
1,286 SR
Queue Stats
317W - 364L
1,282 Elo+
Solo
Ymir
Ymir
GetRektSon416
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
Mouth2Mouth
Fenrir
Level 156
God Stats
5W - 2L
1,601 SR
Queue Stats
132W - 104L
1,582 Elo+
Party 1
Zhong Kui
Zhong Kui
l BJWhett l
Zhong Kui
Level 29
God Stats
5W - 1L
1,674 SR
Queue Stats
220W - 230L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 8
14,609
609
14,167
15,973
7,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ExistentialLamp
Gilgamesh
20
13 / 2 / 7
14,923
622
18,044
22,605
20,875
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Fireflame030
Danzaburou
18
3 / 4 / 6
12,184
508
8,171
14,560
6,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ItsSmelli
Bacchus
18
6 / 1 / 16
13,003
542
9,391
16,706
22,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 3 / 11
12,616
526
13,236
18,385
8,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chuzetsu
Danzaburou
16
4 / 4 / 2
11,023
459
8,121
14,636
5,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Daveinski
Gilgamesh
17
0 / 9 / 1
10,443
435
6,654
20,897
10,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 5 / 3
8,319
347
3,479
10,879
6,672
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
19
8 / 6 / 3
12,326
514
16,615
20,145
10,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
l BJWhett l
Zhong Kui
15
3 / 11 / 4
10,414
434
16,233
20,852
11,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
28
34
Kills
15
15
Deaths
35
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
L
Danzaburou
Chuzetsu
Danzaburou
4
4
2
1.25
L
Gilgamesh
Daveinski
Gilgamesh
0
9
1
0.06
W
Gilgamesh
ExistentialLamp
Gilgamesh
13
2
7
8.25
W
Danzaburou
Fireflame030
Danzaburou
3
4
6
1.5
L
0
5
3
0.3
W
Bacchus
ItsSmelli
Bacchus
6
1
16
14
L
Fenrir
8
6
3
1.58
W
5
3
11
3.5
L
Zhong Kui
l BJWhett l
Zhong Kui
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,009
Damage
51,102
88,229
Taken
87,409
66,352
Mitigated
44,619
27,364
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,167
3,587
3,567
5,837
15,973
7,960
2,880
4,484
11,183
116,428
0
L
Danzaburou
Chuzetsu
Danzaburou
8,121
4,484
0
3,068
14,636
5,357
45
5,421
9,215
0
61,542
L
Gilgamesh
Daveinski
Gilgamesh
6,654
2,075
0
4,456
20,897
10,184
872
6,538
14,359
0
67,407
W
Gilgamesh
ExistentialLamp
Gilgamesh
18,044
5,925
0
2,819
22,605
20,875
3,644
1,332
21,200
2,931
94,103
W
Danzaburou
Fireflame030
Danzaburou
8,171
4,098
0
6,462
14,560
6,314
2,648
2,530
11,900
0
82,398
L
3,479
896
0
0
10,879
6,672
169
4,866
6,013
19,243
0
W
Bacchus
ItsSmelli
Bacchus
9,391
988
0
3,141
16,706
22,487
1,194
5,339
11,126
30,151
0
L
Fenrir
16,615
6,353
0
6,123
20,145
10,507
0
7,365
12,780
0
89,327
W
13,236
4,025
0
5,538
18,385
8,716
2,054
5,075
13,108
85,352
0
L
Zhong Kui
l BJWhett l
Zhong Kui
16,233
1,479
0
3,111
20,852
11,899
800
13,586
7,266
57,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,335
Gold Earned
52,525
663
Minions Killed
489
0
Camps Cleared
0
2,176,453
Distance Traveled
1,941,174
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,609
609
208
9
0
401,557
4
L
Danzaburou
11,023
459
108
5
0
400,962
0
L
Gilgamesh
10,443
435
115
5
0
360,211
0
W
Gilgamesh
14,923
622
143
6
0
472,684
4
W
Danzaburou
12,184
508
145
6
0
410,676
8
L
Ymir
8,319
347
45
2
0
398,429
0
W
Bacchus
13,003
542
29
1
0
457,625
6
L
Fenrir
12,326
514
126
5
0
415,516
2
W
Chronos
12,616
526
138
6
0
433,911
2
L
Zhong Kui
10,414
434
95
4
0
366,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role