Player Matchup

Gilgamesh
Gilgamesh
DirtyGriff
Gilgamesh
Level 62
God Stats
3W - 0L
1,469 SR
Queue Stats
14W - 10L
1,421 Elo+
Party 1
Scylla
Scylla
DirtyKaleb
Scylla
Level 70
God Stats
5W - 1L
1,590 SR
Queue Stats
15W - 16L
1,366 Elo+
Party 1
Bacchus
Bacchus
DirtyMully
Bacchus
Level 49
God Stats
3W - 0L
1,412 SR
Queue Stats
12W - 10L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
DirtyRon
Danzaburou
Level 121
God Stats
3W - 0L
1,599 SR
Queue Stats
11W - 15L
1,407 Elo+
Party 1
Team Averages
Level 76
1,517 SR
1,404 Elo+

VS

Team Averages
Level 86
1,540 SR
1,351 Elo+
Medusa
Medusa
ENRAGED OCEL0T
Medusa
Level 105
God Stats
0W - 1L
1,724 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Noobster69
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Whoa Delicious
Bakasura
Level 82
God Stats
0W - 2L
1,429 SR
Queue Stats
29W - 57L
1,066 Elo+
Party 2
Gilgamesh
Gilgamesh
xRxvenge-_-Dxwgz
Gilgamesh
Level 49
God Stats
0W - 2L
1,507 SR
Queue Stats
12W - 27L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DirtyGriff
Gilgamesh
14
5 / 0 / 3
8,764
876
5,262
7,650
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
DirtyKaleb
Scylla
15
4 / 0 / 5
9,455
946
5,870
4,386
1,473
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
DirtyMully
Bacchus
14
5 / 2 / 9
9,840
984
6,336
7,111
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
DirtyRon
Danzaburou
16
10 / 2 / 9
10,913
1,091
12,813
9,462
4,479
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
7,354
735
2,180
10,357
3,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
15
2 / 5 / 0
8,751
875
3,991
7,089
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
13
1 / 7 / 3
7,896
790
3,595
9,618
3,737
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
11
0 / 5 / 1
6,744
674
4,514
9,819
4,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
24
Kills
3
4
Deaths
24
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DirtyGriff
Gilgamesh
5
0
3
6.5
W
Scylla
DirtyKaleb
Scylla
4
0
5
6.5
W
Bacchus
DirtyMully
Bacchus
5
2
9
4.75
W
Danzaburou
DirtyRon
Danzaburou
10
2
9
7.25
L
0
7
3
0.21
L
Janus
2
5
0
0.4
L
Bakasura
1
7
3
0.36
L
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,281
Damage
14,280
28,609
Taken
36,883
14,681
Mitigated
14,083
8,484
Healing
3,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DirtyGriff
Gilgamesh
5,262
1,332
0
1,061
7,650
3,037
1,497
1,505
6,051
0
18,824
W
Scylla
DirtyKaleb
Scylla
5,870
766
0
1,395
4,386
1,473
1,452
1,330
2,944
34,571
0
W
Bacchus
DirtyMully
Bacchus
6,336
517
243
973
7,111
5,692
626
196
6,400
19,907
0
W
Danzaburou
DirtyRon
Danzaburou
12,813
5,723
0
4,812
9,462
4,479
2,348
956
8,138
0
40,731
L
2,180
880
306
776
10,357
3,794
0
3,703
6,654
0
17,531
L
Janus
3,991
125
0
119
7,089
2,487
0
3,089
4,000
31,390
0
L
Bakasura
3,595
2,412
428
1,030
9,618
3,737
0
3,417
6,201
0
14,467
L
Gilgamesh
4,514
635
0
964
9,819
4,065
0
2,804
7,015
0
13,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,972
Gold Earned
30,745
182
Minions Killed
171
13
Camps Cleared
9
758,052
Distance Traveled
592,192
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,764
876
21
2
4
198,102
0
W
Scylla
9,455
946
70
7
2
185,947
1
W
Bacchus
9,840
984
30
3
2
184,644
1
W
Danzaburou
10,913
1,091
61
6
5
189,359
2
L
Medusa
7,354
735
41
4
1
130,705
0
L
Janus
8,751
875
64
6
2
165,561
1
L
Bakasura
7,896
790
36
4
4
142,227
1
L
Gilgamesh
6,744
674
30
3
2
153,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role